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Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

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Cinnder
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Joined: 08/26/2013 - 16:24
Normal Speeds

This is a bit of a pet peeve request, but will you please make the normal walk and jog speeds of NPCs be the same as those of our characters?

Obviously we'll have super travel powers that civilians won't be able to match, but when we're just walking or doing the standard slow jog in a scenario where an NPC is following us, it would be nice if they could match our speed and neither get left behind nor do the silly run-stop-run-stop-run-stop thing if we're moving slowly.

And the same would be nice if we ever have to follow an NPC. I was following one recently in another game, and if I ran I overtook him and had to stop and wait, but if I walked he outdistanced me and complained I wasn't keeping up.

It seems like such a simple thing to program, yet so few games bother to do so.

Spurn all ye kindle.

TTheDDoctor
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I'm 100% behind you on this

I'm 100% behind you on this one. Some games just make things unnecessarily complicated when they could've just gone with a universal base speed and save everyone the trouble. It's more credible when the NPC can keep up with a natural-origin toon with no special movement powers as opposed to lagging behind a toon who's sprinting the same as any other combat-capable human being (eg. CoX) or effortlessly catching up to a toon going at a dead run. (eg. DDO)

<==========)===O|TtDd|O===(==========>
[url=http://cityoftitans.com/forum/toon-profiles-nnekonnin-llabanttselel-aalbusuumbra-aagimundr-sstaalsol-and-doctor]My original character profiles![/url]
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Fireheart
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I once suggested an NPC

I once suggested an NPC 'Rescue' Pod, that a super could deploy to encapsulate NPCs. Then we could either attach a rocket to them and fire them off to someplace safe, or drag them along at whatever speed was good for us. And they would NOT be able to wander around, aggroing random mobs! Also, they'd be generally protected from minor environmental hazards and not likely to walk in the danged Lava.

Relatively intelligent auto-follow function would be priceless, too.

Be Well!
Fireheart

Lin Chiao Feng
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Fireheart wrote:
Fireheart wrote:

I once suggested an NPC 'Rescue' Pod, that a super could deploy to encapsulate NPCs.

I'll settle for a couple husky Canadians and a gurney with straps.

...

... What?

[i]Has anyone seen my mind? It was right here...[/i]

Cinnder
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Husky Canadians or Canadian

Husky Canadians or Canadian huskies? :-)

Spurn all ye kindle.

Grimfox
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Seems straight forward.

Seems straight forward. Couple caveats from GW2. Norn are very tall and tend to walk very slow for their size because all characters have the same base run and walk speed. conversely Asura, who are very short run very fast. Neither case is perfect. If a player character could modulate their speed to match a target I think that would be best. In SWG:JTL you could match the speed of your ship to a target ship by pressing the M key. So long as your ship could hit the appropriate speed then you'd fly more or less in formation with the target.

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