I did a quick google search and may have the wrong jargon here so let me first explain what I mean by 'rooting'. In CoH and other games, my most recently played being Dark Souls III, when a power was activated the character was stuck in place through its duration.
I noticed in the sample videos released that the CoT animation doesn't 'root' the character while going through an animation. Personally, I think it looks cheesy and a little off when a character's legs are running sideways while their upper body is swinging a club or throwing a fireball.
Additionally, it has a huge impact on the way the game plays/feels, as increased movement for the player also goes to the npcs/enemies.
I'm curious what other people think and if a dev has any insight to the direction of the game and how it will be at release. Cheers!
Task Forces and PvP
CoH vet from Easter 2004 to shutdown
Been in scrapperlock since 2012