Only have 1 thing... Most of the family got what I was thinking...

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Jester
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Joined: 10/17/2014 - 19:27
Only have 1 thing... Most of the family got what I was thinking...

Please do not NERF The Heavy hitting NPCs/Monsters/Bosses down the road.....Make players work on winning..
Today mmo/rpgs....once it get free to play......The games get nerf hard core...
I know Titans starting out free which is awesome...I think Player should know if they like it before dropping $ on it...

I just saying if your 5 can beat it so can we.....

P.S
Just reading up on all the love that is going into the game...tears me up....
Game makers that care about players again.....Never thought to see that again.
Thank you, MwM for bringing back hope to this is old player....

Stand Proud,Fly Free
~Jester~

Gangrel
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Joined: 09/15/2013 - 15:14
I can get behind this... but

I can get behind this... but that is because in Wildstar the developers there have said the same thing concerning their dungeons and raids. They will not be nerfing them in terms of difficulty, but fixing bugs that are in there. Ironically that means that the 20 man raid will be getting a bit tougher in some situations due to some tricks which can totally avoid hazards in them.[1]

[1] Using scenery to totally negate the point of the main section of the room for example. So that fighting the boss becomes a stand in certain spot - receive loot piñata. Or to avoid the hazard, jump onto the scenery to avoid the red pool of death, or "take this convuluted route to get to the final boss and complete the dungeon in 12 minutes... and you guys thought the ITF was fast...

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Jester
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Joined: 10/17/2014 - 19:27
Players need skills to win..

Players need skills to win.. that is.unheard of..lmao

To me Bug fixing isn't Nerfing so That is all good....
and 20 Men Raids....*drool* You tease me sir...lol

Gangrel
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Joined: 09/15/2013 - 15:14
Jester wrote:
Jester wrote:

Players need skills to win.. that is.unheard of..lmao
To me Bug fixing isn't Nerfing so That is all good....
and 20 Men Raids....*drool* You tease me sir...lol

Yeah the 20 man raid is in Wildstar. I am going through it with my guild right now, and some of the mechanics are a bit evil to be honest. Some of the trash mob mechanics former iTrial players would have seen before, and others I have not really seen at all apart from within that game.

Examples

1) Keep em separated: Mobs that buff each other (either increased damage output, decrease incoming damage) so have to be split apart so you can kill them, whilst there is a 3rd "wandering" mob in the group that cannot be taunted properly and is just annoying by disarming random players if they don't get out of the way of its charge. Even with the Telegraph system in Wildstar, I still see people getting disarmed by this mob.

2) Mobs that have to be killed within 10 seconds of each other

3) Mobs that split into smaller versions on death, these have 3 "deaths" total.

There are a couple of other mechanics, but that is just the *first* floor of the raid, and none of the "proper" bosses for it. My guild has only killed one of the first floor "main bosses" at least now we can do the everything bar the other main boss in 2.5 hours.

For me, the Raids in Wildstar are just like the old school Taskforces in City of Heroes. Multiple Hours spent playing the same content. At least with the raid it saves which bosses we have completed for the week so we are able to go through and spread the attempts out over the week.

For the shorter content in Wildstar, there are the dungeons, adventures and ship hand missions (with bonus rewards for completing the dungeons and adventures in double quick time)

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.