Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Powers Versus Gimmicks

16 posts / 0 new
Last post
Comicsluvr
Comicsluvr's picture
Offline
Last seen: 4 years 4 months ago
kickstarter11th Anniversary Badge
Joined: 09/07/2013 - 03:39
Powers Versus Gimmicks

Gimmick may not be the right word but here goes:

I was very pleased the first time I was able to pick up Long-Range Teleport in CoH. Many of my characters still liked the base teleporters or Oroborous but a few of my toons that really liked to Port would get it and use it.

It occurred to me that sometimes my toons preferred to use gimmicks to achieve a certain effect (like a vehicle for fast travel) and some I wanted them to have a power that did the same thing.

My question to the players is this: Do you prefer using powers, gimmicks or is it more of a case by case basis?

I ask for my own curiosity and as an informal poll for the devs. If a majority of the players hated LR Teleport then they can likely back-burner it and so forth.

I remember when Star Wars was cool...a long, long time ago...

Empyrean
Empyrean's picture
Offline
Last seen: 2 years 7 months ago
11th Anniversary Badge
Joined: 03/16/2014 - 07:51
Case by case, so it's always

Case by case, so it's always best to offer graphic/thematic options for the same thing whenever possible.

In other words, if you're going to build, say, a long-range or between zone teleport, save time by only building it once, but make it "skinable" so people can make it look like it's an innate power or a gadget that they have that cues a teleportation device somewhere or a magic spell... less work, more customization.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

Riptide
Riptide's picture
Offline
Last seen: 3 weeks 3 days ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 07:01
I only used it on my WS

I only used it on my WS because it was basically a freebie.
I didn't have any other toons who used teleport as a travel power. I had LOTS with recall friend, but that was about it.

I certainly didn't "hate" LR Teleport, but it wasn't awesome enough to get it on any of my other characters.

Now, if, instead of dropping you at the train station in whichever zone you picked it used a map-pin type thing that let you go anywhere you wanted, now THAT would have been awesome, even with a very very long cooldown.

"I don't think you understand the gravity of your situation."

Lothic
Lothic's picture
Offline
Last seen: 3 months 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
It's definitly a case by case

It's definitely a case by case thing.

I think it boils down to whether players simply want a feature because it's something that makes "playing" the game easier or if it's something players want to do because it works for them from a roleplaying point of view. If you'll recall there were some people who were so dedicated to roleplaying a specific concept that they would, for instance, have characters who did not use any travel powers at all. Sure it probably made actually getting around the game more cumbersome for them, but they chose to do that because it fit with their character concepts.

Also remember that for Tech-based characters you could probably argue that everything they did was a "gimmick" (using your definition) because most of the time they had no innate "powers" at all. Nothing wrong with that. ;)

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Mendicant
Mendicant's picture
Offline
Last seen: 3 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 09/26/2013 - 11:27
Totally a case by case thing.

Totally a case by case thing. What gets used depends on the character concept. A character with no innate powers would use a motorcycle or other device to get around. One who could fly would find jetpacks unnecessary. In CoH I occasionally had to do some handwaving (there were no motorcycles, after all), but sticking close to the character concept is key.

Redlynne
Redlynne's picture
Offline
Last seen: 18 hours 22 min ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
Lothic wrote:
Lothic wrote:

If you'll recall there were some people who were so dedicated to roleplaying a specific concept that they would, for instance, have characters who did not use any travel powers at all. Sure it probably made actually getting around the game more cumbersome for them, but they chose to do that because it fit with their character concepts.

Before Enhancement Dysfunction came along and ruined everything, 6 slot Hover was beyond incredible! Ah, those were the days!

Even in Issue 23, most of my characters didn't have the typical Travel Powers. My Ninja Mastermind used Teleport (because: Ninja) and quite of lot of them used 3 slot Hover for 3D maneuvering and Ninja Run+Sprint+Swift for "travel" purposes. Kheldians came with "built in" Travel Powers, particularly if built as Tri-formers.

I always used to make a game of it to try and beat teams to the mission door using just Ninja Run+Sprint+Swift. My running speed topped out at 60 mph (66 for Redlynne, since she had Quickness from Super Reflexes) because everything just had single slots ... so it's not like I was "cheating" to get to the door first. But it was still fun to be the first to the mission door when everyone else was using "real" Travel Powers and say over Team Chat, "Ninja Run wins again."

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

syntaxerror37
syntaxerror37's picture
Offline
Last seen: 4 years 5 months ago
Joined: 08/24/2013 - 11:01
I guess by gimmick you mean a

I guess by gimmick you mean a physical item as the cause of the effect. It is certainly a case by case situation for all of us. As long as we have cosmetic say in the matter I will be quite happy. Even in CoH, a lot of this was cosmetic. For instance my wife and I both had inv. tanks. Mine was a robot, who looked heavily armored, I had all the power effects on to represent energy shields. My wife's was an amazon-build 8' tall woman who was just "tough" and had all her visual effects suppressed to reflect that. From what we've been told of ascetic decoupling, there is going to be even greater leeway as to how we express our powers.

-----------------------------------------
I never set anything on fire accidentally!

The Titan Legacy - Defender of the Inner Flame

Lothic
Lothic's picture
Offline
Last seen: 3 months 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Redlynne wrote:
Redlynne wrote:

Lothic wrote:
If you'll recall there were some people who were so dedicated to roleplaying a specific concept that they would, for instance, have characters who did not use any travel powers at all. Sure it probably made actually getting around the game more cumbersome for them, but they chose to do that because it fit with their character concepts.
Before Enhancement Dysfunction came along and ruined everything, 6 slot Hover was beyond incredible! Ah, those were the days!
Even in Issue 23, most of my characters didn't have the typical Travel Powers. My Ninja Mastermind used Teleport (because: Ninja) and quite of lot of them used 3 slot Hover for 3D maneuvering and Ninja Run+Sprint+Swift for "travel" purposes. Kheldians came with "built in" Travel Powers, particularly if built as Tri-formers.
I always used to make a game of it to try and beat teams to the mission door using just Ninja Run+Sprint+Swift. My running speed topped out at 60 mph (66 for Redlynne, since she had Quickness from Super Reflexes) because everything just had single slots ... so it's not like I was "cheating" to get to the door first. But it was still fun to be the first to the mission door when everyone else was using "real" Travel Powers and say over Team Chat, "Ninja Run wins again."

For what it's worth you're preaching to the choir with me on this: I rarely ever used Super Speed, Super Jump or Teleport. I had no particular hatred of those powers - just most of the time they didn't fit with what I wanted to do RP-wise or otherwise.

I did use Fly quite a bit and of course I made use of just about every other pseudo-travel power as well. Like you I never felt I lost out on anything for not using the "fastest" powers available.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Redlynne
Redlynne's picture
Offline
Last seen: 18 hours 22 min ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
Back in Issue 3 ... yes,

Back in Issue 3 ... yes, three ... there were all kinds of people astonished that Redlynne didn't have a "true" Travel Power. I was using 6 slot Hover and Sprint. The beauty of it was that with 6 slots, Hover was close to (but not quite as fast as) unslotted Fly, making it at least competitive. The difference was, Hover had Friction, meaning it could stop on a dime, while Fly had very low Friction, causing the "slide" that was commonly associated with Fly resulting in imprecise maneuvering.

What was fun though was racing Superspeeders around places like Independence Port and Terra Volta. In those days, 3D movement options were limited to the Power Pools ... there were no Temp Powers to give you Travel Powers if you didn't already have them. This meant that most Superspeeders were effectively ground bound. Naturally, this just meant that Superspeeders were "forced" to learn all of the ground access "routes" to anywhere they wanted to go on every map, and it didn't take most all that long to start remembering the fastest way to get to ramps and so on in order to get to any destination. Meanwhile, I ... with 6 slot Hover ... could just "fly" my way over to wherever I needed to go at a dramatically slower speed, but with far fewer detours and a lot less risk (and "twitch" actually).

The catch phrase I came up with to describe the phenomenon of my being able to cross zones and get to mission doors before the Superspeeders was pretty simple.

Superspeed is faster in a straight line.
But Fly moves in straighter lines.

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

Izzy
Izzy's picture
Offline
Last seen: 6 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 11:09
Redlynne wrote:
Redlynne wrote:

The catch phrase I came up with to describe the phenomenon of my being able to cross zones and get to mission doors before the Superspeeders was pretty simple.
Superspeed is faster in a straight line.
But Fly moves in straighter lines.

+1 ;)

We need a T-Shirt:

"Speeders can go Really Fast in a Straight Line,
but a Flyer actually travels More in a Straight Line."

;)

Lin Chiao Feng
Lin Chiao Feng's picture
Offline
Last seen: 1 week 1 day ago
Developerkickstarter11th Anniversary Badge
Joined: 11/02/2013 - 09:27
Redlynne wrote:
Redlynne wrote:

Back in Issue 3 ... yes, three ... there were all kinds of people astonished that Redlynne didn't have a "true" Travel Power. I was using 6 slot Hover and Sprint. The beauty of it was that with 6 slots, Hover was close to (but not quite as fast as) unslotted Fly, making it at least competitive. The difference was, Hover had Friction, meaning it could stop on a dime, while Fly had very low Friction, causing the "slide" that was commonly associated with Fly resulting in imprecise maneuvering.

There was also that whole -50% Accuracy debuff you got if you had Fly running. So lots of people would run these really tricky keybinds to switch between hover and fly as you pressed and released movement keys. Tricky because they didn't always work, and you could be left with Fly running when you wanted Hover, or worse, neither running when you wanted to stay off the ground.

Meanwhile Red and I were cruising about with out 6-slot Hover on constantly and not caring. I'd explain it to other players as, "Y'all with your fully-slotted Fly powers are fighter jets swooping by everything, strafing all over the place. Meanwhile, we're flying attack helicopters which pop up from behind a hill, blow everything up, and duck back down before anyone figures it out."

One difference between Red and I was that I played a blaster. So I could get away with engaging Sky Raiders in Air Combat Maneuvering (i.e. kiting in 3D) in Terra Volta, while Red relied on Air Superiority (knocking them out of the sky).

[i]Has anyone seen my mind? It was right here...[/i]

Greyhawk
Greyhawk's picture
Offline
Last seen: 4 years 5 months ago
11th Anniversary Badge
Joined: 01/03/2015 - 19:17
Most of my characters used

Most of my characters used Fly. Mostly because I just loved watching them fly! I experimented with other travel powers on alts, but never really enjoyed any of them as much as I enjoyed fly. When I got Ninja Run as a built-in power available on every character (I think it was a Veteran's Award?) then I would often use Ninja Run for short distances and Fly for long distances.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My author page at Amazon: https://amzn.to/2MPvkRX
My novelty shirts: https://amzn.to/31Sld32

Izzy
Izzy's picture
Offline
Last seen: 6 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 11:09
Greyhawk wrote:
Greyhawk wrote:

Most of my characters used Fly. Mostly because I just loved watching them fly! I experimented with other travel powers on alts, but never really enjoyed any of them as much as I enjoyed fly. When I got Ninja Run as a built-in power available on every character (I think it was a Veteran's Award?) then I would often use Ninja Run for short distances and Fly for long distances.

For me it was Super Jump.

Fly on the other hand, I was already accustomed to from games like [url=http://youtu.be/DNpBwU3PTX8?t=3m24s]SuperMan64[/url]. ;)

Brighellac
Offline
Last seen: 7 years 4 months ago
11th Anniversary Badge
Joined: 01/17/2015 - 00:24
I tended to like super speed

I tended to like super speed/super jump for melee characters and fly/teleport for range/support.

There were exceptions. My stone/stone tank had tp and my fire/fire blapper had ss/sj.

whiteperegrine
whiteperegrine's picture
Offline
Last seen: 4 years 10 months ago
11th Anniversary Badge
Joined: 06/19/2014 - 14:49
case by case. different

case by case. different character concepts demanded different travel powers, assuming they had a "travel" power to begin with. I had a couple that just ran everywhere, which became much easier once ninja run was released. whether these travel abilities were inherent to the character or they used some sort of tech support depended on the concept itself.

[img]http://ic.pics.livejournal.com/whiteperegrine/84183/69278/69278_original.gif[/img]

Gorgon
Gorgon's picture
Offline
Last seen: 4 years 5 months ago
11th Anniversary Badge
Joined: 05/15/2014 - 11:46
Super jump for melee (more

Super jump for melee (more for combat jumping than for travel power of super jump though!!!)

Teleport for utility class (for group summon)

Fly for everything else (mainly blaster types and MMs)

And craft a rocket backpack for non-fliers for traversing dangerous maps way out of my level.

God i am gonna cry now.

__________________

[IMG]http://i284.photobucket.com/albums/ll38/Gnurl/a72b7fba-8da2-4ac8-8e18-0f8453f7d3ee_zpscc5b27b5.jpg[/IMG]

The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.