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Prop request

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zyric
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Prop request

With the discussion of props being used for power orientation, I thought I would put together a list of a few of the props I would like to see. I am leaving off all of the standard props such as knives, guns, swords, battle axes, etc. I am trying to create a list of the unusual props, although I have included a few that are pretty standard props for the super hero genre. Also I would like something like these, not necessarily these specific props.

  • Wolverine's claws
  • Sabertooth's claws
  • Protoss energy blades
  • Ranged wing attacks, something kind of like a concussion blast
  • Wing melee attack, striking with the one or both wings
  • Marvel's Archangel bladed wing attack
  • Whip
  • Energy version of all melee weapons
  • Chakram
  • insect swarm/cloud/vapor attacks
  • various body part location (mouth, eyes, forehead, center of chest, etc) for range attacks
  • projected melee weapons, kind of like a dancing sword, where the wielder doesn't have to hold it, but it dances or floats around the character and attacks for them
  • shoulder mounted weapon, whether it is predator's shoulder cannon or a cute cuddly kitty the spews fire
  • extra appendages, whether they are arms, or Arachnos' spider arms, or even Inspector gadget's extra arms
  • animal projection, whether it is a large dragon mouth the originates from the character and eats their enemy, a flock of birds that dive bomb their target, or a swarm of scarabs that run across the ground and cover their target. these projections would only last for the animation sequence for the attack, so maybe these are animations instead of props. not sure.
  • cape or cloak melee attack

Do I think all over these should be included at launch? Nope, but it is something to shoot for over time.

Nyxz
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A walking stick that morphs

A walking stick that morphs into a rapier (minus the hand cage).
An arm spur akin to a street samurai from Shadowrun.
Various forms of Gatling guns including a mini-gat wrist mounted version.
A Tetsubo (hopefully remembering spelling correctly).

Radiac
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I wonder if they could make

I wonder if they could make different sword shapes, then let us scale them up or down as desired, then also let us choose skins and aura effects for them. So like you first pick (or buy off the Starmart) a sword shape (straight, katana, khopesh, etc). Then, in the avatar builder, that sword comes with knobs to control it's size, so you can make it appropriate for your toon concept (even oversized, of you want), then you can apply one of the skins it comes with, or buy new ones as they come out, then if you want it to be a fire sword, you could apply a flame aura to it, and cool "trailing edge swipe" effects, like the prestige run powers had.

Assuming you can do prop = shape frame + skin + aura and effects, I think all sorts of stuff is possible. Maybe even add in sound effects for when you deploy/stow your prop (*snikt*, *schwing*, etc)

Then the "energy blade" is just a skin that goes on the regular sword or claw frame, etc.

I think dancing swords that animate and fight in their own should be pets. That would be a cool pet set actually, self-actuating "magic" weapons. GW2 has monsters that are essentially that, in the three Orr maps, which are overrun with undead everywhere.

I will echo the idea that if "animals" is going to be a skin or theme for a power set, like a pet set, or a control set, or what have you, you probably want to consider a swarm of insects as a particle effect that could be the animation for a ranged AoE, or even a persistent AoE drop. Like instead of Fire Patch burning you, the "swarm of ants" on the ground has different particle animation, but still just does DoT like the fire would do.

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notears
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Hey we kind of already have a

Hey we kind of already have a suggestion board for power aesthetics here

https://cityoftitans.com/forum/animation-suggestion-thread

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Nyxz
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To me, props are a more

To me, props are a more narrowed topic.

Radiac
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Could you get away with a

Could you get away with a single "generic one-handed melee weapon" frame which is designed to fit the "one handed melee weapon" animations and then just apply scaling and textures and so forth to make it look like a short sword, oversized sword, khopesh, club, bat, sickle, mace, etc? If so, would the "sword made of fire, or energy" be a separate texture skin aura that is sold on the Starmart as such and then you get to change the colors when you "equip" it in the avatar builder?

Or does every different shape for a sword blade have to have it's own separate 3D surface designed and made?

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Radiac
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On a separate note, I want

On a separate note, I want wrist blasters a la Deadshot, Man-At-Arms, Space Ghost, etc that actuate and have parts that pop up and retract back down. Like Iron Man's pop-out wrist rocket.

[img]http://collectiondx.com/gallery2/gallery/d/694705-3/htim7-13.jpg[/img]

Edit: I intended to ask for this as one of my Kickstarter perks. They deal at that time was that anything they can do for one arm, they can easily mirror-image copy for the other arm as well, so it's like a two-fer. I also want a jetpack that has movinf "swing wing" animations like an F-14, or Buzz Lightyear, etc.

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Elios Valoryn
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All I want is a tron disc and

All I want is a tron disc and finger guns.

As foolish as this seems,

Gotem.

From ya boy, Elios.

Cobalt Azurean
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Khakkhara / Shakujō / Monk

Khakkhara / Shakujō / Monk Staff

notears
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dual shotguns

dual shotguns

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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notears
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also a single shotgun because

also a single shotgun because shotguns are cool

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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notears
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You know what? 3 shotguns,

You know what? 3 shotguns, and you use the third one in your mouth like Zoro from one piece

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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notears
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also chainsaws

also chainsaws

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Elios Valoryn
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Notears pls

Notears pls

As foolish as this seems,

Gotem.

From ya boy, Elios.

notears
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Elios Valoryn wrote:
Elios Valoryn wrote:

Notears pls

nope... chainsaws and shotguns...

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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notears
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also chains and whips

also chains and whips

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Radiac
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...and I want a new Nunchuk

...and I want a new Nunchuk-Gun, like in this cartoon (spoiler alert, Perducci is the bad guy):

[youtube]KA9Zy2zHoJk[/youtube]

R.S.O. of Phoenix Rising

Wolfgang8565
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crotch gun

crotch gun

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Cobalt Azurean
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Radiac wrote:
Radiac wrote:

...and I want a new Nunchuk-Gun, like in this cartoon (spoiler alert, Perducci is the bad guy):

But how does he type with boxing gloves on?! (Love me some Strongbad!)

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

crotch gun

Well if we've reached "crotch gun" as a suggestion we might as well throw these in too...

[img]https://media3.giphy.com/media/xUPGcwjbsmlkQFN1cc/giphy.gif[/img]

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Lets take this to the logical

Lets take this to the logical extreme shall we?

[img]http://s2.dmcdn.net/Bi-u4/1280x720-ndc.jpg[/img]
[img]http://cdn.deccanchronicle.com/sites/default/files/gun-bra.jpg[/img]
[img]http://comicsalliance.com/files/2012/06/tarot01.jpg[/img]

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Sword-chucks!

Sword-chucks!

I'd be like Bruce Lee meets Musashi! Only better! God, I'm so brilliant!

:D

notears
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this thread got way too weird

this thread got way too weird way too fast

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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OathboundOne
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On topic-wise, I'd really

On topic-wise, I'd really like Natural, realistic animal claws. Just regular claw tipped fingers. I dunno if maybe that would be better suited to a costume piece, and just having "swiping" type animation options, or best as a prop where they're "retractable" like a cat's (thus only displayed for attack animations). Likewise I'm not sure if that would fit under the "Sabertooth Claws" bullet in the OP.

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Or...

Or...

[img]https://68.media.tumblr.com/59b1d889a6684f35e2bc25b1e8ef6c8d/tumblr_ofns50kDBI1rfd7lko1_400.gif[/img]

i dont play girl toons but i would definitely reconsider if this was an option

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Don't we already have a

Don't we already have a popular weapon request thread?

Anywho :p

Not so much a prop, but I'd love to have elemental versions of each prop. E.g., take a sword, cover it in fire/translucent coat, remove the sword model, voila, fire sword.

I'd think this setup could be applied to any weapon, color, aura, but maybe it's more technically difficult than that.

This covers: "Energy version of all melee weapons"

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Lothic
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desviper wrote:
desviper wrote:

Don't we already have a popular weapon request thread?
Anywho :p
Not so much a prop, but I'd love to have elemental versions of each prop. E.g., take a sword, cover it in fire/translucent coat, remove the sword model, voila, fire sword.
I'd think this setup could be applied to any weapon, color, aura, but maybe it's more technically difficult than that.
This covers: "Energy version of all melee weapons"

Yeah I think there's going to be a lot of "gray" area between what people are calling weapons, props and/or costume items.

For example a "sword" seems to be just be a weapon for melee attacks. But let's say you have a guy who uses a sword for some attacks (a "prop" for melee powers) but who also has a shoulder parrot who shoots laser beams from its eyes. In that case the bird would probably be defined as a ranged attack prop. Or let's consider a magic user that uses a wand to cast lightning bolts. In that case the wand would be a rnaged prop but -not- likely used as a melee weapon. Or what about a guy who runs around with a half-lit cigar in his mouth - in that case the cigar is likely just a costume item but I suppose a silly person could define the cigar as a prop so that say a smoke-screen power could be puffed from it.

Basically it sounds like people will be able to define all sorts of "things" as, well, all sorts of different kinds of things.

CoH player from April 25, 2004 to November 30, 2012
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notears
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I want the ability to have a

I want the ability to have a prop made out of the particle effect of my theme

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Lothic
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notears wrote:
notears wrote:

I want the ability to have a prop made out of the particle effect of my theme

That sounds like the CoT equivalent of "crossing the streams". ;)

[youtube]jyaLZHiJJnE[/youtube]

CoH player from April 25, 2004 to November 30, 2012
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notears
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Lothic wrote:
Lothic wrote:

notears wrote:
I want the ability to have a prop made out of the particle effect of my theme
That sounds like the CoT equivalent of "crossing the streams". ;)

Well if they can do it, I would love it, even if it was a marketplace thing

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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notears
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I want a magician's wand, a

I want a magician's wand, a simple black rod with a white top... also? A conductor's stick

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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TitansCity
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And, i want a magician which

And, i want a magician which is making gesture on front of her which draw signs in coloured particules and then the draw is finish, she bit the sign with her hand to activate it :) But, i'm dreaming, i know ^^

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Lothic wrote:
Lothic wrote:

desviper wrote:
Don't we already have a popular weapon request thread?
Anywho :p
Not so much a prop, but I'd love to have elemental versions of each prop. E.g., take a sword, cover it in fire/translucent coat, remove the sword model, voila, fire sword.
I'd think this setup could be applied to any weapon, color, aura, but maybe it's more technically difficult than that.
This covers: "Energy version of all melee weapons"
Yeah I think there's going to be a lot of "gray" area between what people are calling weapons, props and/or costume items.
For example a "sword" seems to be just be a weapon for melee attacks. But let's say you have a guy who uses a sword for some attacks (a "prop" for melee powers) but who also has a shoulder parrot who shoots laser beams from its eyes. In that case the bird would probably be defined as a ranged attack prop. Or let's consider a magic user that uses a wand to cast lightning bolts. In that case the wand would be a rnaged prop but -not- likely used as a melee weapon. Or what about a guy who runs around with a half-lit cigar in his mouth - in that case the cigar is likely just a costume item but I suppose a silly person could define the cigar as a prop so that say a smoke-screen power could be puffed from it.
Basically it sounds like people will be able to define all sorts of "things" as, well, all sorts of different kinds of things.

Sword: obvious Prop.
Laser shooting parrot: costume piece with a Socket, not a prop.
Wands can certainly be melee Props (http://darksouls3.wiki.fextralife.com/Soul+Greatsword), but still a prop. Hey, even a point blank lightning bolt makes it a prop.
Cigar with smoke/fire attacks: costume piece with Socket. Or, even just use the mouth socket.

Idk, man, I think I've got Prop vs Socket down. Rule of Thumb: a Prop can be thrown at someone ;)

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Lothic
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desviper wrote:
desviper wrote:

Lothic wrote:
desviper wrote:
Don't we already have a popular weapon request thread?
Anywho :p
Not so much a prop, but I'd love to have elemental versions of each prop. E.g., take a sword, cover it in fire/translucent coat, remove the sword model, voila, fire sword.
I'd think this setup could be applied to any weapon, color, aura, but maybe it's more technically difficult than that.
This covers: "Energy version of all melee weapons"
Yeah I think there's going to be a lot of "gray" area between what people are calling weapons, props and/or costume items.
For example a "sword" seems to be just be a weapon for melee attacks. But let's say you have a guy who uses a sword for some attacks (a "prop" for melee powers) but who also has a shoulder parrot who shoots laser beams from its eyes. In that case the bird would probably be defined as a ranged attack prop. Or let's consider a magic user that uses a wand to cast lightning bolts. In that case the wand would be a rnaged prop but -not- likely used as a melee weapon. Or what about a guy who runs around with a half-lit cigar in his mouth - in that case the cigar is likely just a costume item but I suppose a silly person could define the cigar as a prop so that say a smoke-screen power could be puffed from it.
Basically it sounds like people will be able to define all sorts of "things" as, well, all sorts of different kinds of things.
Sword: obvious Prop.
Laser shooting parrot: costume piece with a Socket, not a prop.
Wands can certainly be melee Props (http://darksouls3.wiki.fextralife.com/Soul+Greatsword), but still a prop. Hey, even a point blank lightning bolt makes it a prop.
Cigar with smoke/fire attacks: costume piece with Socket. Or, even just use the mouth socket.
Idk, man, I think I've got Prop vs Socket down. Rule of Thumb: a Prop can be thrown at someone ;)

Yeah maybe I didn't quite explain where I was going with my post. Clearly you can always take a specifc object and define it as one type of "thing" (prop, costume item, etc.). But what if there are things that you might want to define multiple/unusual ways.

For example take a sword. Now most people would probably want to use a sword as a melee weapon. But I could just as easily have a character concept where I use a sword as a "mystical focus" that acts more like a wand (ranged attacks only) or I could have an Operator and perhaps I define a sword as the magic object I use to control my henchman. In that case it's not really going to be used as a weapon, prop or socket - it could easily just be a standard costume item for that.

My point is that many things could be defined in multiple ways. I'm just wondering if CoT will be flexible enough for all that.

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DesViper
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Lothic wrote:
Lothic wrote:

For example take a sword. Now most people would probably want to use a sword as a melee weapon. But I could just as easily have a character concept where I use a sword as a "mystical focus" that acts more like a wand (ranged attacks only) or I could have an Operator and perhaps I define a sword as the magic object I use to control my henchman. In that case it's not really going to be used as a weapon, prop or socket - it could easily just be a standard costume item for that.
My point is that many things could be defined in multiple ways. I'm just wondering if CoT will be flexible enough for all that.

In all of those cases the sword is still a Prop. Like I said, a Prop can be thrown. I do hope there's dud props that're aesthetic only, but they'd still be props.

They definitely gave the example of shooting fireballs from a sword in an early update.

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Lothic
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desviper wrote:
desviper wrote:
Lothic wrote:

For example take a sword. Now most people would probably want to use a sword as a melee weapon. But I could just as easily have a character concept where I use a sword as a "mystical focus" that acts more like a wand (ranged attacks only) or I could have an Operator and perhaps I define a sword as the magic object I use to control my henchman. In that case it's not really going to be used as a weapon, prop or socket - it could easily just be a standard costume item for that.

My point is that many things could be defined in multiple ways. I'm just wondering if CoT will be flexible enough for all that.

In all of those cases the sword is still a Prop. Like I said, a Prop can be thrown. I do hope there's dud props that're aesthetic only, but they'd still be props.

They definitely gave the example of shooting fireballs from a sword in an early update.

No, in at least one of my cases the sword is "just" a costume item and in ALL the cases NEVER intended to be thrown. Hince my point that this is not all quite as simple as you're making it out to be.

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DesViper
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I don't mean thrown in game,

I don't mean thrown in game, i mean a toon could comfortably throw it. Guns, swords, staffs, wands, bricks, all easily throwable. Heads, eyes, hands, shoulder parrots, not so much.

It really is that simple.

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Boomerangs and tomohawks

Boomerangs and tomohawks

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Lothic
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desviper wrote:
desviper wrote:

I don't mean thrown in game, i mean a toon could comfortably throw it. Guns, swords, staffs, wands, bricks, all easily throwable. Heads, eyes, hands, shoulder parrots, not so much.
It really is that simple.

Why couldn't the shoulder parrot be a prop and not a costume item? Look, I hear what you're saying but in regards to props but I'm just not convinced you understand what I'm trying to tell you. You seem to be fixated just on props; I'm talking about more than that. I'm talking about being able to define ANYTHING as either a prop OR a costume item. Your idea (which I've never seen mentioned anywhere else) about props being only things that could "be throwable" is totally immaterial to that. At the very least props should be ANYTHING, not just hand held throwable items. For example how can Wolverine throw his claws?

I think as time goes on these things will reveal themselves to -not- be that simple, or at the very least there will be conflicts between what players want to do with these items (as far as defining them to be props AND/OR costume items) and how they will be implemented by the game. I guess we'll see.

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Lothic wrote:
Lothic wrote:

notears wrote:
I want the ability to have a prop made out of the particle effect of my theme
That sounds like the CoT equivalent of "crossing the streams". ;)

Actually this is a great idea, a GhostBuster's style proton pack and laser gun with connecting cables.

a shoulder kitty that can be used as a bludgeon, same animation uses pillows, small faeries, little dogs...

tongue lash. your tongue is a whip. its as long as a whip. great for cyborg characters.

Prop for blasters: Stretchy arm. Energy attacks are a straight line to the target. your arm extends on that straight line and punches the target instead. and then snaps back.

People have mentioned this before but throwing items for blaster attacks. No need to recover them same animation for all. Throwing discs, throwing stars. stop signs, rubble,

Another blaster prop: Cannon Balls shooting from your hand or firing point. "Avast there shoulder kitty! Toss another volley into the poop deck!"
Modern munitions would be fun too. Tank blasts from your hand. works with shoulder turrets too.

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Cyclops wrote:
Cyclops wrote:

People have mentioned this before but throwing items for blaster attacks. No need to recover them [b]same animation for all[/b]. Throwing discs, throwing stars. stop signs, rubble,

Uhm... no. Sure many objects can share animation but there needs to be a few of them since I don't see myself using the exact same motion for throwing a disc as I would throwing a knife. Without knowing the full list of throwable objects I can't say how many animations would be appropriate but I'm thinking at least three, "mid body" (discs, playing cards and such) "over shoulder" (knife, grenade, potion) and a 2-handed one.

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Kamas and numbchucks

Kamas and numbchucks

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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