Announcements

Join the ongoing conversation on Discord: https://discord.gg/city-of-titans-official-633757967899951105

a new Q1 Developer update is live. Take a moment, and check it out.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Props and Animation

3 posts / 0 new
Last post
zyric
zyric's picture
Offline
Last seen: 4 months 5 days ago
Joined: 08/18/2014 - 06:21
Props and Animation

I was wondering how props for power origination interacted with the animation we choose for a power. For example, if I have a staff as a prop will I use it differently depending on whether I choose Karate vs a street brawler animation? Also, are there going to be animations that require or restrict the type of prop that can be used. For example, Wolverines claws can be used with both a stabbing and slashing motion, so it would make sense to use them with a boxing animation. However, Sabertooths claws only have a slashing motion, and further more they are an open hand type of weapon instead of closed fist so it wouldn't make any sense to use them with boxing. Or, take a fencing animation, it doesn't make much sense to use it unless you have a long slender prop like a rapier or a light pole, if your the Hulk.

doctor tyche
doctor tyche's picture
Offline
Last seen: 2 months 2 weeks ago
Developer11th Anniversary Badge
Joined: 12/04/2012 - 11:29
Props come with their own

Props come with their own animation pool, which gets added to the choices available. You don't get the prop's animation unless you've selected the prop.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

zyric
zyric's picture
Offline
Last seen: 4 months 5 days ago
Joined: 08/18/2014 - 06:21
That makes sense. Thanks.

That makes sense.

Thanks.