please put another kickstarter on your webpage like star citizen

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AmbiDreamer
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whiteperegrine wrote:
whiteperegrine wrote:

ambidreamer,
no worries on the disagreement. it's what debates are for. :)

I'm glad you feel that way. Some people take things too personally.

I'm more of the opinion the best new perks they could offer would either be something totally new- or similar but not identical to the perks. The latter would let you get something close to the original perks, maintain their elusiveness and give those who'd already donated a reason to donate again.

Though I'm not sure how many people would be satisfied with 'near KS rewards.' Hopefully most.

Longtime City of Heroes player, longtime writer. :)

ooglymoogly
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Beyond the recent t-shirt

Beyond the recent t-shirt initiative, i haven't seen anyone from MWM comment one way or the other on this. I believe it would help MWM raise money during the ongoing development process and doesn't need to interfere with the badge/gimmick things from kickstarter if it's done properly.

Here's to hoping MWM implements something along the lines of Chris Roberts's template to allow additional funding from their future player base until the game launches. After reading warcabbit's 'highway to the danger room', i think they're onto something good here.

Darth Fez
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I believe MWM's plan is to

I believe MWM's plan is to offer a new t-shirt design every month until they're ready to launch the store. Let's hope that the latter will happen sooner rather than later.

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Darth Fez wrote:
Darth Fez wrote:

I believe MWM's plan is to offer a new t-shirt design every month until they're ready to launch the store. Let's hope that the latter will happen sooner rather than later.

Partially. The plan is to offer a new t-shirt design every month until game beta. The store should be open long before then.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Izzy
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As long as at least One shirt

As long as at least One shirt has Anthem in a heroine pose with decent coloring close to:

ooglymoogly
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sweet! I don't really need

sweet! I don't really need/want the swag, but looking forward to donating some money to the project.

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Same here! I found out about

Same here! I found out about Titans when I was broke, and now that I can finally contribute, it's not an option anymore.

Let us throw money at you!

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Here's a thought on the issue

Here's a thought on the issue of Patreon perks: At the subscriber level which is most likely what will be charged for the game subscription, you are tracked as having already paid for those months in advance. Perhaps even at a subscriber level somewhat higher because most of the time the levels include the swag for all levels below them.

Another idea is to use the T-Shirts at some level. It would be similar to those book clubs that send you out books every month, but in this case you're actually paying for them in advance. Obviously this would be another "higher than the regular price" level because it would likely include the perks below it as well.

Neither of these things would interfere with the original KSs exclusivity and would, I'm sure, certainly prompt many of the original funders to fund again. Especially the first one which would be like a futures contract on a membership.

CoyoteShaman

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you did not think to go to

you did not think to go to yahoo,com and do a search "Star Citizen" a list will come up
https://robertsspaceindustries.com/
if you want to make a order for the online only game play. they are selling ships at out rages prices. any way the cause is to get a kickstarter donation
its all there. I hope it helps

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While I was in on the

While I was in on the Kickstarter, I would certainly be open to MWM providing others with the opportunity to contribute. More funds are just going to add to what the team can do and the investments they might be able to secure. I find myself wishing to be able to contribute beyond what I have pledged in the Kickstarter as well. I know I am not the only one who would like to make a monthly contribution. If this came with some extra perks, great. If not, I would still contribute.

tl;dr I look forward to the team coming up with as many ways to take my money as possible.

Empyrean
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Greyhawke wrote:
Greyhawke wrote:

While I was in on the Kickstarter, I would certainly be open to MWM providing others with the opportunity to contribute. More funds are just going to add to what the team can do and the investments they might be able to secure. I find myself wishing to be able to contribute beyond what I have pledged in the Kickstarter as well. I know I am not the only one who would like to make a monthly contribution. If this came with some extra perks, great. If not, I would still contribute.
tl;dr I look forward to the team coming up with as many ways to take my money as possible.

+1

I've mentioned this before, but I just can't bring myself to pay a sub for any game right now, so it might as well go to MWM towards CoT.

I'd be happy to do it as a contribution, or as prepaid months, or for perks, or whatever. I don't really care. Hell, I'd sub to beta (and, yes, I know beta testing is more work than play).

I don't have tons of money, but I can afford a sub fee. And if lots of people paid just a sub fee, that could subsidize one more full-time coder or artist or whatever y'all need.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Emancipist wrote:
Emancipist wrote:

I know that this magical 5% number was thrown out - as in, only 5% of the player base monitored the CoH forums. And it could be argued even fewer looked at the Titan forums. But - with all the facebook groups referring to the Titan network and Plan Z discussions - how in the world could anyone miss the kickstarter? Call me cynical, decrepit and curmudgeonly - but I don't see how anyone who was a fan of CoH could miss the kickstarter links.
Now, I'm sure it's possible, but for the life of me, I don't see how, barring active military duty or prolonged hospitalization or severe climate impact - like earthquakes or twisters or hurricanes and such.

Imagine my relief to finally understand how I missed the kickstarter. Despite having played COH from the beginning, it turns out I just wasn't a true fan. Thanks, guy, now I am complete.

Tired of swords, wizards, and Orcs since 2001.

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Malarcus wrote:
Malarcus wrote:

Emancipist wrote:
I know that this magical 5% number was thrown out - as in, only 5% of the player base monitored the CoH forums. And it could be argued even fewer looked at the Titan forums. But - with all the facebook groups referring to the Titan network and Plan Z discussions - how in the world could anyone miss the kickstarter? Call me cynical, decrepit and curmudgeonly - but I don't see how anyone who was a fan of CoH could miss the kickstarter links.
Now, I'm sure it's possible, but for the life of me, I don't see how, barring active military duty or prolonged hospitalization or severe climate impact - like earthquakes or twisters or hurricanes and such.

Imagine my relief to finally understand how I missed the kickstarter. Despite having played COH from the beginning, it turns out I just wasn't a true fan. Thanks, guy, now I am complete.

Yeah pretty callused response to those fans who loved the game and weren't trolling forums because they simply had more important matters to attend to. Hats off to the true fans that never gave up. We salute you MWM...now give us a way for us faithless to contribute so we can get the game we have dreamed of made faster and better!

Ya know, they say never hit a man with a closed fist, but it is on occasion hilarious. -Malcolm Reynolds

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Giving perks to early

Giving perks to early supporters (who actually gave money) is not a punishment to those who did not have money or knowledge of the Kickstarter.

I'm sure there will be was for new people to support the development effort. But why create anger at those who made this project happen thus far? Why not thanks and appreciation? Is it really just because the perks (that require a lot of development time as is) are not available to new people? Why be mad about it? Am I missing something?

Crowd Control Enthusiast

Rigor Mortis
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JayBezz wrote:
JayBezz wrote:

Giving perks to early supporters (who actually gave money) is not a punishment to those who did not have money or knowledge of the Kickstarter.
I'm sure there will be was for new people to support the development effort. But why create anger at those who made this project happen thus far? Why not thanks and appreciation? Is it really just because the perks (that require a lot of development time as is) are not available to new people? Why be mad about it? Am I missing something?

I think you missed something JayBezz. No one is creating anger at the developers for creating the game thus far. I havent seen anyone dissing them at all. Almost everyone on these forums are ecstatic that this game is being developed.

Emancipist's ridiculous response to how anyone could miss the Kickstarter is what created my anger.
Hence the quotes...and sarcasm.

I do think MWM needs a little push to get something established for people who would love to throw money at this project a way to do so, and in a hurry. ;-)

Ya know, they say never hit a man with a closed fist, but it is on occasion hilarious. -Malcolm Reynolds

Empyrean
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I'll throw in with Rigor--and

I'll throw in with Rigor--and this is in no way against you, Jay, I have nothing but deep appreciation for those who helped Kickstart this game--but Emancipist was a bit off base.

My wife, son and I absolutely mourn the loss of CoH, my son grew up on it, but we were too busy, well, dealing with real life to realize what was going on with CoT. That makes us not real fans?

And, knowing the monumental task that MWM has set for themselves, we also wish there were a way for us to contribute and help. And we will when there is.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

Tradition
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New perks

New perks

Nothing from the old set.

Please stop asking for kickstarter.

With those three guidelines followed, there will be no reasonable opposition to additional funding opportunities. As an added bonus, it will mean the end of this thread, and hopefully the terrible fallacies of logic found in some of the earlier posts.

Thus a return to the cot community I am eager to support.

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New perks, fine. But.. if you

New perks, fine. But.. if you bought the ks the first time round, do you pretty much have to buy the new whatever this is so you get all the perks?
That seems unfair.

Nothing from the old set. Ok.. but that means creating new assets / ideas / things.. which is a waste of dev time. More practical if you can re-sell the old assets over and over. Plus then I'd have to buy this new whatever it is to make sure my version was complete. And you'd get people who bought the old OR new version and still felt left out.
Yeah seems unfair.

Asking for ways to give the devs money.
Yeah stop it, stupids.
No wait..

At the moment the game needs a cash injection. From what has been said anyway. Just so development can go ahead.
Don't know if you can actually run a second kickstarter to raise additional funds for the same product but if not there are other crowdsourcing platforms.

Back to retirement.

If people won't pay enough to finance its creation, it is not worth creating.
/Segev

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I would like an option to

I would like an option to donate to this project. I didn't hear about the Kickstarter until it was too late. I don't need to be part of some exclusive club or get perks or anything. CoH/CoV was my first MMO and still favorite to this day, so I would love to give any contributions I can to help this game start out strong!

Rigor Mortis
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Tradition wrote:
Tradition wrote:

New perks
Nothing from the old set.
Please stop asking for kickstarter.
With those three guidelines followed, there will be no reasonable opposition to additional funding opportunities. As an added bonus, it will mean the end of this thread, and hopefully the terrible fallacies of logic found in some of the earlier posts.
Thus a return to the cot community I am eager to support.

Obviously, if you have actually read and understood some of the more recent previous posts, most of us who missed out on the kickstarter are NOT asking for another one, much less any perks. All we are asking for is a way to be able to contribute a bit of cash to help out the development process and possibly to open up some more of the amazing stretch goals.

Is this in the wrong thread? Sure, but until there is another thread for us to plead our case presents itself, it will suffice. Please excuse me if my terrible fallacies of logic hurt peoples addled brains. /mmm brainzzz

Ya know, they say never hit a man with a closed fist, but it is on occasion hilarious. -Malcolm Reynolds

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There does exist a

There does exist a development schedule. Stretch goals would affect that schedule dramatically.

The company surely wants more development money. Let's brainstorm ways you do that without changing the schedule

Crowd Control Enthusiast

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Well, Star Citizen has like

Well, Star Citizen has like perma-stretch goals that people seem to be able to constantly continue to contribute towards and that has been WILDLY successful. I guess that wouldn't be a good idea for CoT because of the development schedule?

But Valiance constantly has a donation up towards some specific thing. Maybe the devs could pick easier stretch goals or things that they need that they can put up a donation for, and when that's filled, move on to the next thing.

It could be for:

1) Servers or server related equipment

2) Money towards hiring an additional coder/artist/writer etc.

3) A "stretch" type goal that is easy or that they're already close to and so wouldn't disrupt the schedule

4) As they get close to release, for various forms of marketing

5) Etc.

It'd might be smart for them to also give some little thing for donating towards each goal to motivate people since that seems to work. But, if that's a problem for some reason, Valiance isn't giving anything and they've still gotten thousands of dollars just because they asked. Thousands of dollars that could be one more server, or coder, or maybe an easy release goal that they are already pretty close to.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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JayBezz wrote:
JayBezz wrote:

There does exist a development schedule. Stretch goals would affect that schedule dramatically.
The company surely wants more development money. Let's brainstorm ways you do that without changing the schedule

Agreed. I have several ideas on how they could provide ways for further contribution without affecting the schedule. Fortunately, it will be in a suitable thread. This one needs to die a horrible and tragic death with zero chance of resurrection, apparently. :-)

Ya know, they say never hit a man with a closed fist, but it is on occasion hilarious. -Malcolm Reynolds

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warcabbit wrote:
warcabbit wrote:

Thank you. Thank you all for wanting to contribute more to us. But we decided that we're going to work on delivering something before we move some people over to working on the web store. Everyone who happens to be a web developer is working on more critical parts of the game right now, and we've got enough money for the next year.
But we better start fundraising before the end of that if we want to survive for the long run. And we will.

I completely missed the kickstarter due to health and other issues. I would like to support the effort. I don't need anything in return. If anything, something like an exclusive title would suffice.
I'm happy to help throwing money at the problem, if that makes a real result more likely.

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YES! Rolling KickStarter FTW

YES! Rolling KickStarter FTW!

I heard about the first one, five days before it ended, and didn't have the funds to jump on at the time.

Capt Odee, saving the city one click at a time.

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JayBezz wrote:
JayBezz wrote:

Giving perks to early supporters (who actually gave money) is not a punishment to those who did not have money or knowledge of the Kickstarter.
I'm sure there will be ways for new people to support the development effort. But why create anger at those who made this project happen thus far? Why not thanks and appreciation? Is it really just because the perks (that require a lot of development time as is) are not available to new people? Why be mad about it? Am I missing something?

Absolutely spot on target, m'deary, and no, you are not missing a thing.

Capt Odee, saving the city one click at a time.

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Izzy wrote:
Izzy wrote:

As long as at least One shirt has Anthem in a heroine pose with decent coloring close to:

What more can I say, other than Izzy, you rock!

Capt Odee, saving the city one click at a time.

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Zombie Man wrote:
Zombie Man wrote:

Other fundraising avenues are in the works. And they won't have the limitations that KS imposed.

Zombie Man for prez!

When can we expect to hear about this, sir?

Capt Odee, saving the city one click at a time.

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Capt Odee wrote:
Capt Odee wrote:

Zombie Man wrote:
Other fundraising avenues are in the works. And they won't have the limitations that KS imposed.

Zombie Man for prez!
When can we expect to hear about this, sir?

Oh Yeah, let me give you my money, i want to participate ^^

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Capt Odee wrote:
Capt Odee wrote:

Zombie Man wrote:
Other fundraising avenues are in the works. And they won't have the limitations that KS imposed.

Zombie Man for prez!
When can we expect to hear about this, sir?

Any update on this?

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I wouldn't expect anything

I wouldn't expect anything until the character creator is released, which is still a ways off given the swap to U4. they have mentioned quite a few times that they don't want to ask for more money until they have given something back.

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I missed out on the

I missed out on the kickstarter (as well as a few others I wanted to support) due to my son's birth. Yes it would have loved to have some of the items, but I would be just as happy with a simple donate button without perks as I want to support this... not get some exclusive perk or item to feel entitled. I loved CoX, though I didn't start playing until a few months after CoH first came out.

Re-adding the kickstarter is going to cause ripples of unrest regardless of the implementation.
People who spent money on the kickstarter are going to want to get the new donation items without having to donate items.
But if this is the case then kickstarter only items should be available through the 'new donation'.
But if this happens, people who spent money on the kickstarter will throw fits because the items are now available again.
(You can see how it can spiral downward and outward.)

Frankly, if they were to add another type of kickstarter/funding round there would only be two fair choices;
Provide the same bonuses.
Provide different bonuses and require another donation (for those who donated in the previous kickstarter) to get the newer items.

The end all is, I would love to see a simple, "Donate," button that wasn't tied into some perk or item (physical or digital).

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Agreed Sileka, if they ever

Agreed Sileka, if they ever did another KS, they should just start where they left off with the stretch goals and try and create new perks for donating. But I really don't think that would work as well as just a donate button. But unfortunately anything you donate will be stripped of a percentage for whatever program they use to do it.

Currently they have a online store open where you can buy T-Shirts, I don't know what kind of return they see on those but I'm sure getting those would help

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OK MWM, Guys please take this

OK MWM, Guys please take this thread seriously I know you are hard at work and trying to abide by time frames etc etc etc....More money could help the longevity of this game surely that's a fact!

I have recently backed 'Crowfall' and it had a very successful KS campaign and expanded on that by supplying late backers options to continue to pledge. I think the CoT should have the option as well not only for ALL the late comers or those unaware of the original KS then as was first mentioned in this thread take a look at 'Star Citizen' they are working towards EPIC crowd funding goals with new backers every day and having more income would allow you guys to create a better game which in the long run is what we ALL want...

Not trying to rant but having seen recently the positive effects of continued crowd funding options I believe that this game can reach heights previously thought unimaginable!

~ If your going through hell...Keep going!!! #Winston Churchill

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I'd like to get into the

I'd like to get into the alpha and beta, and maybe get some of the lesser perks that the kickstarters get, by a donation system... Like perhaps special costume options, appearance stuff (if available), etc. I don't need to have a mention on the "Kickstart Wall", but would like to do a little bit towards final development, even if it is only some feedback on some of the test runs... Thanks

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You'll get your chance. From

You'll get your chance. From the State of the Game update:

Quote:

We will be opening up at the beginning of August a second-change crowdsourcing option, for the people who missed the Kickstarter as well as those who could not donate much at that time and wished to increase it,. This will continue for two months, after which we anticipate a transition to a more standardized model of revenue.

- - - - -
Hail Beard!

Support trap clowns for CoT!

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I don't really care what

I don't really care what perks may or may not be available to donators in this second round of crowd source funding. I personally would be very happy to give what I can to help support development of this wondrous venture. I want to play this game, period. I am very happy to be able to cast my vote of support with some coin. I do think that anything that was listed strictly as a one time only good deal should be honored. If it wasn't presented as such then I see no harm in letting late comers in on the deal too. To me it seems that there will be plenty of ways to make my toons stand out from the crowd just by the choices I make when building and developing them. I don't need the exclusive bling to have fun.

I reserve the right to have an opinion. You reserve the right not to agree.

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Follies wrote:
Follies wrote:

I don't really care what perks may or may not be available to donators in this second round of crowd source funding. I personally would be very happy to give what I can to help support development of this wondrous venture. I want to play this game, period. I am very happy to be able to cast my vote of support with some coin. I do think that anything that was listed strictly as a one time only good deal should be honored. If it wasn't presented as such then I see no harm in letting late comers in on the deal too. To me it seems that there will be plenty of ways to make my toons stand out from the crowd just by the choices I make when building and developing them. I don't need the exclusive bling to have fun.

+1 to all of this. I feel the same way and couldn't have said it better myself.

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where we at boys on this game

where we at boys on this game 2 years later and i aint seen much going on with production of the game. no alpha dates. wish you guys woulda started the pledge system like star citizen so we could get this show on the road.cant do anything in this world without money and by this world i mean technology.

bam bam the mighty ,stoned thug 187 cov freedom

brandonace
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lol nerds on high horses

lol nerds on high horses gotta love it.i prolly farmed most u fools 1 brute on freedom servers with the 20th largest super group when my crew went into pvp they had to go call for more heros to come to the battles.

bam bam the mighty ,stoned thug 187 cov freedom

brandonace
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these guys that did get to

these guys that did get to donate are like u dont need to be apat of the club to have fun.but they donated and will get cool extras. is it a punishement to not afford all people the same oppuritinutys.its a fricken super hero game and ur actin like politicians. you cant be apart of the club bc u had no knowledge.give me a break. star citizen did it right, you should learn from them . 90 million dollars in pledging. look at there website . look at how much they accomplished in a short amount of time.and look at this website. looks still no graphics or anything. they started maybe 6months to a year prior. they had there kickstater in april 2013 city of titans sept 2013.

bam bam the mighty ,stoned thug 187 cov freedom

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Did you have a point to make

Did you have a point to make or are you just letting off steam randomly, brandonace? As has been posted here, on Facebook, and on Twitter, the second opportunity for people to donate was supposed to take place in August but was deferred since Valiance Online is supposed to have their crowdfunding begin sometime soon. I wouldn't expect MWM's second chance event to be scheduled before Feb. 2016.

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Hail Beard!

Support trap clowns for CoT!

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OK, my two cents. I want to

OK, my two cents. I want to donate as well. I respect the devs holding back for the VO funding drive.
~~PLEASE, don't hold back for too long. How many companies have people begging to give them money before the product is out?

Perks for funders are easy. starting cash/stars with their accounts, extra slots for characters, name perks. I would like the electra glide travel power I saw in COH. It wasn't any faster than running, but the hero took a surfer pose and glided down the road on a sparkly surfboard. It was the cool factor that made me want it!

I don't need to design a building...but it would be cool.

How about a Chinese theater with stars on the sidewalk? These would be movie stars in the Titan world...and new kick starters here. The movie Marquee would have a silly movie name each week staring people who's names are on the stars. There, no animation, nothing special, but a cool way to emblazon your name upon the world.

How about you can design a PSA billboard that will be up for at least a year. Turn in an old screenshot of your COH hero and an artist will put him/her in the PSA.

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Let me add one more thing.

Let me add one more thing. Better than a kick starter is a continuing funding scheme, where I can drop a wad every month into this project,
I like the idea of building up a vast amount over time. Thats why I want this sooner than later.

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Cyclops wrote:
Cyclops wrote:

Let me add one more thing. Better than a kick starter is a continuing funding scheme, where I can drop a wad every month into this project,
I like the idea of building up a vast amount over time. Thats why I want this sooner than later.

In other words ... you want to "subscribe" to Development.


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Redlynne wrote:
Redlynne wrote:

Cyclops wrote:
Let me add one more thing. Better than a kick starter is a continuing funding scheme, where I can drop a wad every month into this project,
I like the idea of building up a vast amount over time. Thats why I want this sooner than later.

In other words ... you want to "subscribe" to Development.

I would. I've proposed this before in other threads.

I can't find a game that I actually want to play, and I can afford a sub, so I'd love to do this. Even understanding that there is no absolute grantee that the game will make it or that I will like it. I'd love to support the effort.

It could be subbing, or it could be couched as "sponsoring an artist", or whatever. But I could and would do it. And they have to test and debug their billing for subs at some point anyway...

If it's a bad idea for some reason, so be it.

But I'd do it.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Empyrean wrote:
Empyrean wrote:

And they have to test and debug their billing for subs at some point anyway...

Field testing ANY system intended to handle Real Money™ prior to actual game launch would be a prudent move under ANY circumstances. For one thing, it helps drive the development of policies and practices for handling billing issues into a more highly refined state before being overwhelmed by launch subscriptions.

Take this one step further and allow people to "subscribe" to Development and simply add up the value of all the months that they've been subscribed to determine the value added to the Perks their subscription earns.

Subscribe for 5 months at $10 per month and you've just earned your way to the $50 pledge level of Perk(s) ... in effect. If you originally pledged $50 in the kickstarter and you've subscribed at $10 per month for 5 months, well, now you're up to the $100 mark for kickstarter Perks ... and so on.

So rather than having a Funding Bomb™ via a pledge model, instead simply go ahead with standing up the subscription and test drive the revenue stream, inviting everyone who wants to participate to do so. Make the subscription $10 per month, wind the clockwork key and let it run its course. People who want to cancel their subscriptions and/or get refunds could do so, and in the process help train the MWM employees who would be handling billing issues so as to streamline the process and help define the policies surrounding billing issues (hint: there's usually more than two policies involved).

The only downside I can see to this is needing to set up the infrastructure to support it and the need to dedicate at least one person to handling it. Other than that, it's almost all win-win-win for MWM to do this. If nothing else, it would help define the expectations for revenue streaming with actual LIVE reporting data and aid MWM in gathering the necessary expertise to manage it all.


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I like the idea Red, also

I like the idea Red, also would help those people who don't have the money for say the Mogul perk put it on a "lay-away' of sorts.

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Redlynne wrote:
Redlynne wrote:

Empyrean wrote:
And they have to test and debug their billing for subs at some point anyway...
Field testing ANY system intended to handle Real Money™ prior to actual game launch would be a prudent move under ANY circumstances. For one thing, it helps drive the development of policies and practices for handling billing issues into a more highly refined state before being overwhelmed by launch subscriptions.
Take this one step further and allow people to "subscribe" to Development and simply add up the value of all the months that they've been subscribed to determine the value added to the Perks their subscription earns.
Subscribe for 5 months at $10 per month and you've just earned your way to the $50 pledge level of Perk(s) ... in effect. If you originally pledged $50 in the kickstarter and you've subscribed at $10 per month for 5 months, well, now you're up to the $100 mark for kickstarter Perks ... and so on.
So rather than having a Funding Bomb™ via a pledge model, instead simply go ahead with standing up the subscription and test drive the revenue stream, inviting everyone who wants to participate to do so. Make the subscription $10 per month, wind the clockwork key and let it run its course. People who want to cancel their subscriptions and/or get refunds could do so, and in the process help train the MWM employees who would be handling billing issues so as to streamline the process and help define the policies surrounding billing issues (hint: there's usually more than two policies involved).
The only downside I can see to this is needing to set up the infrastructure to support it and the need to dedicate at least one person to handling it. Other than that, it's almost all win-win-win for MWM to do this. If nothing else, it would help define the expectations for revenue streaming with actual LIVE reporting data and aid MWM in gathering the necessary expertise to manage it all.

+1 - fully support this recommendation precisely for the reasons offered in redlynne's post.

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Didn't the FAQ say something

Didn't the FAQ say something about this? They wanted to wait to open a donation's page until after they had something substantial to show for it. I personally think the parkour announcement was good enough, but maybe they'll wait until they have a movement mode and a power completed on a fully fleshed out character before setting it up.

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Guys I'm all for this idea of

Guys I'm all for this idea of subbing for development! and when the time is right it could be put towards a pledging system....However what I do think is that like some of the others who've posted here it seems that this is game has/is lacking in progress compared to other developments from around similar time frames and I've said it to the Devs there are those are us who want nothing but the best for this game and that equals money no two ways about it as someone else pointed our Star Citizen is/has been so successful in what they've accomplished and I'm sure $90million has played a helping hand in that!

To be clear I'm not discrediting all the hard work MWM have put and continue to put into this game but I also don't want that hard work to be for nought!

~ If your going through hell...Keep going!!! #Winston Churchill

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I suppose asking people to

I suppose asking people to not compare other crowdfunding efforts to Star Citizen will have about as much success as telling people not to speculate whether every new game would be the "WoW killer", a few years ago. The comparisons work out to be about the same. Star Citizen, like World of Warcraft, is a complete outlier that managed to be in the right place as the right time. This is no small part due to the fact that it is being headed up by an experienced developer who is building the game on a successful and popular franchise. It also helps them that their type of game allows them to sell items which their backers can, and do, buy, spending hundreds or even thousands of dollars (often with little more to go on than some concept art and stats).

When the time is right MWM will provide another opportunity for people to support the development of the game. Not because MWM needs the money, but because people have asked - repeatedly - for the opportunity to help support the game.

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Darth Fez wrote:
Darth Fez wrote:

I suppose asking people to not compare other crowdfunding efforts to Star Citizen will have about as much success as telling people not to speculate whether every new game would be the "WoW killer", a few years ago. ...
When the time is right MWM will provide another opportunity for people to support the development of the game. Not because MWM needs the money, but because people have asked - repeatedly - for the opportunity to help support the game.

+1

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I can't disclose much,

I can't disclose much, especially not officially, but there has been recent discussion in-house about this subject. We aren't ignoring you but have some technical issues and critical decisions to make about how best to approach this matter. We definitely appreciate the continued desire by the members of the forum to provide additional support and incentive for us. Thanks.

Richard a.k.a "Avel"

-----------

Senior Developer/Project Manager/Co-Founder,,, and then some.

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j/k =3 Take your time!

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Any movement on this yet?

Any movement on this yet? Does MWM actually not need any more money at this point?

Seems like any effort can use more money (hire a few more content creators).

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Nothing since this

Nothing since this announcement, although I'm hoping for another announcement in a month or two, at the latest, to give everyone at least a couple of months of heads-up that the second chance event is coming.

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I'm wondering if MWM is still

I'm wondering if MWM is still waiting on VO's big announcement.

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We are all waiting for a new

We are all waiting for a new chance to participate.
Still waiting and still hoping, cause we want to be in the beta, to help, to support...
And it's frustrating to wait...
But MWM will make a good work ! I'm still confident !

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blacke4dawn wrote:
blacke4dawn wrote:

I'm wondering if MWM is still waiting on VO's big announcement.

I suspect that VO is waiting until they can make at least their alpha available to the public before they announce any crowdfunding campaign, but the fact remains that the only reason we know that VO is even thinking about crowdfunding is because MWM gave it as the reason for putting off their own second chance event. If MWM doesn't announce it for early next year then they'll probably be better served until they can present their beta, considering that's still slated for the middle to late 2016.

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Darth Fez wrote:
Darth Fez wrote:

If MWM doesn't announce it for early next year then they'll probably be better served until they can present their beta, considering that's still slated for the middle to late 2016.

I think they'll ship the costume creator and other small apps first; that could be a good opportunity, too.

Has anyone seen my mind? It was right here...

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Darth Fez wrote:
If MWM doesn't announce it for early next year then they'll probably be better served until they can present their beta, considering that's still slated for the middle to late 2016.
I think they'll ship the costume creator and other small apps first; that could be a good opportunity, too.

Yeah, I would say after the AB is released and gets the hype going would be the best time to do it IMO

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[ puts on KS-supporter hat ]

[ puts on KS-supporter hat ]

What I will point out is that the devs have said, publicly, that they want to have something they can show folks as proof that the money so far has in fact been spent productively. I would say 'well spent', but that tends to subject to so much personal opinion that the expectation for meeting it it could vary anywhere from "didn't set fire to it" to "should have released by now". And at least from the general tone / presentation, "productively" seems to be a reasonably apt descriptive.

Please note: if I knew anything about what *exactly* that meant, or how it might translate into a timeline, I wouldn't be able to speak to it. But I don't actually have any more idea than the rest of the KS backers, in this case. Seeing the AB release, or at least some significant subset of it, is certainly a possible milestone, and would definitely be appropriate, but I can think of several other things that might qualify, too -- some probably reached before that, some probably after ("probably" here because I also don't have any knowledge of current priorities / expectations / etc).

[ puts on Dev Emeritus hat ]

One thing I *can* say, without hesitation, is that during my tenure as an active dev I observed a consistent and pervasive culture of... well, I guess I would call it "good stewardship". While there are always disagreements over what specific items do or don't make sense to lay out cash for, and unless you're a miracle worker of the first order you're *always* going to have some expenditures that *in retrospect* didn't work out. But I can state without any hesitation that every single expenditure I was aware of was discussed "at least as much as the price tag warranted" (sometimes quite a bit more, but never less). If something with a significant cost was purchased it was only after thorough discussion of whether the cost/benefit/risk analysis was favorable enough to make it a sane thing to spend the money on.

That isn't to say that there weren't bad proposals; there certainly were. But they got shot down or reworked into good ones. Which is really probably a much stronger statement than just "there weren't any bad proposals", since it demonstrates the ability to detect them and deal with them in some useful way.

Now, in fairness, I must point out that there are almost certainly several major expenditures that I would not have been a party to discussing, so I cannot say it is true of *every* expenditure -- only that it is true of every one that I did know of, and that I was party to a fairly non-trivial percentage of them, as one of the folks responsible for vetting various technically-oriented expenditures, and frankly *most* expenditures for a distributed company building a network game are going to have some technical aspects.

But whatever concerns I might have now or have had in the past about the project -- and folks who have been around a while are aware that I tend to be both a perpetual worrier and a vocal one at times -- the question "is the money being spent suitably and responsibly" has *never* been one of them. Even the 'bad' expenditures were calculated risks *that were calculated reasonably* and using the best available information at the time. And honestly, there just weren't all that many of those in the first place. The folks in charge of the money are fairly risk-averse with it, and there is a lot of effort put into obtaining trials or otherwise getting concrete data if the expenditure is... actually, you could pretty much say that, flat out, no matter what the expenditure size is.



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chuck_glenn wrote:
chuck_glenn wrote:

Any movement on this yet? Does MWM actually not need any more money at this point?
Seems like any effort can use more money (hire a few more content creators).

[ *definitely takes off any dev/MWM-related hat, this is purely personal knowledge/opinion* ]

I can't speak to MWM's money needs (or wants), but I can say that this statement is not nearly as true as it seems like it should be. It is a perfectly reasonable statement, and there are definitely times when it *is* true, but there is also very definitely such a thing as "too much money" for a project -- or rather, "too much, too fast". Especially when dealing with a volunteer driven project, there are some *very* non-trivial legalities that have to be observed involving who you can pay, for what, and how, without jeopardizing your ability to accept volunteer labor.

With any luck there will almost certainly be some point in time when MWM can "throw money at the problem" (of content creation), if they have it available, but it may or may not actually be anywhere near that stage *right now*. Given the heavily volunteer nature, my guess would be 'probably not yet', but that is absolutely a guess, and only an "educated" one based on things I have said explicitly in this post, *not* any "inside knowledge" of any sort.



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DeathSheepFromHell wrote:
DeathSheepFromHell wrote:

[ puts on KS-supporter hat ]

DeathSheepFromHell wrote:

[ puts on Dev Emeritus hat ]

DeathSheepFromHell wrote:

[ *definitely takes off any dev/MWM-related hat, this is purely personal knowledge/opinion* ]

*Picks up hats, prys them apart, straightens them before handing them back to DSFH*

Foradain, Mage of Phoenix Rising.
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Wait! which one is it again?

Wait! which one is it again?

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DeathSheepFromHell wrote:
DeathSheepFromHell wrote:

[ puts on KS-supporter hat ]
What I will point out is that the devs have said, publicly, that they want to have something they can show folks as proof that the money so far has in fact been spent productively. I would say 'well spent', but that tends to subject to so much personal opinion that the expectation for meeting it it could vary anywhere from "didn't set fire to it" to "should have released by now". And at least from the general tone / presentation, "productively" seems to be a reasonably apt descriptive.
Please note: if I knew anything about what *exactly* that meant, or how it might translate into a timeline, I wouldn't be able to speak to it. But I don't actually have any more idea than the rest of the KS backers, in this case. Seeing the AB release, or at least some significant subset of it, is certainly a possible milestone, and would definitely be appropriate, but I can think of several other things that might qualify, too -- some probably reached before that, some probably after ("probably" here because I also don't have any knowledge of current priorities / expectations / etc).
[ puts on Dev Emeritus hat ]
One thing I *can* say, without hesitation, is that during my tenure as an active dev I observed a consistent and pervasive culture of... well, I guess I would call it "good stewardship". While there are always disagreements over what specific items do or don't make sense to lay out cash for, and unless you're a miracle worker of the first order you're *always* going to have some expenditures that *in retrospect* didn't work out. But I can state without any hesitation that every single expenditure I was aware of was discussed "at least as much as the price tag warranted" (sometimes quite a bit more, but never less). If something with a significant cost was purchased it was only after thorough discussion of whether the cost/benefit/risk analysis was favorable enough to make it a sane thing to spend the money on.
That isn't to say that there weren't bad proposals; there certainly were. But they got shot down or reworked into good ones. Which is really probably a much stronger statement than just "there weren't any bad proposals", since it demonstrates the ability to detect them and deal with them in some useful way.
Now, in fairness, I must point out that there are almost certainly several major expenditures that I would not have been a party to discussing, so I cannot say it is true of *every* expenditure -- only that it is true of every one that I did know of, and that I was party to a fairly non-trivial percentage of them, as one of the folks responsible for vetting various technically-oriented expenditures, and frankly *most* expenditures for a distributed company building a network game are going to have some technical aspects.
But whatever concerns I might have now or have had in the past about the project -- and folks who have been around a while are aware that I tend to be both a perpetual worrier and a vocal one at times -- the question "is the money being spent suitably and responsibly" has *never* been one of them. Even the 'bad' expenditures were calculated risks *that were calculated reasonably* and using the best available information at the time. And honestly, there just weren't all that many of those in the first place. The folks in charge of the money are fairly risk-averse with it, and there is a lot of effort put into obtaining trials or otherwise getting concrete data if the expenditure is... actually, you could pretty much say that, flat out, no matter what the expenditure size is.

The Only way at this time i'll be satisfied is if i see a premade Video Montage of a Character set to some fast beat music with the Character Switching
- from Biker Helmet to NASA Space Explorer helmet,
- from Socks, to Clogs, to Heeled Shoes
- from Leather Biker Jacket, to a Kimono, to an upper body full of tasteful tat's.
- etc
- etc
- etc
all the while the camera is spinning around the Avatar... from Bottom to Top, feet level to Head... like one of those Bullet time shots from The Matrix.

And I don't even care about seeing any of the UI buttons and the like in the video.
I just feel like i need to see the some of the costume pieces on the Avatar about now. :{

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Izzy wrote:
Izzy wrote:

The Only way at this time i'll be satisfied is if i see a premade Video Montage of a Character set to some fast beat music with the Character Switching
- from Biker Helmet to NASA Space Explorer helmet,
- from Socks, to Clogs, to Heeled Shoes
- from Leather Biker Jacket, to a Kimono, to an upper body full of tasteful tat's.
- etc
- etc
- etc
all the while the camera is spinning around the Avatar... from Bottom to Top, feet level to Head... like one of those Bullet time shots from The Matrix.
And I don't even care about seeing any of the UI buttons and the like in the video.
I just feel like i need to see the some of the costume pieces on the Avatar about now. :{

Or we can just wait for a video of Izzy dancing to the Village People's "YMCA". In the appropriate costumes, it goes without saying.

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Darth Fez wrote:
Darth Fez wrote:

Izzy wrote:
The Only way at this time i'll be satisfied is if i see a premade Video Montage of a Character set to some fast beat music with the Character Switching
- from Biker Helmet to NASA Space Explorer helmet,
- from Socks, to Clogs, to Heeled Shoes
- from Leather Biker Jacket, to a Kimono, to an upper body full of tasteful tat's.
- etc
- etc
- etc
all the while the camera is spinning around the Avatar... from Bottom to Top, feet level to Head... like one of those Bullet time shots from The Matrix.
And I don't even care about seeing any of the UI buttons and the like in the video.
I just feel like i need to see the some of the costume pieces on the Avatar about now. :{

Or we can just wait for a video of Izzy dancing to the Village People's "YMCA". In the appropriate costumes, it goes without saying.

You'll have to settle for me in a Tom Cruise's "Risky Business" Halloween costume. ;)

But seriously, a soundtrack by Hellwreakage might be enough for the montage video.

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Speaking of hats...

Speaking of hats...

Has anyone seen my mind? It was right here...

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This is why I don't wear hats

This is why I don't wear hats!

Be Well!
Fireheart

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Don't worry, we've got beards

Don't worry, we've got beards for that.

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Oh god, not The Beard!

Oh god, not The Beard!

Be Well!
Fireheart

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Darth Fez wrote:
Darth Fez wrote:

Don't worry, we've got beards for that.

Who told you about the hatbeards? :-)

Composition Team

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Seriously, I feel like we've

Seriously, I feel like we've waited long enough for other people doing other projects to have their piece of the donation market by now. Even of CoT only raises like a fiftieth of what Star citizen got, that's still over a million dollars, and they got more money after the Kickstarter than during, if I'm not mistaken. Even if you don't know what to do with the money NOW, it will allow you to hire more people to do things like design the outdoor world map and get it made, design and make interior maps, design and make costumes, animations for powers, graphics for powers, etc in the future, not to mention having people to deal with customer complaints, troubleshoot issues, etc.

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chuck_glenn wrote:
chuck_glenn wrote:

Any movement on this yet? Does MWM actually not need any more money at this point?
Seems like any effort can use more money (hire a few more content creators).

Need? No. But we promised we'd offer a second chance to the folk who missed the KS.

Realize we have hired nobody.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

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For what it's worth, I think

For what it's worth, I think having the extra money is inevitably better than not having it. It could pay for things like a booths/panels at conventions if nothing else, not to mention travel costs for that, I assume. Besides that, I would assume you're legally allowed to invest it in some kind of interest or dividend-bearing investment until such time as you need to use it, so there's that. Also, I already contributed at Fashionista level on the KS and fully intend to contribute again, if and when I get the opportunity to do so, and I don't mean just another $50 either, I'm talking about the big Corellian donations now... :)

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Lin Chiao Feng
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Yes, but it's best if you

Yes, but it's best if you have something mostly playable to show at conventions before you go around as the next DNF.

Has anyone seen my mind? It was right here...

Kiyori Anoyui
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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Yes, but it's best if you have something mostly playable to show at conventions before you go around as the next DNF.

Truth, unfortunately people like to have something in their hands and be able to experience. The whole seeing is believing thing. As long as the lights are on it would probably be better to wait before the second chance. The more hype they can create the more effective the second chance will be. With that being said I will donate again no matter when it happens.

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"We never lose our demons, we only learn to live above them." - The Ancient One

Doctor Tyche
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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Lin Chiao Feng wrote:
Yes, but it's best if you have something mostly playable to show at conventions before you go around as the next DNF.

Truth, unfortunately people like to have something in their hands and be able to experience. The whole seeing is believing thing. As long as the lights are on it would probably be better to wait before the second chance. The more hype they can create the more effective the second chance will be. With that being said I will donate again no matter when it happens.

The problem of course is once it is in people's hands, then it is too late for a second chance round. It would be ready for pre-sales at that point, too nailed down to offer what is in the KS for second chance opportunity access.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Izzy
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Doctor Tyche wrote:
Doctor Tyche wrote:

Kiyori Anoyui wrote:
Lin Chiao Feng wrote:
Yes, but it's best if you have something mostly playable to show at conventions before you go around as the next DNF.

Truth, unfortunately people like to have something in their hands and be able to experience. The whole seeing is believing thing. As long as the lights are on it would probably be better to wait before the second chance. The more hype they can create the more effective the second chance will be. With that being said I will donate again no matter when it happens.

The problem of course is once it is in people's hands, then it is too late for a second chance round. It would be ready for pre-sales at that point, too nailed down to offer what is in the KS for second chance opportunity access.

Like buildings and such?
Reserve it for the next major Release! ;D

Doctor Tyche
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Izzy wrote:
Izzy wrote:

Doctor Tyche wrote:
Kiyori Anoyui wrote:
Lin Chiao Feng wrote:
Yes, but it's best if you have something mostly playable to show at conventions before you go around as the next DNF.

Truth, unfortunately people like to have something in their hands and be able to experience. The whole seeing is believing thing. As long as the lights are on it would probably be better to wait before the second chance. The more hype they can create the more effective the second chance will be. With that being said I will donate again no matter when it happens.

The problem of course is once it is in people's hands, then it is too late for a second chance round. It would be ready for pre-sales at that point, too nailed down to offer what is in the KS for second chance opportunity access.

Like buildings and such?
Reserve it for the next major Release! ;D

We have releases drafted out for a few years after launch. When I say we hit the live playable version it is too late, I mean, it is too late.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Radiac
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By then you ought to be

By then you ought to be accepting donations in the form of game purchases though, right? Or soon after....

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Pyromantic
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Doctor Tyche wrote:
Doctor Tyche wrote:

Need? No. But we promised we'd offer a second chance to the folk who missed the KS.
Realize we have hired nobody.

Sorry if I've missed this, but I'm wondering if there is any further discussion on this front. While I am not at all familiar with the way such things work, I thought it possible the New Year might make a difference to the accounting, such that any previously-raised issues of too much funding for a volunteer project become moot.

As I recall there was some discussion of further fundraising in August that was pushed back. Having missed the original KS, I for one am very interested in making a donation to the cause, both to help things come to fruition and, frankly, to see what perks might still be available. In particular, I'd love an opportunity to participate in beta.

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At this point MWM wants to

At this point MWM wants to have something concrete to show before they provide another opportunity for people to fund the game. Best guess right now is that this will be the avatar builder. Naturally we are all hoping that this will occur sooner rather than later. The teaser from the latest update suggests we may be relatively close.

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