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Nemesis system

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dawnofcrow
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Nemesis system

i not o if topic show up in forums if so my sorry anyway i like Nemesis system from Middle-earth: Shadow of Mordor can we add to CoT? if u not o what nemesis system is A unique feature of Middle-earth: Shadow of Mordor is the Nemesis system. Every enemy players' face is a unique individual, differentiated by their personality, strengths and weaknesses. These enemies are shaped by their encounters with the player to create personal arch-enemies who are unique to every gameplay session. Players must out think each distinctively different enemy they encounter to infiltrate the ranks and dominate within the dynamic world that remembers and adapts to their actions and choices.

Every enemy in the game has their own name, rank, and memory. These enemies will continue to do their own jobs and tasks even when they're off screen; the game progresses in real time even if you do not interfere, and as such an enemy you meet in one gameplay session may suddenly have achieved a higher rank the next time you meet him.

If the player does not kill an enemy in an encounter, this enemy will remember the player and change their tactics and conversations based on the encounter. The enemy will also grow more powerful and learn new immunities. Killing them will also net the player more experience points

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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sev171
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This would be pretty awesome,

This would be pretty awesome, especially if combined with some of the ideas posted on this thread http://cityoftitans.com/forum/nemisis The only difficulty I think would be that this is an mmo and not single player. Would the servers with a world full of players be able to handle something like this if there are multiple of these AIs running around doing their own thing that have memories of thousands of heroes. Also how would that affect the game as a whole? The focus of shadows of mordor is running around and assassinating these orc captains. That's honestly what like 100% of the game play, and I'm not sure if it would work very well in a game like this one, especially if they're off doing their own thing when you're not around.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

dawnofcrow
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what if add Nemesis system to

what if add Nemesis system to dungeons/raids and mini boss and boss make randomly generated rooms for the hero/villains

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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Redlynne
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What you're essentially

What you're essentially asking for is a "Recurring Villain" (or a recurring opponent, if you prefer). So long as the game's content is written in such a way as to "hook in" such opponents into Missions, then this can be done as a sort of "drop in encounter" within almost any instance map.

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Fireheart
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Hmm, like Voids appearing in

Hmm, like Voids appearing in any mission done by Kheldians?

Be Well!
Fireheart

Lothic
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Fireheart wrote:
Fireheart wrote:

Hmm, like Voids appearing in any mission done by Kheldians?
Be Well!
Fireheart

There's a fine line between having such a Nemesis system be challenging/interesting and having it be something the playerbase categorically rejects and collectively whines enough to get it neutered into insignificance.

The biggest problem with the Voids vs. Kheldians scenario was that A) they weren't optional - as a Kheldian you had no choice but to live in constant fear they could show up at any time and B) they were (at least originally) fairly hard to deal with because of the built-in Kheld weakness to Negative Energy. In essence Voids and Quants were basically "random mobile Kryptonite" that could easily screw over a Kheldian player if they weren't paying attention.

So the question is if you don't make these Nemeses fairly challenging then they run the risk of becoming relative pointless jokes (like Voids and Quants were AFTER they were heavily nerfed).

CoH player from April 25, 2004 to November 30, 2012
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