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Power Interaction

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tmclarke
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Power Interaction

This was something that I thought was going to be big in CoX, but then they stopped at oil slick + fire powers. I would love to see more of that. Cold + water = ice, fire + water = steam, othercoolstuff + evenmorecoolthings = thecooleststuffIcan'teventhinkof.

Tim (Scary Clown from Guardian)

JayBezz
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Do you mean strictly visually

Do you mean strictly visually or for game mechanics?

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Comicsluvr
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I'd like to see a bit more of

I'd like to see a bit more of this myself. Can't make it OP but yeah, using electricity at targets in a Water/rain effect would be something

I remember when Star Wars was cool...a long, long time ago...

Jesters Ghost
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I do like power combination

I do like power combination effects - it gives an extra reason for teaming up.

It has to be carefully done so as to not make people /feel/ like they have to team. Giving each build an option to trigger any states (be it wet/flammable or more abstract like vulnerable/staggered/breached or whatever) is necessary. The simplest way seems to be to have the powers that use any states be the long recharge ones, so while you can make use of the effects, it's not as often as when you're teaming.

Still a difficult line to walk without perhaps making a "trigger power" use /any/ inflicted state, and just have a different effect depending on what the state was - "wet" would enhance any secondary effects of the power, while "flammable" adds (or lengthens) a DOT.

Just examples, for illustrative purposes, no pedants asking me why being wet would enhance knockback please :P

TL;DR - yes, but in a more generalised way to ensure no power combinations are required, and that solo-players can still make use it.

Betcha they nerf accuracy in the first patch...

Twisted Toon
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Jesters Ghost wrote:
Jesters Ghost wrote:

I do like power combination effects - it gives an extra reason for teaming up.
It has to be carefully done so as to not make people /feel/ like they have to team. Giving each build an option to trigger any states (be it wet/flammable or more abstract like vulnerable/staggered/breached or whatever) is necessary. The simplest way seems to be to have the powers that use any states be the long recharge ones, so while you can make use of the effects, it's not as often as when you're teaming.
Still a difficult line to walk without perhaps making a "trigger power" use /any/ inflicted state, and just have a different effect depending on what the state was - "wet" would enhance any secondary effects of the power, while "flammable" adds (or lengthens) a DOT.
Just examples, for illustrative purposes, no pedants asking me why being wet would enhance knockback please :P
TL;DR - yes, but in a more generalised way to ensure no power combinations are required, and that solo-players can still make use it.

I do recall the story about Oil slick Arrow and Twilight Grasp during a Hammi raid (I think), and BAB's surprised response to that.

Redlynne
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Twisted Toon wrote:
Twisted Toon wrote:

I do recall the story about Oil slick Arrow and Twilight Grasp during a Hammi raid (I think), and BAB's surprised response to that.

That one got repeated publicly on the City of Heroes Forums by Castle, since it was one of those "THEY'RE DOING [b]WHAT??!?[/b]" kinds of moments, so we know it's a true story.

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Darth Fez
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Jesters Ghost wrote:
Jesters Ghost wrote:

It has to be carefully done so as to not make people /feel/ like they have to team. Giving each build an option to trigger any states (be it wet/flammable or more abstract like vulnerable/staggered/breached or whatever) is necessary. The simplest way seems to be to have the powers that use any states be the long recharge ones, so while you can make use of the effects, it's not as often as when you're teaming.

Two ideas spring to mind which allow for power combinations without the need to worry about too much or too little damage. One, make it nothing more than a visual effect. By all means, make it awesome, but beyond, "Ooh, look at the pretty lights" there is no effect. Two, along the lines of what Jesters Ghost suggested, instead of combining powers for damage they can be combined for a secondary effects. E.g. Oil slick + ignition = hold or concealment (-acc) effect from the smoke.

There is that thing about all the easy or obvious ideas requiring or favoring AoE powers fairly heavily.

If this goes live I'd like to see it built into the grouping system so that people can opt in (or out) so that they needn't necessarily worry about power interactions.

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Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!

McNum
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There's one issue I could see

There's one issue I could see with this, despite agreeing that power combinations are awesome. Heck, Oil Slick Arrow was one of my favorite powers in CoH.

We've been told that in City of Titans, animations and theme can very quite a bit within a powerset. So while someone is using a fire blast theme on a burning damage powerset, someone else might have the same powerset, but styled it as acid. But while a fire effect could be used to ignite something flammable, acid, despite inflicting burn damage, could not. So combining powers from different powersets can run into a little bit of a clash with the more free thematics this game will have.

That said, combinations within a powerset would be awesome. I'm still rooting for the Shock Combo as an Unreal Engine easter egg. Launch slow moving projectile, shoot it with a direct damage power from the same set. Boom.

Redlynne
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Darth Fez wrote:
Darth Fez wrote:

Two, along the lines of what Jesters Ghost suggested, instead of combining powers for damage they can be combined for a secondary effects. E.g. Oil slick + ignition = hold or concealment (-acc) effect from the smoke.

The thing you have to remember is that [url=http://tomax.cohtitan.com/data/powers/summon.php?id=Pets_OilSlickOil]Oil Slick[/url] was set up as being a Pseudopet you could target as if it were an enemy, which is what gave it some of its "discovered" interactions, like with [url=http://tomax.cohtitan.com/data/powers/power.php?id=Defender_Buff.Dark_Miasma.Howling_Twilight]Howling Twilight[/url]. In a game where Powers get resolved "instantly" (either before or after animating), the only way to get some sort of "interaction" between Powers is to enable interesting things to happen (like igniting an Oil Slick) is to set up those interactions between Powers as being something that happens via an alternative performance keyed in a Psuedopet. So things like the various Rain Powers, such as [url=http://tomax.cohtitan.com/data/powers/power.php?id=Defender_Ranged.Archery.Rain_of_Arrows]Rain of Arrows[/url] would be a place to start looking for these kinds of things.

As for the worry about "stylings" it might be better to key off something like igniting an Oil Slick to receiving Damage over Time, as opposed to an "instant" damage effect. You'd still wind up with some strange edge cases, such as Freezing Rain potentially igniting (or freezing?) an Oil Slick, so it isn't a cure all solution by any means.

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Fireheart
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I have a character that loves

I have a character that loves stacking 'Freezing Rain' and 'Rain of Fire', so I hope the Devs would not set those up as 'antagonistic' effects.

I didn't get my Trick Arrow character to high enough level, so I wonder - what about the enemy/victims accidentally setting the 'Oil Slick' on fire? Did that happen?

Be Well!
Fireheart

Redlynne
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Fireheart wrote:
Fireheart wrote:

>I didn't get my Trick Arrow character to high enough level, so I wonder - what about the enemy/victims accidentally setting the 'Oil Slick' on fire? Did that happen?

Yes. It was equal opportunity as far as that goes.

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Brand X
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Well, have to remember, we

Well, have to remember, we have no idea how CoT will handle things just yet.

Both powers might have a burning effect (fire and acid) but maybe what people get to do is select the damage type as well. So only Fire Damage will work on a power like Oil Slick and not Toxic (? - whatever acid would be under).

tmclarke
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Folks with way more knowledge

Folks with way more knowledge than me are talking about this, but I was talking about actual mechanics, not just visual.