Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

No skipping cut-scenes in CoT

12 posts / 0 new
Last post
Dark Cleric
Dark Cleric's picture
Offline
Last seen: 20 hours 16 min ago
Joined: 05/14/2018 - 12:26
No skipping cut-scenes in CoT

I'm not sure if there even will be cut scenes in CoT, but this is probably the first game I will have ever played where I don't plan on skipping any dialogue and actually immersing myself in the story. Even so far as redoing missions, if possible, if the team went too fast to really make sure I didn't miss anything. I'm so excited for the premise of this game and it's focus around each character and the game being their story. I have high hopes for this because my plan is to level slowly and take in the game and really appreciate the 'journey' more than I have in previous games.

Compulsively clicking the refresh button until the next update.

doctor tyche
doctor tyche's picture
Offline
Last seen: 6 days 1 hour ago
Developer11th Anniversary Badge
Joined: 12/04/2012 - 11:29
Cut Scenes also mask system

Cut Scenes also mask system loading, so skipping them *really* won't work.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

Dark Cleric
Dark Cleric's picture
Offline
Last seen: 20 hours 16 min ago
Joined: 05/14/2018 - 12:26
Doctor Tyche wrote:
Doctor Tyche wrote:

Cut Scenes also mask system loading, so skipping them *really* won't work.

That makes sense. Some games have optional cut scenes, like Diablo 3 and WoW, that you can skip and start playing immediately, so I don't think they were masking game loading.

Compulsively clicking the refresh button until the next update.

Cinnder
Cinnder's picture
Offline
Last seen: 2 years 2 months ago
Gunterkickstarter11th Anniversary Badge
Joined: 08/26/2013 - 16:24
Doctor Tyche wrote:
Doctor Tyche wrote:

Cut Scenes also mask system loading, so skipping them *really* won't work.

Is there going to be a lot of system loading masked by cutscenes? If so that's an interesting change from the old game.

I remember when they started to add cutscenes in the old game (especially for iTrials) the first thing players asked for was a way to skip them. What was worse was when there were mid-trial cutscenes and players figured out where to stand so they would appear in the scene and make adolescent comments that showed up in chat bubbles.

Spurn all ye kindle.

Huckleberry
Huckleberry's picture
Offline
Last seen: 2 days 1 hour ago
Joined: 01/03/2016 - 08:39
Oh yeah! Photobombing

Oh yeah! Photobombing cutscenes is half the fun

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

OathboundOne
Offline
Last seen: 9 months 3 weeks ago
Joined: 03/06/2016 - 16:15
My opinion of this matter

My opinion of this matter entirely depends on how... prolific, cutscenes are.

Particularly for alt-heavy games, having to sit through [i]the same[/i] cutscenes [i]again[/i] can be [b]incredibly[/b] irritating.

Project_Hero
Project_Hero's picture
Offline
Last seen: 2 years 8 months ago
Joined: 10/09/2014 - 11:21
Can we get a Borderlands 2

Can we get a Borderlands 2 before character select cutscenestyle of thing?

Like it can be skipped but only after the loading is complete. Some other games do this too, that's just the first one that comes to mind.

You try and skip it early and a thing appears that says "loading" then after a bit "press (button) to skip"

That way it can still mask loading but I won't have to sit through the same cutscene for like the 40 million* alts I'll make

Always hated the Borderlands character introduction ones that can't be skipped.

*Number may be slightly exaggerated

"Let the past die. Kill it if you have to."

Lothic
Lothic's picture
Offline
Last seen: 4 months 1 week ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Cinnder][quote=Doctor Tyche
Cinnder wrote:

What was worse was when there were mid-trial cutscenes and players figured out where to stand so they would appear in the scene and make adolescent comments that showed up in chat bubbles.

You say this as if it was a "bad" thing. ;)

I like to take cut scenes seriously the first few times I see them but after a few hundred times... not so much.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

TheInternetJanitor
Offline
Last seen: 4 years 8 months ago
Joined: 05/11/2018 - 06:00
If cutscenes are done real

If cutscenes are done real time and not prerendered scenes then goofing off in front of the camera is going to be half the fun.

Using cutscenes to mask level loading like mass effect's infamous elevators is one thing, but I'm curious what this means for story related scenes. Does it just mean we get a cutscene every time we load an instance door or go to a new area? That means making a fair amount of cutscenes if you are using them to introduce a bit of story for each mission. CoX had a tiny text popup that would introduce most missions with a bit of flavor, expanding on that could be cool.

Project_Hero
Project_Hero's picture
Offline
Last seen: 2 years 8 months ago
Joined: 10/09/2014 - 11:21
TheInternetJanitor wrote:
TheInternetJanitor wrote:

If cutscenes are done real time and not prerendered scenes then goofing off in front of the camera is going to be half the fun.

Using cutscenes to mask level loading like mass effect's infamous elevators is one thing, but I'm curious what this means for story related scenes. Does it just mean we get a cutscene every time we load an instance door or go to a new area? That means making a fair amount of cutscenes if you are using them to introduce a bit of story for each mission. CoX had a tiny text popup that would introduce most missions with a bit of flavor, expanding on that could be cool.

The cutscene for random missions could just literally be your character opening the door going inside, then a shot from inside of your character entering.

Could also do something where it pans over rooms so you can see the enemies.

Depends how long it takes to load.

"Let the past die. Kill it if you have to."

ConundrumofFurballs
ConundrumofFurballs's picture
Offline
Last seen: 4 years 9 months ago
Developerkickstarter11th Anniversary Badge
Joined: 12/05/2012 - 16:03
Cutscenes have their place.

Cutscenes have their place. They have a usefulness, both for technical and story-driven purposes. Speaking with respect to cutscenes that exist for story purposes, they are not going to be everywhere. We actually have rules regarding their use when writing episodes. They are not there just to showboat writing or dialogue. They are there when it has to happen a certain way. I cannot speak for other departments, but from the composition side of things, cutscenes are there to give you important information that you need to fill in the story.

_______________________________________________________________________________

Conundrum of Furballs

[color=#ff0000]Composition Team, Staff Writer[/color]

[img]http://missingworldsmedia.com/images/favicon.ico[/img]

rookslide
rookslide's picture
Offline
Last seen: 7 months 2 weeks ago
kickstarter
Joined: 09/25/2013 - 10:26
Project_Hero wrote:
Project_Hero wrote:
TheInternetJanitor wrote:

If cutscenes are done real time and not prerendered scenes then goofing off in front of the camera is going to be half the fun.

Using cutscenes to mask level loading like mass effect's infamous elevators is one thing, but I'm curious what this means for story related scenes. Does it just mean we get a cutscene every time we load an instance door or go to a new area? That means making a fair amount of cutscenes if you are using them to introduce a bit of story for each mission. CoX had a tiny text popup that would introduce most missions with a bit of flavor, expanding on that could be cool.

The cutscene for random missions could just literally be your character opening the door going inside, then a shot from inside of your character entering.

Could also do something where it pans over rooms so you can see the enemies.

Depends how long it takes to load.

I don’t think of these as cutscenes so much as transitions from one area/moment to the next. Where as a cutscene gives you meaningful story information, at least the first time you see it.

A cut scene should have a skip feature if you have seen it already but transitions are there to maintain some form of immersion from instance to instance and should typically be designed for a variable length as needed based on loading capabilities of the client hardware.

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle