This week we get a quick peek behind the scenes from Nathan Purkiss of our city building team.
Over the last couple of weeks, the City Structure team has been testing landmarks and moguls inside the game environment, and adding finishing touches. Small fixes are being made for scaling of doors, stairways and other minor adjustments, along with projections of banners and art on surfaces that are to be added features of the models in the game.
Also, if you haven’t seen it already, check out Darnstrongs latest vid featuring… capes!
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Wait until you see the... nope, that would ruin the surprise.
I'm not sure what I'm looking at.
Compulsively clicking the refresh button until the next update.
You're not Thor what you're looking at?
It's a series of posters on an external wall, like you'd see at a museum, advertising an exhibit.
The building itself hasn't been upgraded, but we liked the poster look.
[color=#ff0000]Project Lead[/color]
A little more explanation of the picture above - you might recall the Vande Vere Museum of Technology in Alexandria: https://cityoftitans.com/sites/default/files/vdv.png
There have been blank banners on the side of the building: https://ksr-ugc.imgix.net/assets/019/847/279/4ae541670624164f2c3007ca2fc40fb9_original.jpg?ixlib=rb-2.0.0&w=700&fit=max&v=1515782441&auto=format&gif-q=50&q=92&s=04350bc5f4065dfd30fdb5712d786ea9
We are now at the point where we are uploading the landmark and mogul buildings into the game engine, checking for any needed fixes (like adjusting stairs, doorways or other minor fixes that need to work in the game), and also projecting art onto some of the buildings that call for it.
This picture from the update shows on the Vande Vere building a projected advertisement for one of the museum's current exhibits on the building's side banners... it's a small touch, but part of the way that we will be adding realism to all of the buildings as they are added into the game...
[color=#ff0000]Environmental Artist, PR Editor[/color]
Thanks, that makes sense now. I like it.
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Apparently on poster set is a beam type weapon and the other is a ?warhammer?
I imagine the museum is doing a historical retrospective on weapons?
You can see the arm cannon in EP 05 of my Behind the Curtain series :) *Shamless plug*
[color=red]Art Director, Lead 3D Artist[/color]
https://www.youtube.com/c/ArtStrongArts
https://www.artstation.com/donaldarmstrong
https://www.turbosquid.com/Search/Artists/darnstrong?referral=darnstrong
[url=https://www.youtube.com/user/94MaverickGT]I mean if you're going to shameless plug[/url]...
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[color=red]PR, Forum Moderator[/color]
[url=http://cityoftitans.com/forum/desvipers-creative-impulsivity]My Non-Canon Backstories[/url]
Avatar by MikeNovember
Yes - that's the concept...
[color=#ff0000]Environmental Artist, PR Editor[/color]
That's why I didn't realize that I was seeing something new; I'd seen the banners on the other side already, and also this hammer, though not on banners.
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
I like the banners, but, and no offense, the building needs work. It looks way too clean.
[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
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I thought the same thing but WarCabbit said the building hadn't been upgraded yet.
Compulsively clicking the refresh button until the next update.
Yeah, buildings aren't final. And thanks! It was fun making them!
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[color=#FF0000]Graphic Designer[/color]
Ah, OK, thanks... I didn't see that.
[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
[/url]
As others said, more work still to be done on finishing this building. The surfaces you see here are all flat colors with no textures. Wall textures, reflective metal and glass for the windows etc. will be added to make it look much more interesting. Additionally, there are no lighting effects on the building - those will also enhance the look when finished.
We just wanted to show art projections as one feature of work that's being done in this quick update...
[color=#ff0000]Environmental Artist, PR Editor[/color]
That's what happens when we cave to demands to show unfinished stuff. It looks unfinished.
Personally I like seeing the work in progress, but it's not for everyone.
[color=red]PR Team, Forum Moderator, Live Response Team[/color]
Then don't cave.
Compulsively clicking the refresh button until the next update.
I also enjoy seeing progress, this is good stuff.
But y'all want screens :(
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[color=red]PR, Forum Moderator[/color]
[url=http://cityoftitans.com/forum/desvipers-creative-impulsivity]My Non-Canon Backstories[/url]
Avatar by MikeNovember
They are showing unfinished work to try and reduce the amount of people who ask/whine/insist/demand (pick your favorite terminology) proof of work.
Then when they do show proof, others pop in tp say "it's incomplete/lacking/too this and too that".
The developers just can't win for losing, eh?
I never faulted them for this one-shot; I said I liked it. They could have made it more clear that the building was unfinished and missing x,y,z...that would eliminate anyone complaining about that. "Hey we are showing off the posters..not the building. We know it doesn't look 'good'; it's missing x, y, and z." If they show off anything that is 'unfinished'...by now they know they are going to get some flak if they don't communicate clearly that it is unfinished.
In the specific case of this mini-update, all they said was that they were adding finishing touches on landmarks and moguls. In the initial post they didn't specify that the picture they shared with the post was not part of those having the final touches put on...so you can't fault people that assume the picture is what they are talking about with the text that came with the picture.
Still, I like that they share little mini one-shot pictures like this. And they did clarify once it was asked. Anyone who reads through all the comments and then decides to still shit on it is just a troll. No one here has done that.
And really...you can't fault people for asking for 'proof of work' at this point. They've been on the edge of releasing Issue #0 for years so...what do you expect. Sure, the scope of issue #0 keeps changing but the longer they go without releasing it after the latest hard-date they are going to HAVE to show off more proof-of-work if they want people to keep believing in them. That, paired with Homecoming, is undeniably going to have an affect. Those are just the facts as I see them.
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Maybe actually show the progress. I.E. show what it looked like originally, before the current changes and what it looks like today. And scale is always good. For instance, I know from the darnstrong video those posters are quite large. Red_Warlock's post above has links to the building that helps with perspective, but you get no sense of it in that one pic.
You can definitely progress is happening. The later image of the Asian exhibition in Warcabbit's post isn't bad. Still needs work though.
Final touches won’t happen until near end of alpha. If we waited that long to show before / after, we wouldn’t be sharing anything.
[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]
Everything they show is a WIP!
Nothing is final until the game goes live. And even then, the game is still Subject to Change . . .
The expectations people have of an all volunteer, part-time, multinational (geographically speaking) group is unrealistic. Patience is a virtue! Everyone with expectations needs to start exercising it. I find it frustrating that very few people who have very little experience in programming, let alone a massive MMO game project think that they are in a position to "Armchair Quarterback".
Seriously . . .
I hope you've never critiqued any part of any game ever.
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Life is Dynamic! Stuff Happens! Embrace Change.
Be Well!
Firehart
Having actually [i]worked for and been paid to work for[/i] two different game companies that were NOT Missing Worlds Media ... I hope you realize how flawed your position/assertion is, Dark Cleric.
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[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
My response was in response to StellarAgent saying that even when a game is launched and live you can't critique because it's always "subject to change"...which is BS.
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