Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

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Bacon Overlord
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Joined: 11/01/2013 - 07:25
New Supporter

So.. I did the vanilla ($75) support one. My first time investing in kickstarter. I played CoX when it was in beta and lost interest shortly afterwards because of the issues with grinding to 14 to get a travel power, the backwards way energy usage worked (I.E. losing your travel power and all passives if you ran out of energy).

Hopefully all of those will be addressed in CoT :) I'm sure it will be awesome.

Oh, and HI!

So Sayeth the Bacon, so Sayeth the Overlord! Or something.. I don't know

Lothic
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Joined: 10/02/2013 - 00:27
Welcome back! For what it's

Welcome back! For what it's worth CoH went through a huge number of changes over its 8.5 year lifespan including plenty of ways to get travel powers at level 1. I suspect many of the improvements CoH managed to provide will be reflected in CoT.

I'm curious in what way would you want END (a.k.a. energy) to work in this new game? Seems pretty straightforward to me that if you don't manage your energy usage that you would lose passive powers. I realize other games handle that kind of thing differently, but I would be amazed if that was going to change in CoT.

CoH player from April 25, 2004 to November 30, 2012
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Ebon_Justice
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Joined: 09/28/2013 - 13:17
I agree that END was

I agree that END was difficult to manage in early levels (although when they made the Fitness power set a part of everyone's build that became less a problem), but while I was happy when they made travel powers available at lvl 4 and added temp travel powers starting at 2, I still enjoyed the challenge of managing my END through game play and power enhancements.

My level 50 Blaster could fly and spam-attack at range for almost 20 minutes without running out of energy or popping an inspiration (Very useful in a team AV fight not to be stuck on the ground, let me tell you!). I was very proud of getting him to that point ^_^

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Xander Cross
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Joined: 08/23/2013 - 10:58
Hi @BaconOverlord and welcome

Hi @BaconOverlord and welcome to the forums!

it was my first time investing in kickstarter as well. I'm sure everyone here appreciates your support as much as I do. Thanks!

Regards,
D. A. Cross
CEO of Phoenix Rising

In CoX: @Mystic Cross ; @Pareidolia / In CO: @Deadman-X ; @CityMystic / In CoT (hopefully): @Cross ; @D.A.Cross

Regards,
D. A. Cross
CEO of Phoenix Rising

CoX: @Mystic Cross ; @Pareidolia // CO: @Deadman-X ; @Citymystic // CoT: @Cross ; @D.A.Cross