Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

open world enviroment and extra

3 posts / 0 new
Last post
fasttrax
Offline
Last seen: 5 years 5 months ago
Joined: 12/02/2014 - 22:00
open world enviroment and extra

These maybe have been asked already !

i would like an open world where the zones are not walled like coh was. what i mean by this is I'd like to travel from starting zone to a zone that's level 30 and all those in between without crossing barriers and no having to be a certain level to access.

Events. Example - I'll use the clockwork from coh. Randomly placed in a clockwork spawn area is a gold clockwork, this clockwork doubles the number of clockwork in the area it spawned till 30 clockwork are spawned in that area then they rampage till defeated. To keep safe of low level players only 2 gold clockwork are spawned.

additional travel powers - example - Swinging, tunneling, slide.

power colorization
Capes at character creation, auras early on (always on and/or In combat option)

Class types - (melee, tank, ranged, support). Recommended but not necessary for party que

Tannim222
Tannim222's picture
Offline
Last seen: 3 days 17 hours ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
Hi fasttrax, welcome to the

Hi fasttrax, welcome to the forums. If you're curious about the direction of the game, I recommend you check out our updates either on the home page, the kickstarter page, or check out this handy reference list.

I'll provide you with a few quick answers to some of your requests.

1. We don't plan for war walls.
2. There will be events and ways to avoid events even in the same district area if you don't want to take part in one.
3. We plan for a lot of travel powers down the line including those you mentioned and more.
4. Power colorization is only the tip of the iceberg for our Power Customization system being set up for launch. Earlier than launch actually as we plan to release the Avatar Creator prior to launch. Highly recommend reading the updates on this. This also deals with character customization and auras. Really, check the updates.
5. We have an entire Classification and Specification chart if you're curious.


I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
Tech Team.
RottenLuck
RottenLuck's picture
Offline
Last seen: 8 months 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 12/05/2012 - 20:32
Welcome to the party Fasttrax

Welcome to the party Fasttrax. It's the great camp out!

Simple answer... YES we are getting that!

Tannim222 tossed you a few links go have a look. Things just get better the more we mere mortals hear what the Great Devs have in mind.

-------------------------------------------
Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP