In CoH we had these "Origins" that were the source of our powers, they helped give more depth to characters stories however it only defined the type of enemies you would face and the type of enhancements you needed to buy or use.
My idea is to give a real meaning to the origins, we could give a purpose, a strength, a weakness, a natural ability
or some kind of difference between the other origins... This will add INCREASED immersive experience.
Robot: (Immune to mind, toxic, atacks, no need to breathe, weak vs electricity, heat, strong vs phisical damage)
Equipped with increased senses such as: Night vision, Radar, bomb detector, xray vision.
Optional travel equipment: Jetpack, rocket boots, turbines, robotical wings, Leaping boots etc..
Power suit: (immune to electricity since suit absorbs it to power up, strong vs phisical damage, weak vs cold)
Equipped with increased senses such as: could be same as robot
Optional travel equipment: Could be same as robot
Cyborg: (increased stamina, atack speed and damage, Increased leaping and sprint abilities)
Equipped with increased senses: same as robot but at lesser degree
Optional travel equipment: same as robot plus vehicles
Alien: (naturally resistant to elements, weak vs Radiation)
Naturally increased senses: Increased smell, heat vision, increased hearing, danger sense (can detect concealed enemies).
Naturally equipped with: wings, super strong legs (imagine a satire's legs) that allows super speed or leaping or both, fins for improved swiming.
Naturally gifted human: (no special strenghts or weakneses)
Increased senses through training: Increased hearing, danger sense.
Can use equipment or vehicles to travel: Helicopter, motorcycle, jetpack, etc..
Sorcerer: (immune/strong to darkness, weak vs light)
Increased spiritual senses: Premonition (can detect enemies), Lightning sphere (creates a lightning sphere to see in the dark) danger sense.
Can use magic to travel: Fly, super speed, teletransportation.
Light Bearer: (Immune to dark, strong vs elements, weak vs radiation)
Increased spiritual senses: Profecy (can detect surrounding enemies) Ray of light (light from heavens light up the dark)
Divine protection (can sense concealed enemies).
Uses divine power to travel: Fly, super speed, teletransportation.
Of course, we would need to work on balance and complete the origins idea, but this is my suggestion.
NOTE: Travel powers, super powers, are not limited or locked for origins, only thing that changes is the name...
In example: Instead of "Night vision device" for a robot, It could be "Ray of Light" as for a Light Bearer...
What do you think about it?
Whats your suggestion about origins, strengths, weaknesses,senses and travel powers?