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Power Effects A La Cart

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Comicsluvr
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Power Effects A La Cart

I'm really sorry but I can't find the thread where this discussion is taking place.

It has been mentioned that it might be possible to open up Power Customization to the point where we can build Powers out of components. Say you choose Energy Blast from your powers list. The basic Power has a range of 80', recharge time of 4 seconds, costs 4 End to fire, does 1 KB and 20 damage (ALL of these numbers are literally plucked from the air...just for demonstration). When the power is chosen you get 5 'build points' to allocate to it however you like. So if End is a big concern you can drop 2 points there and spread the rest around etc.

The difference between these build points and Enhancements is that the build points affect the BASE points of the Power instead of acting as a modifier. So the Energy Blast above, with all 5 points into range would have all the numbers the same but the BASE range would be 160'. Enhancers would then work off of this number as their new base.

Now the immediate arguments are clear. All 5 points in damage makes the Blast too powerful. Yes it does...except that until it gets slotted for Enhancements it'll be slow to recharge, cost a lot of End and do less KB. It's a trade-off just like any other Power selection in the game.

Powers with an AoE could use this as a component as well. So a player may choose to cover a BIG area with a little damage or a smaller area with more damage. Every player could tune in their powers however they want and a single Energy Blast could be built hundreds of different ways.

This could be done with Defense and Resistance sets as well but I have not yet figured out how.

Again, my apologies for losing track of the original thread.

I remember when Star Wars was cool...a long, long time ago...

Zombie Man
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We intend to mix and match

We intend to mix and match powers and graphical FX and colors and animations.

We have not decided if there are going to be points spent to customize the effects of a power. The effects may very well be static, as they were in CoH.

That being said, it will be a versatile enhancement system that will affect the effects of powers.

Former Online Community Manager & Forum Moderator

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Gauntlet
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I see what the OP is going

I see what the OP is going for. It could be a Power Builder that is added later like AE was. Where you can go and build a power out of the toolbox at say a vendor of some kind.

You would choose a basic power like say fire blast. Then with the sliders, you can adjust impact damage vs. burn dot. or you could choose to remove the burn dot in replacement of a choking immobilizer, which does no damage but immobilizes the target for a length of time equivalent to the DOT length while they choke on smoke. This could all be an aftermarket deal like AE and could have a store front like Icon did. This would allow for heavy customization without making instant OP characters. In other words it would be more about looks and utility than Damage.

Yeah, that sounds like a Jedi. Massacre a whole room full of people, then stand around apologizing for it. - Swtor NPC

Tannim222
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So far as I'm aware we won't

So far as I'm aware we won't have a points system or a way to alter base power attributes, power mods, or effects of the power from within the power itself. Nor the design of a power from scratch itself. We do plan on offering a very flexible boost system which will allow for a wide range of possibilites.

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[color=#ff0000]Tech Team. [/color]

Comicsluvr
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Tannim222 wrote:
Tannim222 wrote:

So far as I'm aware we won't have a points system or a way to alter base power attributes, power mods, or effects of the power from within the power itself. Nor the design of a power from scratch itself. We do plan on offering a very flexible boost system which will allow for a wide range of possibilites.

I figured but you always miss the pitches you don't swing at! Thanks for the update.

I remember when Star Wars was cool...a long, long time ago...

JayBezz
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I want to present a powers

I want to present a powers system hypothesized by myself and systems developer for a custom powers combat system. This system does not really adhere to City of Heroes model, but I feel that customization is a major selling point in a successful Superhero MMO. Powers customization could be what truly sets City of Titans apart from the competitors. We also completely support the decisions of the persons already at work on City of Titans, but welcome the developers to use the systems represented here as well.

1) Roles:
Melee DPS, Ranged DPS, Tank, Heal, or Catalyst (there is no special roles for Pet-Master and Morph and Stealth but very possible otherwise*).
Role determines how your passive works. It also gives you some innate changes like amount of HP, Amount of base energy, and innate power advantages

[COLOR=#ff0000]Example: Ranged Characters get a one enhancement point discount on power range enhancements[/COLOR]

2) Passives:
Might (Physical Dmg), Fire (Temp Dmg), Psychic (Supernatural Dmg), Earth (Nature Dmg), Electric (Particle Dmg), Martial Arts (Physical Dmg), Ice (Temp Dmg), Sorcery (Supernatural Dmg), Poison (Nature Dmg), Force (Particle Dmg)
Passives work differently depending on which role you're in and cannot be ranked. They grow with you as you gain stats (total stat points)

[COLOR=#ff0000]Examples:[/COLOR]

[COLOR=#ff0000]Might:
Tank - XXX Physical Damage threshold, and XX to all damage threshold
MDPS - Increases Base Offense to all melee XX%
RDPS - Adds XXXX Physical damage to all ranged attacks
Heal - Regenerates XX HP every 5 seconds
Catalyst - +XX Defense to Debuffs[/COLOR]

[COLOR=#ff0000]Fire:
Tank - Removes XX HP to all incoming attacks within XX ft
MDPS - Adds XXXX Temperature damage to all melee attacks
RDPS - +XX% Fire Damage to all Ranged attacks
Heal - Removes XX Debuff Points on heals
Catalyst - +XX Energy aura to team every 5 seconds[/COLOR]

[COLOR=#ff0000]Psychic:
Tank - +XX% Paranormoal DMG resistance/ +X% all damage resist
MDPS - +XX Mez Points to all melee attacks
RDPS - +X% penetration to all ranged attacks
Heal - Targets being healed ignore damage effects (but still take damage).
Catalyst - +XX% increase to Debuff Points[/COLOR]

3) Battle Stances:
Battle Stances are emanation points and toggle forms. Each build gets two total and you can switch to/from in combat. Each Battle Stance has animations for EACH kind of power choice including Differences for Melee and Range.

[COLOR=#ff0000]Examples: Archery, Staff, Whip, Heavy Gun, Dual Wield Pistols, Single Wield Pistol, Heavy Blade, Dual Wield Blades, Single Wield Blade, Fists, Feet, Head, Chest[/COLOR]

4) Powers:
Please see this hypothetical [URL=https://docs.google.com/spreadsheet/ccc?key=0AgjxpWYPExN0dDNweUNoRXNrQWZ2QjRfdW1JLTFCM1E&usp=sharing]Powers and Enhancements Database[/URL]. This system is for player created powers instead of dev created powers, leaving devs more to focus instead on Animations, Passives and Enhancements. The values of this system are only for example.

Notes:
This system is based on 7 Total Powers per build
The first power point MUST be an attack
All Other Power points are up to the player
No confirmation on how many builds a character gets

This system is based on 7 enhancement point slots per power
Some enhancements cannot be mixed
Some powers cannot receive some enhancements
Each character (maybe each build) gets 3 "hero points" that do not follow the slotted cap
You can use all 3 hero points in one power to get it to 10 enhancement slots
You can use the 3 hero points in 3 different powers to get three powers to 8 enhancement slots
You can use the 3 hero points to get one 9 slotted enhancement and one 8 slotted enhancement
You can use the 3 hero points as regular enhancement points
Many enhancements are still on the "possible" table because they rely on other systems

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