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Operator symbols

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Airhead
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Operator symbols

There's some discussion of the Operator symbol in the Store thread but I didn't think this would be on that topic.

I think of the operator as a traffic light - wait for it...go! Or stop. Or perhaps a "not allowed here" symbol.

Is it telepathy or the voice in your head? A prisoner or a pawn? A caltrop or a spur?

Or just some powerpoint manipulation. Any other ideas? Mathematical operators somehow?

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
"One piece of flair is all I need." - Sister Silicon

Redlynne
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See if you can intuit a

See if you can intuit a thematic suggestion from these images.

I'd honestly argue that this sort of iconography, even when stylized, would be both broadly and intuitively identifiable as being something that suggests Control and "containment" of possibilities. After that, everything else is downhill from there. Contrast the above with the "busy busy, what's it supposed to mean?" of the iconography currently being used.

The purple/black/grey just looks like a confusing stack of layers of ... stuff ... with no rhyme, reason or coherent purpose behind the presentation of elements. The imagery doesn't visually "suggest" ANYTHING AT ALL.

To clarify further, the link between icon and subject of icon is instantly recognizable in this image ...

I challenge anyone to put the purple icon currently assigned to Operator in front of ANYONE who knows nothing about City of Titans with the expectation that they will intuitively "know" that the icon means "Operator" in the sense of being a Controller archetype for a superheroic theme game without looking at the word associated with the icon.

Worse yet, that purple icon has so many fine elements and details in it that beyond a certain level of shrinkage to the icon, it just all gets lost in a kind of random scramble of meaningless colors and shapes. It requires a certain minimum "size" to be able to see anything about it CLEARLY, and even then, what you're looking at doesn't really "suggest" anything specific or particular. I consider this to be a "failure" of visual design. It's basically "too complicated" for its own good (let alone the good of the game, in my opinion).


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Foradain
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+1 to Red's suggestion.

+1 to Red's suggestion.

You're in safe hands...

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Yeah, I would have to say Red

Yeah, I would have to say Red's is better suited for Operator.

Even with the explanation I'm not sure what Airhead's suggestion is supposed to depict, there is just too many symbols jammed into/onto each other. Besides you also have to think about how it looks once shrunk down and used in-game, like beside the name over a character.

Airhead
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This is food for thought for

This is food for thought for t-shirt-sized decorations per the sales thread. If it was chosen to be shrunk down to an in-game icon you might simplify to a traffic light or less. It is no more a final image than Red's. Neither example is aligned with the graphic style of the other symbols.

Edit: Redlynne has added a pile of stuff to her post above since this post. Stay open minded. Work towards solutions.

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
"One piece of flair is all I need." - Sister Silicon

Project_Hero
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I guess I'll move my operator

I guess I'll move my operator symbol suggestions here. Though they're vague.

Something utilizing chess imagery.

Something utilizing game controller imagery.

New one
Maybe something like this, only simplified

Though that might be hard to turn into a symbol that conveys anything.

Edit: Something utilizing chains imagery like a simple circle crossed with chains.

Edit 2: actually, looking at the operator logo again it looks like a D-Pad, though you have to look at it a certain way for that. Maybe it'd look a bit more like that if the colors were switched around on it.

Redlynne
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blacke4dawn wrote:
blacke4dawn wrote:

Even with the explanation I'm not sure what Airhead's suggestion is supposed to depict, there is just too many symbols jammed into/onto each other. Besides you also have to think about how it looks once shrunk down and used in-game, like beside the name over a character.

This image is just trying to "do" too many things simultaneously.

Telephone + Brain
Chain + Wrist Shackle
Foot + Shuriken in the Heel
Sun Symbol
"No" symbol in purple

That's a LOT of "messaging" to try to cram into a single icon, and the ... clarity ... of each element is diluted, rather than complimented, by the competing "messaging" of each of the other elements. It's another case of being Too Complicated For Your Own Good™ due to the fact that you have to do WORK in order to mentally process all of the disparate elements and messaging being crammed together into this icon.

Don't get me wrong ... as a conversation starter it's quite an achievement, since the image offers a clear path direction going from Too Busy/Meaningless towards Still Too Busy/Meaningful ... and that's commendable. The problem is that the iconography needs to flip BOTH parameters (too busy/simplified and meaningless/meaningful), and as with most forms of invention (which also includes visual design), sometimes you have to make a mistake mistake in order to figure out the right answer. Meaning that if Airhead hadn't made that icon, I wouldn't have been inspired to go find "hand over hand" images to use for a counterproposal for what the icon needs to be simplified down into such that it can be immediately and intuitively obvious when there aren't any words nearby to "explain" the iconography for you.


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Cobalt Azurean
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To the OP;

To the OP;
I wasn't a huge Controller fan so it is unlikely that I will even play an Operator, but from a purely aesthetic stand-point I agree with Redlynne and that I feel that the suggest icon is just too busy. Marionette hands (and strings) resonate strongly with me, but I wouldn't be adverse to chess pieces either.

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I actually like the current

I actually like the current symbol. No matter what MWM chooses, we'll get used to it in time. I definitely think trying to make all the symbols intuitive at first glance is an exercise in futility.

Spurn all ye kindle.

Airhead
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Carry on. I've highlighted

Carry on. I've highlighted the edits that have taken place around my original post - this is a motivator. The OP is not an OP, that began with Huckleberry and others in the referenced original post. What we're looking for here is original thinking not votes. Pretend this isn't Facebook "y'all" :) I understand that is outside some people's comfort zones... try NOT referencing the OP and you're probably on track.

Cheers, Airhead

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
"One piece of flair is all I need." - Sister Silicon

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[img] https://tse3.mm.bing


I believe this image could work for Operators. It gives a sense of controlling or restricting the flow of people, things, etc through it. And this is the function of Operators to control or restrict the flow and/or movement of the battlefield. Could also use the red/yellow/green color scheme of the stoplight to give another subtle hint towards controlling/restricting the flow in an area. Just an idea.

Super M.
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My first thought is an open

My first thought is an open palm wth a globe sitting on it.

Gives the idea of control

Project_Hero
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Super M. wrote:
Super M. wrote:

My first thought is an open palm wth a globe sitting on it.
Gives the idea of control

In a world domination sense, I feel.

Brand X
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I didn't think any of Red's

I didn't think any of Red's suggestions had me thinking "Control" or "Operator" the first one did have me think "Guardian"

I said it in another thread, I'll say it here, the Operator symbol makes me think X-Men Door more than anything. Not to mention it looks like it has a Y in the background with a X in the front.

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If you look at it right it

If you look at it right it looks like a D-Pad. It's just the eye is drawn more to the negative space that forms the X

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Project_Hero wrote:
Project_Hero wrote:

If you look at it right it looks like a D-Pad. It's just the eye is drawn more to the negative space that forms the X

D-pad is the inspiration for it, as a matter of fact.

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Haha! I was right! It's just

Haha! I was right! It's just the eye catching nature of the darker colors that make it hard to notice!

Edit: it might pop more/be more obvious if the black bits were more of a silver.

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Okay, I can see that now. I

Okay, I can see that now. I'd still get rid of that X in the middle and the Y shaped yellow background on it, then maybe it'd be more recognizable as that.

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Redlynne wrote:
Redlynne wrote:

See if you can intuit a thematic suggestion from these images.

I was also thinking about the over/under, ying and yang idea; but then I thought that concept is really better suited to a Guardian than an Operator. So I canned that train of thought and began looking for something else. Operators are far more about manipulation and control than the juxtaposition of opposites that this gives off. Bane and boon, buff and debuff are more for the Guardian archetype.

I still like your idea better than the existing Guardian logo, but the existing guardian logo at least gives off the "I am here to protect and support" vibe, so I'm not in any hurry to fix it since its not really that broken.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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For me, neither the (vaguely)

For me, neither the (vaguely) D-pad icon or the "simple" images seen so far in this thread really make me think of controlling the battlefield / environment. The gate image comes closest.

Even if the D-pad is made more obvious via color/shape adjustments, it's not as direct of a mental connection once recognized: What's that? >>> D-pad >>> game controller >>> controlling things >>> controlling enemies.
It seems to divert a bit too easily to mental dead-ends:
What's that? >>> I dunno?
What's that? >>> D-pad >>> game controller >>> playing games? selecting things on a menu?

In comparison, the images for Stalwart (shield), Ranger (crosshairs), and Enforcer (raised fist) are quite recognizable and mentally direct in pointing toward their respective features of defense, ranged attacks, and melee attacks. The Guardian's (shield and maybe wings) is less recognizable and less direct; the Commander's is very recognizable but less direct in pointing to "leadership of a group" (as has been noted elsewhere; thus I like the suggestion for a big star + 4 little stars "general" icon).

If we're looking for a simple and more universally-recognizable Operator image, an iconized version of a puppet-stringed hand (see https://cityoftitans.com/comment/134213#comment-134213) with concentric waves/rings beneath it (like a location AoE target) seems to me to be highly recognizable and as direct as possible in what the Operator archetype can do.

Project_Hero
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D-Pad -> Controller

D-Pad -> Controller

Seems straight forward to me.

Huckleberry
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This is another shot at the

This is another shot at the concept I had in the merchandise thread. It is still not worthy of the esteem I hold the rest of you, but without any graphics authoring program, MS Powerpoint was the best I could do. If someone has better design tools on their rig, feel free to make it look better:


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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I think the "hand = control"

I think the "hand = control" symbolism is a good idea, but it needs to be directed more literally.

How about a visibly disembodied hand firmly grasping or crushing an unhappy-looking person?

The disembodiment emphasizes that this isn't just the Thing grabbing a minion with a person-sized hand.

The visible unhappiness of the person held emphasizes that it isn't a "giant helping hand."

The main confusion in this case might be with "Telekinetic Grasp." However, since Telekinetic Grasp is an iconic form of crowd control anyway, people likely would still get the basic right idea.

Quidquid latine dictum sit, altum viditur.

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CallmeBlue wrote:
CallmeBlue wrote:

I think the "hand = control" symbolism is a good idea, but it needs to be directed more literally.

I think the "hand grabbing a helpless person" image is one of the best ideas I've seen on this thread so far. It's very easy to see the mental image of "control" going on with that.

I know the Star Trek TOS episode "Who Mourns for Adonis?" is among the more cheesy episodes they ever made but it did have one very good "visual image" of control that's like the one being talked about here. Basically Apollo "caught" the starship Enterprise in a force field that was shaped in the form of a giant ghostly hand:

While this "plot situation" was fairly silly the core primordial idea was very clear: A "powerful hand" being used to "control" something. The psychological message of these images are clear and unmistakable, exactly what you'd want a symbol for that to be.

I think any symbol/icon used to represent an archetype of "control" in this game needs to incorporate a hand grasping something. I'll leave the details up to the more artistically inclined people here.

CoH player from April 25, 2004 to November 30, 2012

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Something like this gives me

Something like this gives me the control symbolism.

Edit: for more effect, the hand could be a bit more aggressive or sinisterly posted.

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I think for better effect the

I think for better effect the hand should be visibly grasping and crushing the target. Think of the many times Jean Grey or Rachel Summers used the Phoenix Force to do just that to an opponent.

The reaction of the stick-figure target can be captured easily with an upside-down smile. For additional effect, one arm could be pinned, and one arm flailing helplessly; however, the amount of additional detail necessary may draw too much attention.

I will try to slap together an icon tonight.

Quidquid latine dictum sit, altum viditur.

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'Control' in the Operator

'Control' in the Operator sense is all about status effects, blind, slow, sleep, stun, immobilize, hold, and confuse. One could add Area Knock to the mix, as well. None of those things actually control the target, they take control away from the target. I think a 'cage' is a better choice than a D-pad, as we're taking freedom of action away from the target. A spider web might work, but that has a lot of other connotations attached.

Be Well!
Fireheart

CallmeBlue
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A cage or spider web runs

A cage or spider web runs into resolution problems. Marionettes also have that problem, and also arguably fit better for pet classes.

A fist crushing a helpless figure captures the essence of control in a very simple image. I made a basic icon, but we can't attach files here, so oh well.

Quidquid latine dictum sit, altum viditur.

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I had recommended to keep the

I had recommended to keep the same relative symbol for Operator but to make the “X” in the center look as if it were wrapped around the object (circle) and latched together by a lock-type mechanism.

Thinking on it, take the same suggestion And place a silhouette of a figure inside the circle.

Commander I suggested the same symbol again (the chevron-esque border) with a large gold star in the center and smaller starts within the angles of the larger star.


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Simply took the first hand

Simply took the first hand over hand image I found (see post 2 above) and pasted in a silhouette of a human doing a backflip jump off a cliff in mid-flip to give a sense of being "suspended" between the two hands. Add a "circle element" to it to make it look like the human figure is trapped/suspended in a "bubble" of some sort and you get this ...

After that, it's largely a matter of playing with the scaling of elements to "size" them against each other properly ... and deciding whether or not to put a "solid" bubble around the figure in the center or do something more akin to a vortex ring, conveying the sense that the silhouette figure in the center is "trapped" within the vortex being formed between the hands.

Then you convert the whole thing to a "non-photographic thematic" look suitable for iconography (silhouette shapes) that would be more consistent with the looks of the other icons and you're very nearly done.


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So I was inpsired by some of

So I was inspired by some of the comments on here to make something last night for the operator icon. This is just a quick idea that I think makes more sense. I still think it needs more but I thought Id post what i came up with last night so far.

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A hand that's missing a thumb

A hand that's missing a thumb? Or at least it looks like it's missing.

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Project_Hero wrote:
Project_Hero wrote:

A hand that's missing a thumb? Or at least it looks like it's missing.

I think its pretty clear the thumb is bent.

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

I think its pretty clear the thumb is SEVERED.

Um ...


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Tough crowd.

Tough crowd.

I guess the orientation of the hand didn't go as you planned, Wolfgang. To me it looks like a low-key wave someone might give to a stranger. I of all people should know that its not the details we should be picking at, but the concept. So what were you trying for?


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Redlynne wrote:
Redlynne wrote:

Wolfgang8565 wrote:
I think its pretty clear the thumb is SEVERED.
Um ...

If you are going to quote me id appreciate it if you didn't alter my words. I am glad you guys are so focused on the thumb as if this was the final icon that is going to be in the game. I did state this is still being worked on it was just a way for us to get a visual of an icon that interprets the Operator AT based on the conversation in this thread and instead of moving forward in a constructive manner you choose to criticize.

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Not sure a hand really says

Not sure a hand really says operator. Not sure really what a hand says. Maybe if it had some of those see-through purple rings emanating from it... But then I'd think it was more like, psychic powers, or something.

Hm.

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Huckleberry wrote:
Huckleberry wrote:

Tough crowd.
I guess the orientation of the hand didn't go as you planned, Wolfgang. To me it looks like a low-key wave someone might give to a stranger. I of all people should know that its not the details we should be picking at, but the concept. So what were you trying for?

I guess when I see that silhouette I see power emanating from that hand. Either casting or "controlling" another player in some way. The hand could be designed in different ways but the fact that many of you mentioned a hand is why I added one. The rings outside the hand also is a form of power emanating from that hand. I also wanted to keep the design close to what they were going for but just display something more distinctive to an Operator.

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Wolfgang's is close to the

Wolfgang's is close to the right sort of iconography / simplicity; we just need the right image to put there. Combine that style with either Huckleberry's puppet concept or CallmeBlue's grasping hand/helpless figure concept (though not sure how much detail the icon can reasonably hold without seeing it) and I think we'd have some winning options.

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A shadow figure on their

A shadow figure on their knees, arms out stretched and bound by chains!

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A friend of mine (yes I have

A friend of mine (yes I have those) suggested maybe a lock for the symbol.

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Redlynne's image to me

Redlynne's image to me suggests friendly support of the "whole world in His hands" variety, or some sort of athletic competition.

An open hand again suggests friendly greeting. A closed fist, by itself, conveys hostile intent correctly, but it implies using the fist to hit something, which is more of a melee DPS theme.

A figure bound in chains...could work, depending on the position and clarity of the image.

A lock...isn't bad either...but it fails to convey the active nature of the crowd control.

Let's slice this a different way. What are the iconic forms of crowd control in supers universes?

A) Mind Control: Usually has no visual cues

B) Freezing: Hard to depict recognizably in a low-resolution icon

C) Webbing: Hard to depict recognizably in a low-resolution icon

D) Telekinetic Grasp: Already suggested

E) Crimson Bands of Cytorrak: Hard to depict recognizably in a low-resolution icon; somewhat obscure

F) Constricting Vines: Possible option?

G) Tentacles: Possible option? May exceed Teen rating in Japan?

H) Being wrapped in rebar: Possible option?

Quidquid latine dictum sit, altum viditur.

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All-of-the-above might work

All-of-the-above might work well for a novel cover. I'd read it!

My favorite though... mmm tentacle. Done right, perhaps focus on a few suckers close-up with exaggerated perspective, the tip disappearing in the distance. Like those suckers are about to get you.

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
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CallmeBlue wrote:
CallmeBlue wrote:

Webbing: Hard to depict recognizably in a low-resolution icon

Webbing nudges perhaps a bit too close to a potential copyright infringement of a certain web slinger character that I'd hope everyone would be familiar with.

However, a net ... as opposed to webbing ... might suffice. Specifically, a weighted cast net.

Now, "modern" cast nets use very fine nylon mesh that it almost impossible to see in wide shot photography, but it would be perfectly possible to use a "man catcher" net instead for the iconography that would use a mesh more like a soccer net or a tennis net for throwing onto man-sized targets, instead of catching minnows in the water.

Using the iconography of an actual NET then carries with it the obvious implications of entrapment and "control" of the target by limiting freedom of movement and freedom of action(s). So not a spider WEB, but an actual NET.


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I'm open to the idea of a net

I'm open to the idea of a net...but how would you draw it recognizably on a 64x64-pixel icon? Or are icons higher-res these days?

Quidquid latine dictum sit, altum viditur.

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If people want to explore

If people want to explore using a "net" as a symbol for control you might want to go more with the thicker Gladiator style net. That might help with the smaller graphics of an icon as opposed to a more modern fishing net (that tend to have thinner strings that might not clearly show up).

The retiarius was the type of Roman gladiator who fought with equipment styled on that of a fisherman, including the weighted net, or rete, hence the name. Perhaps the CoT icon/symbol itself could be some kind of stylized version of a retiarius throwing his net over someone else like this:

Or maybe drop the whole gladiator angle and just go with a stylized guy caught in a net:

CoH player from April 25, 2004 to November 30, 2012

Radiac
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I think just a chain is good.

I think just a chain is good. Maybe show a single link with a half-link on either end, just to give the impression of a chain.

Chains are a pretty ancient/basic form of restraint.

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Radiac wrote:
Radiac wrote:

I think just a chain is good. Maybe show a single link with a half-link on either end, just to give the impression of a chain.

Chains are a pretty ancient/basic form of restraint.

I agree that a stylized chain could be -part- of some kind of symbolism for control but would a simple length of chain by itself be enough to convey the idea? I'd think you'd have to add a bit more to it like a lock or maybe handcuffs to make it clear the chain is being used to "control" something as opposed to maybe "connecting" something.

Of course the closer you get to a "ball-n-chain" or "shackles" symbol the closer you might get to offending some people. Not to be super picky (or political) about it but symbology like this might scream slavery and/or police brutality to some people.

Frankly for those reasons alone the game might want to stay away from chains of any kind for its icons.

CoH player from April 25, 2004 to November 30, 2012

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Wish I knew how to post

Wish I knew how to post pictures here. I was thinking that something like the poster for War of the Worlds (2005) with the Martian hand holding the Earth in its grip would work. I'm trying to remember the name of a TV series that was supposed to take place after the original War of the World novel. They had a similar opening sequence wherein the Martian hand comes done on the Earth and grips it.

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StellarAgent wrote:
StellarAgent wrote:

Wish I knew how to post pictures here. I was thinking that something like the poster for War of the Worlds (2005) with the Martian hand holding the Earth in its grip would work. I'm trying to remember the name of a TV series that was supposed to take place after the original War of the World novel. They had a similar opening sequence wherein the Martian hand comes done on the Earth and grips it.

To post images, links, and all sorts of other things, there is actually a help page for that. Below the Add a New Comment section there is a link for BBCode that tells you how to do it. In fact, I just included the link right there.

As for the imagery from War of the Worlds. Funny you should mention that. I actually used that already in this discussion, here.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Feedback has been taken.

Feedback has been taken. Updated design prepped. If you want the old symbol on a shirt, you'd best grab it while you can.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

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Great update! I definitely

Great update! I definitely appreciate the fact that you took our feedback and updated the symbol.

Now if I had to pick something I would like changed on the new symbol, it would be to make the hand symbol a bit more realistic. But really, its all great!

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Wolfgang8565 wrote:
Wolfgang8565 wrote:

Great update! I definitely appreciate the fact that you took our feedback and updated the symbol.
Now if I had to pick something I would like changed on the new symbol, it would be to make the hand symbol a bit more realistic. But really, its all great!

We looked into that, but found when it scaled down to the on-screen icon the details became too fuzzy.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

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Ah, makes perfect sense.

Ah, makes perfect sense.

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Now that is a nice symbol!

Now that is a nice symbol!

Still think the Enforcer one needs fixed >_>

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I had no real problem with

I had no real problem with the old one. But this one's nice. It works for what it needs to.

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The new symbol still says

The new symbol still says "nurture" to me, not control. I think it's the thumb being parallel to the palm that gives it the nurturing feeling, like the earth was a baby bird or small seedling being lifted or handed over. But I think it is still much better than the previous icon because it at least has some meaning to it.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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"He's got you an' me, brother

"He's got you an' me, brother, ..."

I like this one a lot, also because it tells a story. The thumb could be more like a claw... if the hand were on top of the globe it would go full villain :)

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
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Huckleberry wrote:
Huckleberry wrote:

The new symbol still says "nurture" to me, not control. I think it's the thumb being parallel to the palm that gives it the nurturing feeling, like the earth was a baby bird or small seedling being lifted or handed over. But I think it is still much better than the previous icon because it at least has some meaning to it.

I get the "I've got the world in the palm of my hand" feel to it. Which sounds like someone with control issues would want. :)

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Doctor Tyche wrote:
Doctor Tyche wrote:

Feedback has been taken. Updated design prepped. If you want the old symbol on a shirt, you'd best grab it while you can.

Ohh, old one becoming collectors items. :D

Heh, anyway new one looks much better.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Feedback has been taken. Updated design prepped. If you want the old symbol on a shirt, you'd best grab it while you can.

Thank you for listening to the feedback and taking action. I do hope there's some more polishing in the works. The "V" in the back seems to be slightly off center to the right.

I also hope you are still open to feedback on this subject. I think someone mentioned that two opposing hands perhaps horizontally opposed might better convey control versus support. If there's enough room for it to scale down well, I agree.

Either way I think things are generally moving from good to great. You keep surprising us with unexpected coolness. I suppose that next you will be telling us that the game includes interactive world modifications and interaction mechanisms like Minecraft and Roblox do.

"THE TITANS ARE COMING! THE TITANS ARE COMING!"

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Hero_Zero wrote:
Hero_Zero wrote:

Doctor Tyche wrote:
Feedback has been taken. Updated design prepped. If you want the old symbol on a shirt, you'd best grab it while you can.
Thank you for listening to the feedback and taking action. I do hope there's some more polishing in the works. The "V" in the back seems to be slightly off center to the right.
I also hope you are still open to feedback on this subject. I think someone mentioned that two opposing hands perhaps horizontally opposed might better convey control versus support. If there's enough room for it to scale down well, I agree.
Either way I think things are generally moving from good to great. You keep surprising us with unexpected coolness. I suppose that next you will be telling us that the game includes interactive world modifications and interaction mechanisms like Minecraft and Roblox do.
"THE TITANS ARE COMING! THE TITANS ARE COMING!"

We did try two hands, in various positions, and they never scaled down well.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Hero_Zero wrote:
Doctor Tyche wrote:
Feedback has been taken. Updated design prepped. If you want the old symbol on a shirt, you'd best grab it while you can.
Thank you for listening to the feedback and taking action. I do hope there's some more polishing in the works. The "V" in the back seems to be slightly off center to the right.
I also hope you are still open to feedback on this subject. I think someone mentioned that two opposing hands perhaps horizontally opposed might better convey control versus support. If there's enough room for it to scale down well, I agree.
Either way I think things are generally moving from good to great. You keep surprising us with unexpected coolness. I suppose that next you will be telling us that the game includes interactive world modifications and interaction mechanisms like Minecraft and Roblox do.
"THE TITANS ARE COMING! THE TITANS ARE COMING!"
We did try two hands, in various positions, and they never scaled down well.

One way to help it scale better would be to get rid of all those random purple and black shapes that just take up space. The four D-pad buttons are a nice touch now that we see them for what they are rather than the "x" framed by their negative space as we had before. So I would keep the four d-pad buttons, if for no other reason than they add the color that's missing in the black & white center.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Huckleberry wrote:
Huckleberry wrote:

The new symbol still says "nurture" to me, not control. I think it's the thumb being parallel to the palm that gives it the nurturing feeling, like the earth was a baby bird or small seedling being lifted or handed over. But I think it is still much better than the previous icon because it at least has some meaning to it.

How about inverting the image? Making it more like: You are Under my Control?

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StellarAgent wrote:
StellarAgent wrote:

How about inverting the image? Making it more like: You are Under my Control?

If you put the hand on top, you run the risk of making it look like you're dribbling a basketball.


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If this is still open for

If this is still open for additional refinement, I'd honestly say that the black chevron behind the roundel is doing "nothing useful" for the imagery in this icon.

The "coffered X" would seem to be another unnecessary element that is not adding enough value (aside from complexity) to the iconography.

Agreed that the thumb on the stylized hand, as well as the fingers for it, are just a bit too long, yielding a sort of E.T. Fingers feel.

Could perhaps be better balanced by keeping the fingers/thumb exactly where they are and just lengthening the palm, vv like so vv, for a better balance on the hand.


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Yeah now that you point it

Yeah now that you point it out, it is kinda sickly :p

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