In City of Heroes I created some characters which were permanently hovering. The hovering ability (like combat jumping for the super jump power) was supposed to be used only during fights (it added a slight defence buff if I remember correctly but it also was very slow at moving, even slower than walking, therefore you felt to deactivate it even to move between close opponents), but I managed by adding 3 flying speed (and probably 3 endurance cost reduction, but I'm not sure anymore^^, or 2-2-2 with defence too) to use it the whole time with ease.
I was pretty much always the only one in "permanent fly" in my teams during missions, chatting and fights (of course not during travel, since others would fly there too), probably because the majority of peoples didn't even try to put more fly speed and cost reduction and make the hover more usable (or they preferred to put other stats). That felt very special and helped also my melee-tank characters in reaching all opponents whenever they were or even force the boss (taunting it) in a spectacular melee-flying-fight (boss vs tank) with all the rest of mates and enemy-minions shooting at us. I would re-create that situation.
The fact that we could customize hovering so to reach a decent speed, permitted me to create a character that was permanently hovering (sometimes I even avoided to buy "fly" for travel), usable both for short and medium travel distances, and never deactivated in mission. I wonder if we will have the same possibility in City of Titans.
When standing still, by adding the correct animations and macro/buttons I was able to stand always like this at middle air, it really helped the roleplay not just for me but for the rest of peoples around:
There are characters that would need to levitate 90% of time for a correct roleplay (the ones that never tire during flight): Kryptonian-like, phantasms/ghosts, mages, telekinetic masters (Magneto) etc. Therefore the question is:
Did you put some limit that may prevent that (for example an high "endurance/mana/sp" cost or exagerated movement restriction that would force you to stop flying during fights and use it only for travel)?
If not, how would you balance the flying vertical-advantage during fights or even in pvp (maybe with a lower speed or height limit so you can reach it via basic-jumping or lower defense buffs compared to jumping-running-etc.?)?
Just curious, I'm pretty sure you released some hints and for sure there was an article related to travel powers in Kickstarter (I read them all as soon as they were released), but I'd like to know if generally we will be able to create a permanently hovering character like BlackAdam in that image. Also please make that pose available (crossed arms, when flying the legs will unify), I often used it for superheroes but villains would benefit for that even more.