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At least 16GB of main DRAM.
These stats may change as we continue to test.
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My villains thought the same exact thing. Villains should at least be able to give them a reason not to bump into super powered superiors.
there's gotta be some way to code the pathing so that there's a "buffer" around PCs that non-com NPC's won't intrude on..... :-/
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[i]....Fly me to the moon and let me play among the stars...[/i]
I have the same issue in CO. Sometimes it happens with PCs as well. A few days ago two heroes both hopped up onto a ledge to get at the entrance to the instance they were about to run. Each saw the other pushing her off to the left, out of reach of the door :(. The only thing I can think of is that both clients reported the hop up near enough to simultaneously, and near enough to the same spot, that the server was pushing both off to the same side because it didn't have anything programmed to separate them from that close together.
For the OP issue, though, I'm thinking (if it can be done) that pedestrian NPCs should be plotted to go around anyone who is stationary and/or interacting with a game element (talking to a contact, picking up a McGuffin, etc.) Not sure if that would be easier to code than GhostHack's suggestion above or not, but whichever, it should affect the path of the NPC, not the PC's position.
Vehicles may be an exception. I can see a vehicle nudging a super standing in the middle of the street out of the way ^_^
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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That's actually pretty complex pathing, once you factor in that there will be some players who will get together and "gang up" on some NPCs, surrounding them, just to see what happens.
Maybe the NPCs need to be taught to [i]stop[/i] when their path is blocked...
[i]Has anyone seen my mind? It was right here...[/i]
The NPCs would respect superheroes until the superheroes start trying to herd them for kicks. So, probably an hour.
Well, why not give them an emote that is triggered when they stop? Like snapping a photo of the hero/villian or calling a friend and gushing about the super they just ran into?
I don't get mad, I restructure the laws of quantum physics and resolve the situation with temporal engineering.
ha ha, you know I never really thought about this, but I can imagine it would be huge fun.
day one vet
NPC pathing should be smart enough to go around things. Hell if Roomba can do it, why can't you
Crowd Control Enthusiast
Reminds me of the time The Cape Radio organized [b]The Derp Patrol[/b] in Atlas Park. We got a chain of like 35 Players all set to Follow each other, with the leader of the chain set to Follow ... a Civilian on the street. Man, talk about Incarnate Level [b]DERP[/b] since we had this ... conga line ... of Players getting dragged around Atlas Park by this Civilian who had no real destination to get to so they just wandered around randomly on the sidewalks.
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[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
I'm thinking... the Bigby's Impudent Digit emote.
Have you actually seen one of those things? Seriously, there's not much intelligent pathing in there. Drunken animals fare better. Mine gets lost and runs its battery out about half the time because it can't remember how to get to the room with the charging base, much less get to the actual base.
[i]Has anyone seen my mind? It was right here...[/i]
Ahhh. Those were the days. Civilians with infinite density and super-strength aplenty. "No, you can't have my purse!"
:-)
[color=#ff0000]The Bullpen[/color]
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The Gamester did it.
Former Online Community Manager & Forum Moderator
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