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A New MMO Design Paradigm?

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Redlynne
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Joined: 10/28/2013 - 21:15
A New MMO Design Paradigm?


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Huckleberry
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He brings up a very good

He brings up a very good point. Back in CoX days, we had costume contests, and that was just about the only content that wasn't "Go Hunt. Kill Skulz." But back then, that was enough; and when Pocket D came out, that was a nice social hub too. But FFXIV has enough content that even when you can't find a group or just want to chill, there's stuff for you to do. And while FFXIV is very solo friendly, I can't think of anyone who plays it who doesn't end up in a Free Company at some point. This social glue keeps people coming back.

I hope MWM has plans to add more social and casual content in some future DLC.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Lin Chiao Feng
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The whole reason we started

The whole reason we started this project at all was because of the social aspects of CoH...

Building heroes and villains like LEGO sets is great, smashing through stuff is awesome, but without the cool folks to hang with, it gets old.

Has anyone seen my mind? It was right here...