One of the things about the pet class that I just realized after all this time looking at it is that the original Classification/Specification chart lists the Primary Power as Offense/Mitigation, and no other options. And it gives us three choices for secondary powerset: Assault, Defense and Support.
I suppose that is not any different from how CoX did it. The primary power set options for Masterminds in CoX were all nearly identical also, with some exceptions at lvl 18 like Lash for demon summoning and Gang War for thugs. And in CoX, Masterminds got to choose their secondary power sets from the Defender and Controller sets as the choice how the Mastermind would support the pets. So, in the end CoT will be providing the addition of an Assault secondary, which is beyond what CoX did.
There has been no mention so far of any primary power set options for the Commander archetype. Will all our pets will be identical with only aesthetic differences? I predict that MWM will give us a choice of five (5) primary power sets for pets the same way we have power set choices for Stalwart, Guardian, Enforcer and Ranger. If this is so, I hope they take their time and get it done well in a way that will impress us.
Using the primary power sets of the other archetypes as a guide and for inspiration, what five (5) power sets options would you want for your pet class?
Trap Spider - the little spider rides a big robot
Thunderbird Priest - conduit of the Thunderbird spirit
Lovebot - programmed to love man, gives tough love to mankind
Schwarzchild - singularity-manipulating time traveller is lost