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Private servers with alternative rulesets

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Greyhawk
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Private servers with alternative rulesets

The old PvP argument has been revived once again. And that has set my poor old brain to pondering how much will be client side and how much will be server side.

We know that there will be server capability in the box. I have already pretty much settled on setting up my own private server after the game comes out. This is what I would like to do:

1. Reduce the rate at which experience is earned and slow down leveling server wide.
(I'm sure many players would prefer the opposite, so both possibilities would be nice to have.)

2. Be able to monitor IGC flow and set prices in the NPC shops to adjust for inflation or deflation.

3. Be able to arbitrarily ban anyone for any reason that happens to appeal to me.

4. Be able to invite friends and family and friendly players.

5. Have strong security in place to prevent admin overrides from outside the server, client account hacking, bots, macros, stolen accounts, and gold sellers.

6. Set the server environment for PvE only.

7. Insure some form of revenue stream travels back to MWM (per player license fee? monthly license fee? ingame advertising?).

8. Be able to add NPCs created in the UGC toolset to the world along with their own unique story arcs and missions (written by me, of course).

9. Edit buildings and other map features that are not essential to the canonical story and lore (for example, being able to replace the Kickstarter reward buildings since it is highly unlikely any of those players would be on my private server).

10. Be able to apply the official updates as they come out without changing my server's admin settings, edits and unique creations.

If this is not possible at launch (and there is no reason it should be, I suppose), can it be added sometime later in the form of an expansion or perhaps a special server package?

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Lothic
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It will be interesting to see

It will be interesting to see how many "controls" we'll have over our own private servers. I assume some of the things on your list here (like being able to control who can and can't login to your server) will be relatively easy to control. On the other hand things like being able to directly tinker with the in-game economy or exactly how "official updates" will merge into our uniquely established environments will likely be a bit more tricky.

Regardless I'll be perfectly willing to wait on being able to setup up our own private servers until well past the launch of the basic game.

CoH player from April 25, 2004 to November 30, 2012

Cobalt Azurean
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Have private servers been

Have private servers been something the devs have previously discussed allowing?

Doctor Tyche
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Cobalt Azurean wrote:
Cobalt Azurean wrote:

Have private servers been something the devs have previously discussed allowing?

Yes, it's not so much allowing as just not eliminating the option.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Cobalt Azurean
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Doctor Tyche wrote:
Doctor Tyche wrote:

Cobalt Azurean wrote:
Have private servers been something the devs have previously discussed allowing?
Yes, it's not so much allowing as just not eliminating the option.

Right-o. Thanks, Doc.

Lin Chiao Feng
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So basically a "yes, but..."

So basically a "yes, but..." and you're on your own dealing with the various sharp edges.

Has anyone seen my mind? It was right here...