MWM has said that we will have gear, and that therefore there will be a market to help buyers and sellers interact.
Ideally, such a market would allow goods to be redistributed at something close to equilibrium prices. The people making the most profit would be the ones who could deliver the most desirable goods at the best prices.
Unfortunately, MMO markets differ enough from real ones so that it is often more lucrative to bottleneck supply of key goods, actually preventing most people from being able to buy these goods. While a true monopoly is usually impossible, because items will continue to drop to some degree, oligopoly can often be maintained for periods of time, such as during leveling events. This was a serious problem in CoH.
Since gear is a form of progression, such oligopolies effectively bottleneck character development. Why should some small group of people be able to choke off the progression of many or most other players in a game community?
Yes, I know that bottlenecks can form on their own. But there was hardly a shortage that certain people didn't make worse on purpose.
When some people in a game community make life difficult for other players on purpose, that is a form of griefing, is it not? Here's a simple test: if the FTC would investigate someone for an activity in real life, then chances are its analogue in a game is bad for the community too.
I know that the devs are working on ways to make the market in CoT more robust than it was in CoH, and it's probably best to say as little as possible about the specifics. However, could we get a commitment from them to treat anticompetitive practices as griefing, and apply consequences appropriately?
Some might say that nobody left CoH over the oligopolies in the CoH market, but I actually knew people who did. It would be a shame to have these kinds of problems here.
Quidquid latine dictum sit, altum viditur.