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A plea!

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Benchpresser
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A plea!

PLEASE I beg of you.. Do NOT add a in-game currency cost to getting new powers!

One of the things that infuriates me in my current MMO is every time I level up, If I want the cool new powerz, or even upgrade the Ranks of my existing ones.. I have to shell out my hard-earned credits in game... it makes NO sense and really shouldn't be the way heroes work!

Lord Nightmare
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City of Heroes didn't have

City of Heroes didn't have that. Champions doesn't have that (cost to retcon though..). GW2 doesn't have that. As far as I can tell, this game won't either. It would sound pretty stupid for a hero to learn new abilities for money.. but at the same time, it'd make a little sense to be paying someone for training so you can hone your abilities.

So... I suppose it'd work either way really, just depends on concept.

Revenge is motivation enough. At least it's honest...

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Benchpresser
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Oh I know CoH didn't have it.

Oh I know CoH didn't have it... which is why it was a shock in SWTOR.

What WOULD be cool is a ... mini-mission. "Hello young hero... hmm.. you want to learn how to create walls of fire like i do? well.. lets see if you have the fortitude.. there's this warehouse...."

Lord Nightmare
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Oh yes. Perhaps as a way to

Oh yes. Perhaps as a way to get your first few powers you must undertake small missions, maybe training simulations or real-world experience. We could have a Danger Room! :D

Revenge is motivation enough. At least it's honest...

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snate56
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That would be cool. Unless

That would be cool. Unless you were in the middle of something and just stopped at the trainer to top yourself off then return to your teammates.

Steve

___

"Listen, and understand. City of Titans is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until we are live!"
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Perhaps it could be an

Perhaps it could be an optional mission?

Be Well!
Fireheart

Ellysyn
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WoW no longer does that. Now

WoW no longer does that. Now you just get the powers. The only stuff you pay for now the way i understand it are ya crafting skills. You pay for teaching to be able to learn more stuff. And your riding skill. You pay to be taught how to ride better mounts. But yea it is annoying. In SWTOR my toon ends up running around for like 10 lvls before finally having the money to be able to rank up their abilities or buy new abilities. And even then I can't buy all the upgrades because each will end up cost like 20k a piece. So I only end up buying like one or two upgrades then wait till I can afford more. Some upgrades I don't even buy because they are powers I never use.

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Comicsluvr
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I agree. If I fought to get

I agree. If I fought to get my level then paying for it seems rude to me.

I remember when Star Wars was cool...a long, long time ago...

syntaxerror37
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Yeah, Upgrading your

Yeah, Upgrading your equipment is one thing, but it should not cost money to level up the character. I understand the need for money-sinks in MMOs, but that is just insulting.

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mikenovember
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Um... I'm actually wondering

Um... I'm actually wondering why anyone would think anyone at MWM would even consider the idea of making people pay to level up, and kinda hurt you'd think we would. :D

You guys know we're all die hard former players right? That'd be like coming up with a recipe to eat your best friends.

Of course on the villain side of the house ... it might actually make sense. (Just kidding - not even villains stoop that low.)

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CO missed the mark on a lot

CO missed the mark on a lot of things, but I really like the "Try before you buy" system of their powerhouse.
You can play around with each of your available power choices before committing.

"I don't think you understand the gravity of your situation."

Gangrel
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mikenovember wrote:
mikenovember wrote:

Um... I'm actually wondering why anyone would think anyone at MWM would even consider the idea of making people pay to level up, and kinda hurt you'd think we would. :D
You guys know we're all die hard former players right? That'd be like coming up with a recipe to eat your best friends.
Of course on the villain side of the house ... it might actually make sense. (Just kidding - not even villains stoop that low.)

To be fair, CoX *did* have it in a fashion... because you HAD to pay to upgrade your enhancements (at least TO's/DO's/SO's) at least every 5 levels. If you didn't your powers became crap. At least with the other MMO's you *didnt* suddenly find that your abilities did crap damage against mobs your level just because you forgot to repurchase your enhancements.

Sure, other games you could buy better gear, but all skill/gear increases are just a form of cash sink. Although I will admit, that they are generally on the wane (at least purchasing skills wise)

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2) Not to be used when upset... will void warranty
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4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Benchpresser
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mikenovember wrote:
mikenovember wrote:

Um... I'm actually wondering why anyone would think anyone at MWM would even consider the idea of making people pay to level up, and kinda hurt you'd think we would. :D
You guys know we're all die hard former players right? That'd be like coming up with a recipe to eat your best friends.
Of course on the villain side of the house ... it might actually make sense. (Just kidding - not even villains stoop that low.)

While I do know you are all die hards like the rest of us... I figured it was better to make the statement and cover my bases than be upset later :)

I really had no problem buying SOs every 5 levels... that said.. it was tiring :) One of the many reasons I bought into the IO system whol-heartedly

Mendicant
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Rigel wrote:
Rigel wrote:

CO missed the mark on a lot of things, but I really like the "Try before you buy" system of their powerhouse.
You can play around with each of your available power choices before committing.

Agreed. This was something that I thought CO definitely got right.

Flow-
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Gangrel wrote:
Gangrel wrote:

mikenovember wrote:
Um... I'm actually wondering why anyone would think anyone at MWM would even consider the idea of making people pay to level up, and kinda hurt you'd think we would. :D
You guys know we're all die hard former players right? That'd be like coming up with a recipe to eat your best friends.
Of course on the villain side of the house ... it might actually make sense. (Just kidding - not even villains stoop that low.)

To be fair, CoX *did* have it in a fashion... because you HAD to pay to upgrade your enhancements (at least TO's/DO's/SO's) at least every 5 levels. If you didn't your powers became crap. At least with the other MMO's you *didnt* suddenly find that your abilities did crap damage against mobs your level just because you forgot to repurchase your enhancements.
Sure, other games you could buy better gear, but all skill/gear increases are just a form of cash sink. Although I will admit, that they are generally on the wane (at least purchasing skills wise)

I actually only slotted my character with enhancement drops and fully at levels 18, 32 and then some basic IOs at 40 to carry me to 50. Never ran into a problem with the enhancement system... i actually loved it ^_^

RickmanUK
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How about a Mission for Each

How about a Mission for Each new "Tier" of power?

4-5 Tiers? or 3 Tiers.
When just getting a New power from below the Tier (I'll Address this in a Minute) you can without issue, You can then Visit a "Trainer" who offers a Mission for upgradeing your Power Tier and once you've completed it you can purchase the Powers from the New Tier.

Now i know what people are Thinking.. "But now i'm stuck with aload of Low Tier powers.. When you unlock the tier you get the Option to "Enhance"/"Evolve" the power you took at the Level you could have unlocked them.
Say a New Tier is available at level 5, You Instead go and take another tier 1 power, and level up to 8 before visiting the Trainer for the new Tiers. When you complete the mission you can now upgade the powers that you would have gained at 5 and After 5 (Maybe 1 or 2 powers) for another one in the Newer tier.

Yes it does have the issue that not everyone will be Patient enough to unlock the Tiers, but a Small price to play to make it more Involved then just "Click, Done" and could add flavour that will make things more interesting.

Then again this is just a Random Suggestion.

Heroes, Villians... Who Cares. In the end, it's our Actions that define us not a name or tag we use.

rookslide
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Yeah that's probably why I

Yeah that's probably why I haven't played some MMO's. The experience you gained to reach the level was the payment to level up. Gear, ok maybe a cost there relative to the quality but for just learning basics after getting the experience, no further costs should exist.

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

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Keep in mind- CoH wasn't

Keep in mind- CoH wasn't totally without this- when you added new enhancements to your power, you either had to buy enhancements for the "upgrade" or use a loot drop. They just packaged it well by giving you some control and making the impact rather "lite". You got some of the power upgrade with leveling for free and some that you unlocked and CHOSE how to enhance it.

----

This rather old game mechanic was usually intended to serve as a money-sink. With all the currency coming into the game, you need a way to filter it out to stabilize the economy. You're always going to have inflation (or "mudflation" as the in-game hyperinflation has been called by scholars) since money serves as both a currency (which you'd expect to go in and out of your wallet) and a kind of "score" measuring your success (which you'd expect to keep going up). if you have other currency sinks, or a slower currency intake, or a less-jarring well-packaged way of doing this.... or simply concede to make the main currency more of an overinflated, oft-hoarded "score" and not a stable price fixture for things that matter (using "alertnate currenices" for those instead)

Back when games had you level a lot slower, it also served to 'stretch out' the impact of leveling-- ( ok, you just reached level 7, but you can only affort the first 2 new powers. by the time you're halfway to level 8, you can afford to upgrade the rest). It also served as an early form of specialization when the powers were designed correctly for it (I could only afford x or y, but I figured y didn't fit my playstyle, so I never bothered with it)... but most recent games expect that you'll eventually upgrade everything you get each level for a complete archetype, so that isn't as predominant now.