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Prototype mission test

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Dark Cleric
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Prototype mission test

Being newer to this site, I've been looking at progressively earlier updates and came across this awesome video on 12/31/2015:

https://cityoftitans.com/forum/holidays-brotherhood-and%E2%80%A6-oh-yeah-gameplay

There was an error when I tried to go to the Discuss Here part, the link didn't work for me.

I would LOVE to see what this would look like 2 1/2 years later! I'm assuming that was done in the game proper and not like a test server...so cool to see the actual Titan City. I need Dr Strange's time stone to look in the future and see how this game turns out, the wait is unbearable to people that have no patience like me :/ drooling at the mouth for some current footage once they get the plugins and chargen working right.

Compulsively clicking the refresh button until the next update.

TheInternetJanitor
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I get the feeling MWM could

I get the feeling MWM could really use some community managers and PR folks once they get close enough to a release that the hype train needs to build momentum. Star Citizen started with only 4 times the money MWM did but they have since had a staggering amount of growth and that number is now closer to 330 times the funding. This wasn't an accident, they have been really good at making what their fans want, showing it off, and monetizing that excitement. They reinvest that money back into their company and are able to take the project to ever greater heights, creating something of a self sustaining feedback loop.

If MWM can achieve all their hopes and dreams with free volunteer efforts alone that is great, but money does tend to make any task quite a bit easier.

Dark Cleric
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I imagine that they'll be

I imagine that they'll be ramping up PR pretty strong in the months preceeding any kind of BIG announcement, like a chargen release date, etc. We'll also probably see a new landing page that has the basic overview and outline of City of Titans along with updated, current pics and vids so people know what this is. I can't wait for them to start posting more videos of game play.

Compulsively clicking the refresh button until the next update.

Atama
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TheInternetJanitor wrote:
TheInternetJanitor wrote:

I get the feeling MWM could really use some community managers and PR folks once they get close enough to a release that the hype train needs to build momentum. Star Citizen started with only 4 times the money MWM did but they have since had a staggering amount of growth and that number is now closer to 330 times the funding. This wasn't an accident, they have been really good at making what their fans want, showing it off, and monetizing that excitement. They reinvest that money back into their company and are able to take the project to ever greater heights, creating something of a self sustaining feedback loop.

If MWM can achieve all their hopes and dreams with free volunteer efforts alone that is great, but money does tend to make any task quite a bit easier.

Please make an actual game unlike Star Citizen which sells pictures of spaceships and a really basic Alpha to string more victims along.

TheInternetJanitor
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Atama wrote:
Atama wrote:
TheInternetJanitor wrote:

I get the feeling MWM could really use some community managers and PR folks once they get close enough to a release that the hype train needs to build momentum. Star Citizen started with only 4 times the money MWM did but they have since had a staggering amount of growth and that number is now closer to 330 times the funding. This wasn't an accident, they have been really good at making what their fans want, showing it off, and monetizing that excitement. They reinvest that money back into their company and are able to take the project to ever greater heights, creating something of a self sustaining feedback loop.

If MWM can achieve all their hopes and dreams with free volunteer efforts alone that is great, but money does tend to make any task quite a bit easier.

Please make an actual game unlike Star Citizen which sells pictures of spaceships and a really basic Alpha to string more victims along.

Star citizen has been playable for years now. Not feature complete, sure, but that is because the feature list drastically increased as they got much more backing than they expected. When they started they planned to make a much smaller game. The big difference between their project and MWM is that they are really good at marketing, PR, and turning the money that results from that back into useful assets for the company. This in turn lets them put out more and higher quality content and gets the fanbase even more excited. They have been beyond the "picture of spaceships" phase for years. Seriously, do a tiny bit of research and you'll see how far they've come and how much stuff they have put out.

Being mad that it exists (did a spaceship kill your dog?) and is doing well doesn't change the validity of my point. It is an area MWM could improve on, and as a backer wouldn't you want CoT to do well? I do.

rookslide
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Ok I’ve never played Star

Ok I’ve never played Star Citizen. I imagine it’s pretty cool just from what I’ve heard about it but I have heard a lot of good and bad about it. I think the bad is mostly people that feel slighted as the game has never fully released in a complete fashion. However the positive reviews suggest,as the Janitors views support, that despite an unfinished product, it is still highly enjoyable as a client/user.

So, I must admit I will be highly pleased with COT even should it release as merely an incomplete product. (Incomplete, in that they want to do more, but have pushed back content for latter updates due to time /resource constraints.)

Honestly, any game that the player base supports and continues to ask more of, is “complete.” While continuing to update and improve upon itself through updates, dlc’s, etc as the Devs want to keep making more of their “little darlings” such games are never “complete” , let alone consumer requests. Besides who doesn’t want to make more of good thing?

Admittedly, I have a lot of... shall we call it, faith... our Devs shall deliver a quality product that,once it is “realized” by the “gaming community” at large will be recognized not only for its quality, and community support but also the fact that the game in and of itself has managed to come to fruition despite overwhelming odds and a niche gaming community.

So I’m not mad at star citizen myself. If anything I’m inspired! Having said this, I don’t expect updates to be inaccessible beyond the base subscription cost. Perhaps early (3-6months) access to features early through microtransactions but not inaccessible through normal gameplay.

MWM mantra should be, vini vidi vici...
I came, I saw, I conquered...

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

Atama
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TheInternetJanitor wrote:
TheInternetJanitor wrote:

Star citizen has been playable for years now. Not feature complete, sure, but that is because the feature list drastically increased as they got much more backing than they expected. When they started they planned to make a much smaller game. The big difference between their project and MWM is that they are really good at marketing, PR, and turning the money that results from that back into useful assets for the company. This in turn lets them put out more and higher quality content and gets the fanbase even more excited. They have been beyond the "picture of spaceships" phase for years. Seriously, do a tiny bit of research and you'll see how far they've come and how much stuff they have put out.

Being mad that it exists (did a spaceship kill your dog?) and is doing well doesn't change the validity of my point. It is an area MWM could improve on, and as a backer wouldn't you want CoT to do well? I do.

I’m not mad that it exists (I really don’t care). I’m saying you picked probably the worst possible example of a game to use for something to emulate. They’ve pushed back date after date, for years, until they gave up and no longer give estimates. They are the biggest example of the term “feature creep”. I have serious doubts that their promises are possible and that they will ever finish and deliver. If you read press not coming from CIG/RSI, opinions and news reports are at best mixed when not outright negative.

I’m not a hater. I don’t think this is a case where a group sets out to deliberately defraud people. I’ve seen that happen before, and I know it’s possible, but I don’t think that’s what is happening. But this is a game where they keep moving back the goalposts and increasing promises to keep the interest of consumers, and die-hard fans love the idea of the game. And apparently refunds are sometimes honored, which also makes me think this isn’t just a scam. But good intentions don’t always lead to good results.

It is remarkable how much money they’ve acquired. Not just remarkable, but record-breaking. I caution against using them as an example though because part of the reason why they have been so successful at raising money is because they tell the fans everything they want to hear.

In a sense it’s the opposite of what MWM does... The people here are cautious about promises, they’ve devoted their efforts to development rather than marketing and PR, and they set realistic expectations. This game is much more likely to meet its goals as a result. Maybe a bit of what Star Citizen does to get attention can be copied for this game, when the time is right to push for more money. But let’s not flat out say, “Do what they do!”

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Sure, I didn't mean they

Sure, I didn't mean they should become an exact copy of star citizen. I meant that they could improve the outlook of their project overall if they focused on a couple key areas they seem to struggle with.

I'll be honest, if any project keeps growing and raising the bar for itself, setting goals higher and higher and adding more and more features, is that really negative? If you meet your original goals, but keep adding new goals, keep growing and improving, isn't that what we all want anyway? That seems like an ideal thing to work towards.

I used it as an example because, as was mentioned, it was record breaking. It is also a multiplayer videogame started via a very successful kickstarter with nothing but an idea that excited the fans that has been in the works for many years. There is a lot of similarity.

I think we all want to see CoT do great things.

Atama
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TheInternetJanitor wrote:
TheInternetJanitor wrote:

I'll be honest, if any project keeps growing and raising the bar for itself, setting goals higher and higher and adding more and more features, is that really negative? If you meet your original goals, but keep adding new goals, keep growing and improving, isn't that what we all want anyway? That seems like an ideal thing to work towards.

Of course that would be good. But that’s the problem, those goals aren’t being met. That game is years behind schedule and they keep adding more features. What’s playable now is a tiny fraction of the massive playable universe that was promised.

Eventually I assume they’re going to realize that what was promised was impossible. And they’ll compromise and release what they can. Which might still be a good space game but won’t be anywhere near what was proposed. Will they be able to honor all the refunds? I’m sure there will be players that will settle and will be okay with what is made, but will that be enough? Or will Chris Roberts become a victim of hubris, never give up, never finish, and never get a real finished product? Or will it finally be done in 30 years like Duke Nukem Forever? We’ll see.

TheInternetJanitor
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I honestly couldn't care less

I honestly couldn't care less what happens with SC but what they have already accomplished is impressive.

DNF was not impressive.

Taking a long time and declaring your goal technically met while coming out with something mediocre at best doesn't seem ideal. That would be DNF.

Starting out with big aspirations, then constantly increasing them? That quixotic ideal really appeals to me. Reach for the stars. If at the end you only got 80% of the way to your final goal, but you passed all the previous goals you set, you haven't failed. You've done many times more than you ever set out to do.

Assuming it is done in a way that each goalpost on the way allows your project to stand independently of course. Each additional goal should add on to a stable and successful core. If you need to get to that last 100% in order for it to work at all then the whole endeavor is pointless of course. That would be abysmal project management. SC has not fallen prey to this problem making it a decent example to learn from.

If you want examples of dev studios doing what you describe, struggling and failing with some aspect of their business, there are plenty. There are even some that have completely taken the money and run with it. They tend to get quite a bit of attention when that happens. People don't like it. Space base df-9, clockwork empires, and no man's sky off the top of my head. There are many other examples.

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If I have to be totally

If I have to be totally honest, I actually want Star Citizen to succeed and be finished the way they promise. I’d love to play that game. I like the idea so much I’ve been very tempted to buy one of the starter ship preorders which gets you into the alpha. I’ve come really close to taking my chances and dropping the money on that. I mean, the ships look so cool, everything is gorgeous and I love the concept.

But that’s just wishful thinking. I know it won’t happen. If I saw signs that CIG was settling down and being realistic I’d do it. I know the massive galaxy with all of those worlds isn’t technically feasible. But if they even came close that’d be awesome. After all of this time though, someone buying into this game has to go on faith over reason and I just can’t do that.

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I can understand that. I stay

I can understand that. I stay away from early access and kickstarter stuff in general for similar reasons. I haven't put a dime into SC. I think the dev's decision to push towards some kind of release before trying to get any real hype going is a smart one for just this reason. For every person that can be convinced by a good idea at the start of the project there are going to be many more that would be eager to jump in given some hard evidence that their pocket change won't simply evaporate. SC has just been able to ride that wave from day 1 in a way other projects have not. No small part of it was nostalgia and star power, I'm sure that helped a great deal.

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Dark Cleric wrote:
Dark Cleric wrote:

Being newer to this site, I've been looking at progressively earlier updates and came across this awesome video on 12/31/2015:

https://cityoftitans.com/forum/holidays-brotherhood-and%E2%80%A6-oh-yeah-gameplay

There was an error when I tried to go to the Discuss Here part, the link didn't work for me.

I would LOVE to see what this would look like 2 1/2 years later! I'm assuming that was done in the game proper and not like a test server...so cool to see the actual Titan City. I need Dr Strange's time stone to look in the future and see how this game turns out, the wait is unbearable to people that have no patience like me :/ drooling at the mouth for some current footage once they get the plugins and chargen working right.

Try this one: https://cityoftitans.com/forum/discuss-holidays-brotherhood-and%E2%80%A6-oh-yeah-gameplay-tech-video
Note the https prefix, as opposed to the http from the original update. Not sure why it worked from KS but not from here...

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I was intrigued by Star

I was intrigued by Star Citizen early on. I had wished for a game like that for a long time, but that was when I had more free time.

The more I read, the more it sounds like it will become a second job and I no longer have time for that.

I do hope they succeed, though.

"I don't think you understand the gravity of your situation."