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Please put this game in PS 4

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ecology
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Please put this game in PS 4

We only have Medieval RPG i would love see this game to PS 4 now with unreal engine 4 i see this possible.

doctor tyche
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I will not lie, the idea has

I will not lie, the idea has some appeal. The issue is that our budget is not set up for that right now plus the time needed. We may look into it as well as the Xbox One later on, but no promises.

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While I agree with the

While I agree with the sentiment of reaching a potentially larger audience, I would have to say that this should only be done if it can be done without sacrifices on the PC end of the spectrum.

We all know that some things are much easier to do on the PC, like the power trays system in CoH would be almost impossible to do on a console.

This isn't your typical Unreal engine game where all you do is run and shoot and occasionally switch to another weapon. Sure, one could use 'weapon cycle' bindings to cycle through available powers and select to switch between primary and secondary, but that would eventually become cumbersome once you have a lot of powers.

Furthermore, we all know what will eventually happen. Graphics capabilities of the PC move on and leave consoles in the dust for a few years, followed by the next big console.

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DCUO was built with console

DCUO was built with console as first priority and PC as second, and they have had lots of... challenges. I'd think trying to retrofit a PC MMORPG to console would be worse. Of course, I'm not a dev, so what do I know :).

If it could be done without causing more trouble than it's worth I'd be all for it even though I don't even own a console. My son has a console where he lives and I'd love to play with him cross-platform, but you can't do that in DCUO.

Actually, if I could play with him cross-platform I'd be playing DCUO right now.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Console to PC 'ports' have

Console to PC 'ports' have always been negatively received as there are always things missed or done poorly.
Take one of the recent Batman games (forget which one) where you get to chose new/level up your powers. The selector to highlight/chose the power had to be scrolled left-right using the keyboard keys and only a small number were onscreen at any given time, despite me using a mouse.
So If I wanted to look at all my options I had to scroll left and right and it wasn't a fast scroll either so if I wanted to compare 2 items, or the level-up I wanted was near the end it was painful and obviously a feature due to the console controllers.

Am I against CoT on Consoles - not at all and if we could allow cross-platforming it would be even better, but I don't want to have the game compromised for console gamers/controllers.

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Wait. So after all the

Wait. So after all the changes asked for, and people go "Oh! That's nothing like CoH! It's bad." People like this idea, which is totally different than CoH? :p

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Not everyone is against

Not everyone is against making improvements to CoT over what CoH had :)
IF making CoT available on consoles (after launch), or even allow controllers with a pc (after launch) is doable WITHOUT NEGATIVELY IMPACTING the pc then go for it - more customers.

:)

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It is difficult to balance

It is difficult to balance console and PC play. DCUO is a case demonstrating just that. However, it can be done, as FFXIV ARB shows.

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I just hope they stick with

I just hope they stick with making it playable with a controller! Granted being available on Playstation would certainly be a bonus. (yes shameless plug that some folk are counting on gamepad functionality :-p)

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It's had to text-chat on a

It's had to text-chat on a gamepad.

Be Well!
Fireheart

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Morse code, yo. Easy!

Morse code, yo.

Easy!

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Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!

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Fireheart wrote:
Fireheart wrote:

It's had to text-chat on a gamepad.
Be Well!
Fireheart

Maybe the Next Gen console will have Speech to Text. ;)

ex: Amazon Fire-TV uses Speech to Text to search for movies on its $99 box.
Some say the GPU is almost as fast a the XBox 360.

Hmm... this might be a option someday.. since I have a difficult time making out just 3 People trying to talk at the same time, but if what they All Were saying was transformed to text and shows up in a Chat log different colors for each player, etc... I'll never miss what someone said. :D

To go a step further, perhaps the Player can CHOOSE weather they want to hear the Voice chat or have it just show up in the Chat Log. :) Maybe each console would have to stream the Voice Data.. as well as the Converted Text Data to the main server.

Plus, some players DON'T want anyone to hear their voice EVER.. so, another option for players for that. ;)

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Not letting the tail wag the

Not letting the tail wag the dog here scares me.

Console games tend to have a very limited number of powers at once due to limited buttons (this is what inevitably leads to ferocious button combos for intricate attacks, a gameplay "fun" that has eluded me since it started back in the Nintendo days).

Then along comes some dev who has a "realization" (note the quotes) that "Hey, most people just attack with a regular few powers anyway. Other stuff, who needs it?!?!?"

No, just...no. I had 8 full button bars on my CoH characters. Yes, the regular attacks were in key slots 1, 2, 3, 4...6, but I still had access to other stuff, to say nothing of fun powers, rare-use stuff (HVAS), bonus powers, and let's not forget inspirations!

Yikes, I can see an investor coming in in a year or so for consoles, and down comes the hammer: WE (the royal we) have decided this shall be a console-oriented action MMO.

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

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I think the best option would

I think the best option would be to invent a keyboard and mouse control system for the PS4.

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Gorgon wrote:
Gorgon wrote:

Not letting the tail wag the dog here scares me.
Console games tend to have a very limited number of powers at once due to limited buttons (this is what inevitably leads to ferocious button combos for intricate attacks, a gameplay "fun" that has eluded me since it started back in the Nintendo days).
Then along comes some dev who has a "realization" (note the quotes) that "Hey, most people just attack with a regular few powers anyway. Other stuff, who needs it?!?!?"
No, just...no. I had 8 full button bars on my CoH characters. Yes, the regular attacks were in key slots 1, 2, 3, 4...6, but I still had access to other stuff, to say nothing of fun powers, rare-use stuff (HVAS), bonus powers, and let's not forget inspirations!
Yikes, I can see an investor coming in in a year or so for consoles, and down comes the hammer: WE (the royal we) have decided this shall be a console-oriented action MMO.

Word. CoH gameplay was way more fun than the "improved", more console-like gameplay of Champions or DCUO. I used every single power on all 4 of my trays.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Empyrean wrote:
Empyrean wrote:

Word. CoH gameplay was way more fun than the "improved", more console-like gameplay of Champions or DCUO. I used every single power on all 4 of my trays.

Same here.

I don't want to arbitrarily exclude console players, but even more I don't want to risk losing the many advantages* of playing on a PC if the console players complain it's not fair, or if Gorgon's dire prediction comes true.

*We haven't even mentioned macros yet, or the more precise aiming a mouse can do -- would hate CoT to go the route of some games that add wiggle to the mouse control to balance it with console controls.

Spurn all ye kindle.

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I'll never forget reading

I'll never forget reading some developer's interview for some FPS about 10 years ago when dual PC/console development was starting to weight the console above the PC in design. They had gone to all the trouble so PC and console could play on the same server, then disabled it, segregating the two machines. Why?

"The PC people with their mouse targetting absolutely destroyed the console players. We didn't want (console players feeling like second-rate dog doodie.)"

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

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Radiac wrote:
Radiac wrote:

I think the best option would be to invent a keyboard and mouse control system for the PS4.

You already can. You can hook up a USB or bluetooth keyboard/mouse to the system already. I even found these instructions on how to do it:
https://support.us.playstation.com/app/answers/detail/a_id/5087/~/use-keyboard-and-mouse-with-ps4

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syntaxerror37 wrote:
syntaxerror37 wrote:

Radiac wrote:
I think the best option would be to invent a keyboard and mouse control system for the PS4.

You already can. You can hook up a USB or bluetooth keyboard/mouse to the system already. I even found these instructions on how to do it:https://support.us.playstation.com/app/answers/detail/a_id/5087/~/use-keyboard-and-mouse-with-ps4

So.... problem solved?

R.S.O. of Phoenix Rising

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One thing to note though:

One thing to note though:

Most games that are "gamepad" compatible are *generally* easier for disabled gamers to use their specially adapted equipment with. Not to mention as well that a controller is *ALSO* generally easier for visually impaired people to play with as well... you don't have to keep track of a mouse pointer to find out where it was (I seem to remember that CoX had a problem where even for people with 20/20 vision the mouse disappeared from view)

They also tend to be fairly "mouse look" orientated *by default* (if they allow camera rotation) instead of the method that CoX used, where you had to hold down a button for the mouse OR resort to a (generally) slower turning speed via keyboard.

It is worth noting that even the PS3 allowed a regular keyboard and mouse setup for Final Fantasy 14. And you could use it in conjunction with a game pad as well.

Here is a quote that I found from their forums:

"MY problem is that I am trying to learn how to play on PC WITHOUT a controller... how do people DO it? How do you tank a mob AND have the ability to strafe/run/hit/select without a controller? I feel highly crippled. "

Side note 2: [url=https://www.youtube.com/watch?v=101ZEJF5z_8]Here is a link on how a guy plays World of Warcraft with a game controller and his setup/addons that he uses[/url]

This is not a case of "PC master race", but being *limited* to the maximum number of bars that a character can use is *useful* as well for controller orientated/disabled gamers. Sure we loved it when it when CoX had a stupid number of bars out at any point in time, but think about those players as well, where the UI is so hard to use without a mouse, that it is almost pointless trying to play it with a controller.

ie: the large number of temp powers that a player could get, made it slow for a *mouse* user to go through to choose and move them onto your ability bar... think about how bad that would have been with a controller.

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4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

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if CoT come out for ps4 and

if CoT come out for ps4 MWM make key map jump them to the Kinect

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Obviously it's not a trivial

Obviously it's not a trivial thing to get a given game to bridge the gap between PC and console styled environments and it's clear that each platform has certain advantages and disadvantages.

CoH (with all its power bars and such) was geared much more towards the mouse-n-keyboard world of the PC than it was for the console. I would tend to think that all things being equal CoT should be too as CoH's spiritual successor. Now having said that I wouldn't be against a GUI design for CoT that's a little closer to being "console-friendly" than CoH was, but I would caution going too far in that direction. Case in point I believe many of the problems/shortcomings of Elder Scrolls Online can be tied to their attempt to make their GUI extremely far too console-oriented. The net effect is that you have to load up at least a dozen or more "add ons" to make the game GUI even vaguely similar to what most people expect for modern PC games. Adding to the irony of ESO being made extremely console-friendly is the fact the console ports of that game have now been delayed another six months or more at this point.

Ultimately I think CoT should be designed to be a "PC game that will be streamlined enough to allow reasonable gameplay with a console controller" rather than as a "console game that's been ported to a PC without any standard PC GUI features". We already know that if this game ever gets ported to ANY console it will be a secondary, after-launch effort anyway so it might as well be designed to work first and best for the platform it’s going to launch on - the PC. I'd rather see CoT be a great game that's primarily PC-based than have it try to be a "multi-platformer" game that ends up being mediocre on all machines.

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Okay, I don't own a PS4, and

Okay, I don't own a PS4, and I'm not handicapped, so I'm not really understanding this well. I want to take this one issue at a time though

1. The problem of the handicapped gamer is something I personally don't know enough about different handicaps or ergonomics to really touch, I hope MWM does as much as can be done for those people.

2. If you can plug a USB keyboard and mouse into your PS4, then what's the problem? Those items are reasonably cheap, and it's not like you ever needed a fancy gaming keyboard to play CoX. Isn't it the same game with the same controls at that point? If it's a software compatibility problem in adapting the code for the platform or a server-side issue, I can understand that, but people seem to be hung on on "they HAVE to be able to use that nintendo-type controller" which has been proven here to be untrue. When I played flight simulators on my computer back in the 1990s, I bought a flight-style joystick (Microsoft Sidewinder Precision Pro, no force feedback, programmable buttons, which I still have) in order to be able to do it. When you got "Duck Hunt" for your Nintendo, you needed the light guns. When I wanted to play "Night Driver" on my Atari 2600 I needed the special "Dial Controller" to steer the car. This sort of thing is nothing new.

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Radiac wrote:
Radiac wrote:

If you can plug a USB keyboard and mouse into your PS4, then what's the problem? Those items are reasonably cheap, and it's not like you ever needed a fancy gaming keyboard to play CoX. Isn't it the same game with the same controls at that point? If it's a software compatibility problem in adapting the code for the platform or a server-side issue, I can understand that, but people seem to be hung on on "they HAVE to be able to use that nintendo-type controller" which has been proven here to be untrue. When I played flight simulators on my computer back in the 1990s, I bought a flight-style joystick (Microsoft Sidewinder Precision Pro, no force feedback, programmable buttons, which I still have) in order to be able to do it. When you got "Duck Hunt" for your Nintendo, you needed the light guns. When I wanted to play "Night Driver" on my Atari 2600 I needed the special "Dial Controller" to steer the car. This sort of thing is nothing new.

I don't think it's a question of "can the PS4 support a keyboard and mouse". I think it's more of an issue of whether or not you'd be effectively requiring console players to use a keyboard and mouse even if they don't want to.

I understand there have been a few games which needed special controllers to play (like your Duck Hunt light gun example). But would it really be a smart move for a grassroots game like CoT to force people to use a keyboard and mouse for any console machine? I know it doesn't sound like much but it would introduce yet another "hurdle" for those players just to have them play the game. I'm sure there are people out there (especially the ones who'd only want to play CoT on a console in the first place) who'd say "if I can't play CoT with a console controller (or conversely if I can't play CoT without a keyboard and mouse) then I'm just not going to bother to play it, period".

To be clear I see no reason why adding keyboard and mouse support for CoT on consoles would be a bad thing. But fundamentally speaking CoT must be completely playable with just keyboard and mouse (on a PC) OR just a console controller on a console machine. Those are the "default" controllers for those platforms. From a playerbase point of view you can't force console players to use a keyboard and mouse for a game like CoT if they don't want to and you can't assume console players will either have them on hand or buy them extra just to play CoT.

This (at its core) is the problem with making multi-platform games that truly work well in either environment. You can't really force one platform's gamers to play with the other platform's controllers. It can be optional, but never a requirement.

CoH player from April 25, 2004 to November 30, 2012
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Again, I don't have a PS4, so

Again, I don't have a PS4, so my opinion is probably unimportant on this, but I still have to disagree with the statement that the keyboard and mouse requirement is a dealbreaker. I think it CAN be a requirement. As of right now, they're not even sure they WILL offer the game on the PS4. If the ONLY thing standing in the way of that is trying to adapt the game to a nintendo-type controller, then I think they ought to just offer a PS4 version of the game (assuming that's relatively easy) with the warning that it absolutely requires a keyboard and mouse to play and the obligatory "we apologize for any inconvenience...". Then worry about adapting it to the other controller later, if it can be done, and only if there's enough of a driving force for that.

Isn't that better than just not offering it on the PS4 at all? Keyboards are like $10, and it's not like you're making anybody buy a totally proprietary widget for the game that doesn't do anything else. The Duck Hunt guns ONLY worked on the game system they were designed for, and even then they never made a lot of other games for them apart from Duck Hunt. A gamer can just buy a new keyboard for their home computer and plug the old one into the PS4 can't they? I mean, people everywhere (not including some handicapped people, I suppose) have to be able to use a keyboard/mouse system to type school papers, use the internet, etc. anyway. They're basically everywhere already. And I gotta believe that having the keyboard/mouse setup plugged into your PS4 will allow you more freedom and control when using the PS4 for other things besides just this one game. Don't these game systems allow you to search You Tube and Hulu now? How would YOU prefer to type in a search for a video, by using a game controller or by typing? I'd rather type on a keyboard that have to select letters one at a time on a screen like I'm registering my high score on Galaga or something.

R.S.O. of Phoenix Rising

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Radiac wrote:
Radiac wrote:

Isn't that better than just not offering it on the PS4 at all?

No, not really.

If using a keyboard and mouse was an absolute requirement to play CoT on a console then I'd frankly prefer that MWM not bother porting CoT to those platforms at all. I already have a "machine that requires a keyboard and mouse" to play games on - I call it a PC. What's the point/advantage of playing a PC game ported to a console if you're going to have to play it exactly as if it were still on a PC?

Once again I'm not against the idea of a console version of CoT being able to use a keyboard and mouse as an OPTIONAL means to control the game. I'm not even against the PC version of CoT being able to use a console controller if desired. But if you can't understand why it would have to be fundamental for a console version of the game to work FIRST with a console controller then I think you're missing one of the main reasons for even having a console system to play games on.

I'm actually coming at this from the point of view that I really DON'T want CoT to be "dumbed down" to work on any console, period. That "dumbing down" process would, without a doubt, necessarily involve having it be designed to be console controller friendly. If MWM either can't (or won't) figure out how to make CoT console friendly then they sure as heck shouldn't bother wasting any effort to make a "keyboard and mouse" PC game work as a "keyboard and mouse" console game.

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Again, this is probably moot

Again, this is probably moot because I don't own a PS4 or X-Box, nor do I care to start, and I agree that anything which would affect the PC game play for the sake of the PS4 is probably bad. I too would rather just play CoT on my PC like I played CoX. Assuming there are platform porting issues that affect the design of the game overall, I'd rather they just didn't bother with the PS4/X-Box idea too, personally.

That said, I would think that in a household where the family has a desktop computer and a PS4, the port to PS4 would allow more people to play at the same time (bandwidth being the only issue there). Now, if the PS4 person can't play WITH the PC people, then I don't think it's even worth it, because segregating those people on their own server is a jail sentence in a social game like this, I think.

Some people (college kids) might have easier access to a PS4 in their dorm room or frat house or whatever but would have to go to a campus computer lab or library to access a PC. That said I think those kids would, a lot of them, have a laptop, but then the tablets and smartphones are getting more popular to the point where a full blown laptop is a bit much for some people.

When I was a freshman in college, I had a PC with a 386SX processor. It ran Wing Commander and Dune II like a champ.

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Izzy wrote:
Izzy wrote:

Plus, some players DON'T want anyone to hear their voice EVER.. so, another option for players for that. ;)

ME I'm hard of hearing so tend to mispronounce words and I had enough Elmer Fudd jokes from bullies in high school to last me the rest of my life.

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Here's another concern to

Here's another concern to keep in mind for console ports. Excerpt from [url=http://www.computerandvideogames.com/464856/interviews/interview-bethesdas-pete-hines-on-evil-withins-fight-for-survival/]this article[/url]:

Quote:

That's quite surprising for Xbox considering it's connection to Windows and PC architecture.

It is and it isn't, because it's not an open system, it's a closed system. It's not just an ESO thing - they have rules and regulations that govern all games, if you're going to do something it has to work a certain way. It doesn't matter the way that we want to do it - it has to fit their requirements.

I'll give you an easy example; payments. When we do stuff on PC, we manage it ourselves, it goes through our store, we manage the whole thing. When it goes through somebody else, that someone is doing all of that; taking your money, charging your PayPal, and then transferring that information to us. This is just inherently a different process than the one that we have, where it's our store and we just have to make sure our system works. It's the same thing on PSN - you have to just make sure that all of that stuff communicates.

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I'm really not a big fan of

I'm really not a big fan of this idea. I've played DCUO and can't stand the clickfest it is because of button mashing combinations that is required from a game controller. If CoT has to use some form of short click, short click, long click, short click combination in order for me to fire off a certain power, I'm afraid I'll quit. Also as has been mentioned, it'll mean a dumbing down of powers and choices for my character and I don't want that. I loved having 4 power trays open with all of my powers accessible to me instead of having to choose only 5 powers that were usable at one time. I'm in the group that thinks this should be strictly a PC game meant for keyboard and mouse interface.

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Well don't just think about

Well don't just think about DCUO, and automatically think "An MMO cannot be done for a controller!"

Final Fantasy 14 would like to disagree with you. The PC and PS3 versions BOTH have the same number of abilities present, and whilst playing with a controller *IS* different to playing with a keyboard/mouse (there are more "tray swaps required" as an example), you don't have a "long press/short press" combination, not unless the power requires it for BOTH the PC and Console version (and to be honest, I don't think there are any like that).

[url=https://www.youtube.com/watch?v=8hqbg9_ZJLw#]Developer Video showing off how Final Fantasy 14 deals with the game pad[/url]

As far as I am aware, there are NO difference in terms of "active abilities" between the two setups, although on the controller, you would have to flick between the "active 16" to use extras (I believe there might be 6 or 8 pages of abilities possible, so between 96 and 128 different "abilities and macros" laid out).

But it is also worth noting that the *layout* as well also changes between the PC and Console user. The PC user can see more abilities "active" at a time, where the PS3 player can only see 16 at any point in time without having to flick between "layouts" (which is just a button press away).

The thing is... you *personally* might not like the setup, but considering that I have seen arguments from PC players concerning console games "How do you know what you are doing" and Console players going "How do you keep track of so many buttons?" all I can say is that some layouts can help with some games.

But if a game is going to *solidly* stick with an unmodifiable layout and show just rows and rows of bars of course it will be unwieldy for a controller user; because the visual layout does not match what the player is holding. There is a disconnect that makes it hard for some one to play with.

However, if the layout can *change* between the "rows of bars" and what FF14 uses of "cross layouts", it is at least *easier* for the controller user to adapt (or possibly easier for someone *new* to pick it up). And it can work both ways as well.

It is also worth noting that although FF14 is a "more mobile" combat system compared to CoX, (it has shorter animations for abilities) it is also surprisingly *similar* to CoX as well in terms of actual "combat movement"

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4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

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Yeah, I'm not worried that

Yeah, I'm not worried that MWM will 'dumb down' the game so that it can be played on a console. As Gangrel points out, ways can be found. I'm certain they'd do their best to make it a good experience, but if that still means CoT can't be played quite as well with a gamepad as with keyboard/mouse, I doubt the devs will lose too much sleep over it.

I'd be more concerned about issues like the game only being available with Xbox Live.

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The bonus of getting

The bonus of getting "controller support" sorted out in the PC version is that there is less overall work to be done to get it swapped over to consoles. It means that you have already done one major battle.

The only powers that I can see being a problem is one that has a lot of "placeable" powers (think bonfire for Fire control... you had to click the power and then click the ground to place it). That is something that *can* cause a problem. I will be honest, I am not sure how FF14 deals with that side (or if there are many present in the game), but I can see it being a case of controller is suitable for *most* powers, just not ALL powers.

I know that a friend of mine was able to play the dual blades powerset just *fine* with a controller, but other sets they had to swap to the mouse for the placing of abilities).

So whilst I can see *some* powersets not being suitable for controllers, I can also see a lot of classes suiting "controller play" down to a tee.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

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CoH was not a complicated

CoH was not a complicated game if you were organised, somebody even played it using a dancepad for control. Surely using a controller can't be too hard.

https://www.youtube.com/watch?v=RVJVvhIajS8

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Gangrel wrote:
Gangrel wrote:

... The only powers that I can see being a problem is one that has a lot of "placeable" powers (think bonfire for Fire control... you had to click the power and then click the ground to place it).

It would be a little more difficult but doable.

Ex:
[img]http://i.imgur.com/UkzZTia.png[/img]

So, press one of the buttons to Activate (getting ready to use it) Rain of Fire... you see right in front of you, on the ground, the blinking circle where it will be placed. And as you Look Left or Right.. it moves around you. And if you want it Closer.. Tilt the second joystick down.. or Farther away.. Up. And Press the power button again to Cast (launches Rain of Fire) it.

And the D-Pad can be used for Targeting like Final Fantasy #### does. I would like to see if it would be easier NOT to have to Hold Down RB or LB while casting powers... but instead use LB / RB for Targeting Foes/Allies. Just try out some things.

Maybe pressing down the 1st joystick will zoom out/zoom in to 3 or so presets?
Also, im wondering if Pressing down the 2nd joystick could be the Jump? :)

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Here's an opinion piece about

Here's [url=http://www.mmogames.com/gamearticles/dangers-console-mmo/]an opinion piece about console MMOs[/url] which is, obviously, sort of relevant. But mostly I'm posting it because:

"Descent among peers!"

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Diving from piers!

Diving from piers!

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Lol. Is descent amongst peers

Lol. Is descent amongst peers when you're the only one on the team to faceplant?

P.S. Interesting to see how the writer is mired in the prevalent concept of appearance showing off accomplishments. Just reminds me how lucky we were to have a unique gear/costume relationship in CoX.

Spurn all ye kindle.

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Maybe!

Maybe!

Or maybe it's when everyone else facepalms and you have to go hide in shame.

Could also be a diss like Pengy (maybe sorta) suggested: "Go talk a long walk off a short pier."

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"Map Targeting" is bad,

"Map Targeting" is bad, period.

Any game that uses the Z axis (flight) and tries to use map targeting is being obtuse. Tab Targeting, period.

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I like placing an AOE circle

I like placing an AOE circle on the ground somewhere -- CoH did this very cleanly and intuitively by the way.

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

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Gorgon wrote:
Gorgon wrote:

I like placing an AOE circle on the ground somewhere -- CoH did this very cleanly and intuitively by the way.

pretty much most MMO's that I have played that had Targetted AOE's (ie the placeable version) were pretty clear and intuitive on doing it *IN MY EXPERIENCE* that is.

The only thing that I am worried about is that typically a mouse is *faster* and more precise for the placement than other games.

I do however also agree that games that utilize the Z-Axis heavily (or could use it heavily) have a problem, because trying to place something in a 3d environment, with *NO* reference as to *where* it should go in space is hard.

Hell, this is why 3d design allows multiple viewpoints at the same time for modelling. To make sure you have gotten it right.

However, a compromise could be that if you are flying, you can "tab target" place for the AOE's (Wildstar actually does something similar, in that you can play it like a tab targetting style of game, where the target gets the *center* alignment for abilities OR you can play it free form, which means that you can place it *where you want* which might well be more effective for that point in time)

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

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Wildstar's hybrid system is

Wildstar's hybrid system is great for Wildstar, but it's also very twitch based and requires aiming. (Still configuring my X-Box controller for tonights launch)

The second you add vector based targeting to the game you also lose many of the "threat based" mechanics that we've already seen announced (like Stalwart masteries). Vector targeting is plainly a bad idea for Titans from what has been announced.

I personally want placates (de-targeting) not to be the same as "stealth (invisibility)". I personally want taunts to work in PvP. I personally want to be able to have aerial combat options.

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JayBezz wrote:
JayBezz wrote:

Wildstar's hybrid system is great for Wildstar, but it's also very twitch based and requires aiming. (Still configuring my X-Box controller for tonights launch)

Have a look through the combat options, because for PvE play, you can set options for "auto face target" and "Lock to target".

This is the why I said you can set it up so that the target is the *focus* of the telegraphs in Wildstar. If you disable the "Auto Face Target", you get the free form targetting system. This is how I have it setup. Auto Face targetting does my head in personally; especially in a game as mobile as Wildstar, but I can see why some people would like it.

Final Fantasy 14 (and CoX) effectively used the "Auto Face Target" system, even if it was just when your powers activated, so that is why it wasn't so important as to what direction you were facing to attack the mob (although I can see 180 degree turns not turning you around to attack... as long as they were in a 90-120 cone in front of you, then you could say "facing target, ok to attack with no problems"

Just wondering, but without vector targetting, how can you place obstacles in the way (like a well placed bonfire) so you could protect a target/block a passage way?

Because if the answer is "target the mob", then an effect like bonfire would be *not* effective, because it was a Targetted AOE knockback effect (which made it excellent for tight spaces and getting some breathing room.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

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JayBezz wrote:
JayBezz wrote:

Wildstar's hybrid system is great for Wildstar, but it's also very twitch based and requires aiming. (Still configuring my X-Box controller for tonights launch)
The second you add vector based targeting to the game you also lose many of the "threat based" mechanics that we've already seen announced (like Stalwart masteries). Vector targeting is plainly a bad idea for Titans from what has been announced.
I personally want placates (de-targeting) not to be the same as "stealth (invisibility)". I personally want taunts to work in PvP. I personally want to be able to have aerial combat options.

for taunts to work for pvp people who taunts got -10% to stats and weapons ask Wildstar fun to play?

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To my is very clear that new

To my is very clear that new consoles s a good choice to cot mainly because unreal engine 4 that flow perfect in this consoles and no all pcs can play this engine now only with PS4 COT have 4 milions possible players.
Control isnt problem, i am player of DCUO in my ps 4 and i can use 8 diferent kind of power and touchpad is only usable to chat. I belive that people like play games of super heroes at this powerfull consoles that devs will can do what want and in ps 4 only have a old game called DCUO is time to new thinks and unreal ungine 4 can give this to players of ps 4.