Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Proposed: Replace Partisan with Gunner

13 posts / 0 new
Last post
Per Ignim
Per Ignim's picture
Offline
Last seen: 3 years 5 months ago
kickstarter
Joined: 10/05/2013 - 07:13
Proposed: Replace Partisan with Gunner

It would seem that you are limiting the initial release of classes based on the power sets you think you can create. I understand this. It doesn't make me happy not to have a blaster, but I can live with this.

However, I would propose that we not have corrupters at launch. I propose that instead of the Partisan you release the Gunner.

Much like the Partisan the Gunner would use a power set that is already being developed (Defense instead of Support). Unlike the Partisan the Gunner is new. You already know what to expect from the Partisan. That doesn't mean that the Gunner will be harder to balance or test.

What it means is that you'll be presenting us with one of your truly new ideas at launch and then 4 repeats of what CoX gave us.

Just a thought, and like any such thought, it can be ignored, but I would appreciate something I could at least partially mold into my concept for my hero, which corrupter doesn't fit the bill.

Thunder Glove
Thunder Glove's picture
Offline
Last seen: 2 years 7 months ago
11th Anniversary Badge
Joined: 09/20/2013 - 17:09
Is it really a matter of

Is it really a matter of "instead"? Will the same sets work substantially differently for different Primaries? If not, why not release all the possible combinations instead of holding some back?

Since Control, Support, Melee, Ranged, and Defense sets are all being released in the initial batch anyway, why not release Melee/Support, Ranged/Defense, and Control/Ranged in addition to the ones already announced? (Sorry, I can't remember all the class names, let alone what power pairings they correspond to, and I don't want to keep looking them up)

Edit: ... okay, I can actually think of a couple of reasons (mainly, keeping it simple for an initial release, to be able to gauge the performance of just a few classes before tossing more into the mix; and deliberately putting in the pairings of Melee/Defense - Defense/Melee and Support/Blast - Blast/Support in order to make sure they're adequately distinguished from each other), so... um... never mind. Carry on.

snate56
snate56's picture
Offline
Last seen: 7 years 3 months ago
kickstarter11th Anniversary Badge
Joined: 09/09/2013 - 04:02
Because it takes time to code

Yes, there will be a Blaster. It is called Ranger, as in Ranged Attack, not that special ops guy...

Thunderglove: Because it takes time to code and animate these things.

___

"Listen, and understand. City of Titans is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until we are live!"
Warcabbit

Per Ignim
Per Ignim's picture
Offline
Last seen: 3 years 5 months ago
kickstarter
Joined: 10/05/2013 - 07:13
Just a question, Snate...whom

Just a question, Snate...whom are you answering?

snate56
snate56's picture
Offline
Last seen: 7 years 3 months ago
kickstarter11th Anniversary Badge
Joined: 09/09/2013 - 04:02
You. You said you weren't

You. You said you weren't happy because you couldn't have a blaster.

___

"Listen, and understand. City of Titans is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until we are live!"
Warcabbit

Per Ignim
Per Ignim's picture
Offline
Last seen: 3 years 5 months ago
kickstarter
Joined: 10/05/2013 - 07:13
Ranger is not Blaster.

Ranger is not Blaster. Hunter is blaster. Partisan is Corrupter. Gunner isn't even from CoX, but a new beast entirely. Sure, those are each part of the Ranger classification, but that is about as far as it goes. Saying Ranger is blaster and it should make me happy would be like telling an MM lover that Controls have pets so they should be happy.

Thunder Glove
Thunder Glove's picture
Offline
Last seen: 2 years 7 months ago
11th Anniversary Badge
Joined: 09/20/2013 - 17:09
snate56 wrote:
snate56 wrote:

Yes, there will be a Blaster. It is called Ranger, as in Ranged Attack, not that special ops guy...
Thunderglove: Because it takes time to code and animate these things.

Um... what, exactly, does it take time to code and animate? Are you sure you got the gist of what I was saying?

What I said was, if they're releasing Melee and Support sets anyway (which they are, since they're releasing the Melee/Defense, Defense/Melee, Support/Blast, and Blast/Support classes), why not release the Melee/Support class in addition?

Are you suggesting that the Melee or Support powersets in Melee/Support will for some reason have entirely different code and animation from the Melee and Support powersets that they are releasing, even though they're exactly the same sets? That seems... wasteful.

snate56
snate56's picture
Offline
Last seen: 7 years 3 months ago
kickstarter11th Anniversary Badge
Joined: 09/09/2013 - 04:02
I don't know how it going to

I don't know how it going to work yet, it's still pretty nebulous. ;) However I was thinking that if you are going to heal someone at a distance, it would be a different animation from walking over and laying on hands.

___

"Listen, and understand. City of Titans is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until we are live!"
Warcabbit

Thunder Glove
Thunder Glove's picture
Offline
Last seen: 2 years 7 months ago
11th Anniversary Badge
Joined: 09/20/2013 - 17:09
But the Support in Melee

But the Support in Melee/Support would still be ranged. Only the "Melee" set would be melee. (Hence the name)

.. unless I'm terribly misunderstanding something here, the Support in Melee/Support would be essentially the same as the one in Ranged/Support, Control/Support, Pets/Support, Support/Ranged, Support/Assault, and Support/Manipulation (Just as, in CoH, the Support sets that Defenders used were more or less the same ones that Masterminds, Corruptors, and Controllers used).

notears
notears's picture
Offline
Last seen: 1 month 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/04/2013 - 17:24
Thunder Glove wrote:
Thunder Glove wrote:

But the Support in Melee/Support would still be ranged. Only the "Melee" set would be melee. (Hence the name)
.. unless I'm terribly misunderstanding something here, the Support in Melee/Support would be essentially the same as the one in Ranged/Support, Control/Support, Pets/Support, Support/Ranged, Support/Assault, and Support/Manipulation (Just as, in CoH, the Support sets that Defenders used were more or less the same ones that Masterminds, Corruptors, and Controllers used).

Not really, Zombie Man has stated a few times that the character creation isn't going to be just like CoX except with the ability to choose your secondary. Right now a lot of the powers are placeholder names, using names from CoX to present something familiar so that we can get a basic idea of how that particular classification works. Therefore the "support" from the bodyguard isn't actually meant to be support but rather something like support but adapted to a melee style class with some self mitigation powers and possibly more heals or debuffs/buffs that only work in melee range, same thing with the gunner and "defense", the devs are doing the best they can with what they have and the money they can spend. With how fast the kickstarter is growing there is still a big chance that we will unlock a stretch goal with at least some of the other classifications, just be patient.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

Steamtank
Steamtank's picture
Offline
Last seen: 1 year 3 months ago
kickstarter
Joined: 10/05/2013 - 16:02
I would kill for Melee

I would kill for Melee/support to have the same general playstyle as a warrior-priest or DoK from WAR.
God I loved hammering faces and healing my team at the same time.

Supporting how I can, Starting up a DA group for art, stories, and concepts to be collected
http://city-of-titans.deviantart.com/
Please join up if you plan to make or collect CoT related art.

Thunder-Puncher
Offline
Last seen: 8 years 10 months ago
11th Anniversary Badge
Joined: 10/09/2013 - 18:36
I agree with Steamtank...,

I agree with Steamtank...,

- I remember wanting to make a "H3410R" with the ability to melee...but a Defender was horrible at melee and I couldn't acquire any of the groovy melee powers until tertiary power selection became available, and even then the power selection was minute. The Medicine PP gave some options for a Tank or Scrapper, but was very limiting in combat...and towards endgame - AOE's flew like the air you breathed. The 'tricorder' healing didn't help - especially if you had a character that had nothing to do with science or technology. I could get into a Melee/Support character, though some defense would be sacrificed in the process...something to think about - might want to stick with the 'tricorder' Medicine PP. ;)

Nonsensicles
Nonsensicles's picture
Offline
Last seen: 3 years 8 months ago
kickstarter
Joined: 10/06/2013 - 07:51
Even in CoH a single power

Even in CoH a single power set would have differences in the available powers between archetypes, even when it was labelled as the same category. MWM is just taking that a bit further, I guess.

I for one am curious as to how a Gunner will benefit from Defense. Will they be a sort of ranged tank? Will they be really excellent at kiting since they can take a few hits if the enemy catches up?

But, I'm happy with Partisans for launch, because it means Corruptor players can have a new version of their old character ASAP. (And I say this as someone who played a Stalker primarily, so I'm not really ever getting my old character back.)