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NPC's that don't

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TDP
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NPC's that don't

Push superheroes aside like they were made of paper. For example the civilians out on the street walking around.

The NPC's should respect the superheroes around them in the city, and not have the ability to walk through or into a superhero, and then push you aside like you were not even there. This always bothered me in CoX, I found myself repeatedly saying to myself 'who here has the super powers ?'

day one vet

Voltaire Ray
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My villains thought the same

My villains thought the same exact thing. Villains should at least be able to give them a reason not to bump into super powered superiors.

GhostHack
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there's gotta be some way to

there's gotta be some way to code the pathing so that there's a "buffer" around PCs that non-com NPC's won't intrude on..... :-/

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Foradain
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I have the same issue in CO.

I have the same issue in CO. Sometimes it happens with PCs as well. A few days ago two heroes both hopped up onto a ledge to get at the entrance to the instance they were about to run. Each saw the other pushing her off to the left, out of reach of the door :(. The only thing I can think of is that both clients reported the hop up near enough to simultaneously, and near enough to the same spot, that the server was pushing both off to the same side because it didn't have anything programmed to separate them from that close together.

For the OP issue, though, I'm thinking (if it can be done) that pedestrian NPCs should be plotted to go around anyone who is stationary and/or interacting with a game element (talking to a contact, picking up a McGuffin, etc.) Not sure if that would be easier to code than GhostHack's suggestion above or not, but whichever, it should affect the path of the NPC, not the PC's position.

Vehicles may be an exception. I can see a vehicle nudging a super standing in the middle of the street out of the way ^_^

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Lin Chiao Feng
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GhostHack wrote:
GhostHack wrote:

there's gotta be some way to code the pathing so that there's a "buffer" around PCs that non-com NPC's won't intrude on..... :-/

That's actually pretty complex pathing, once you factor in that there will be some players who will get together and "gang up" on some NPCs, surrounding them, just to see what happens.

Maybe the NPCs need to be taught to [i]stop[/i] when their path is blocked...

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The NPCs would respect

The NPCs would respect superheroes until the superheroes start trying to herd them for kicks. So, probably an hour.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

GhostHack wrote:
there's gotta be some way to code the pathing so that there's a "buffer" around PCs that non-com NPC's won't intrude on..... :-/

That's actually pretty complex pathing, once you factor in that there will be some players who will get together and "gang up" on some NPCs, surrounding them, just to see what happens.
Maybe the NPCs need to be taught to stop when their path is blocked...

Well, why not give them an emote that is triggered when they stop? Like snapping a photo of the hero/villian or calling a friend and gushing about the super they just ran into?

I don't get mad, I restructure the laws of quantum physics and resolve the situation with temporal engineering.

TDP
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Pengy wrote:
Pengy wrote:

The NPCs would respect superheroes until the superheroes start trying to herd them for kicks. So, probably an hour.

ha ha, you know I never really thought about this, but I can imagine it would be huge fun.

day one vet

JayBezz
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NPC pathing should be smart

NPC pathing should be smart enough to go around things. Hell if Roomba can do it, why can't you

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Redlynne
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Reminds me of the time The

Reminds me of the time The Cape Radio organized [b]The Derp Patrol[/b] in Atlas Park. We got a chain of like 35 Players all set to Follow each other, with the leader of the chain set to Follow ... a Civilian on the street. Man, talk about Incarnate Level [b]DERP[/b] since we had this ... conga line ... of Players getting dragged around Atlas Park by this Civilian who had no real destination to get to so they just wandered around randomly on the sidewalks.

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Lin Chiao Feng
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Automatisch wrote:
Automatisch wrote:

Well, why not give them an emote that is triggered when they stop? Like snapping a photo of the hero/villian or calling a friend and gushing about the super they just ran into?

I'm thinking... the Bigby's Impudent Digit emote.

JayBezz wrote:

NPC pathing should be smart enough to go around things. Hell if Roomba can do it, why can't you

Have you actually seen one of those things? Seriously, there's not much intelligent pathing in there. Drunken animals fare better. Mine gets lost and runs its battery out about half the time because it can't remember how to get to the room with the charging base, much less get to the actual base.

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Terlin
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Ahhh. Those were the days.

Ahhh. Those were the days. Civilians with infinite density and super-strength aplenty. "No, you can't have my purse!"

:-)

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The Gamester did it.

The Gamester did it.

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