Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Multiple origins

2 posts / 0 new
Last post
Piyerus
Offline
Last seen: 9 years 4 months ago
kickstarter
Joined: 10/08/2013 - 19:39
Multiple origins

Assuming the game still uses an origin system, allow for people to choose the origins of their powers individually. Have the main origin they choose be the default, but let them change some powers to have different origins.

Heroes (and villains) can have long, exciting careers and gain many new powers as time goes on, both in games and in comics. But sometimes those powers don't quite fit with the character's original theme. For example, maybe the character is a mutant who has the power to throw fire around, but those powers don't let him fly. Instead, he uses a flight belt invented by one of his close friends that lets him get around. So that would make his travel power as technology origin, instead of a mutant origin.

And, let's say that the character's natural powers hit a peak at some point. But in his travels he finds an artifact that unlocks even greater powers, so long as he's wearing it. So his low level fire powers are all still mutant origin, but his higher level ones switch to being magic origin. There are countless other examples to think of, too.

I'm not sure how Origins will be used in this game, or if they'll be used at all. Whether they'll have gameplay implications, or just be RP fluff. But either way, I'd really like to be able to customize the origin of my character's powers a bit. I think it would be one of those little things that adds a bit to the game... not used by everyone, but really appreciated by the ones who do use it.

Von Krieger
Von Krieger's picture
Offline
Last seen: 7 years 2 months ago
kickstarter11th Anniversary Badge
Joined: 10/03/2013 - 13:50
From what I've read the game

From what I've read the game isn't going to have anything like origins, allowing freedom in the origins of your character's powers.

[color=green]BIZZARO MEDIA FOLLOWER[/color]

[img]https://dl.dropboxusercontent.com/u/42230002/Memes/favicon.ico[/img]