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Movement and Travel Power Suggestions!

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CoriSparks
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Movement and Travel Power Suggestions!

I figured I'd post a few ideas I had regarding the features of certain travel powers in the game.

The first thing that came to mind was the ability to latch on to and climb up ledges for every character as a basic feature of the engine. Honestly, why not? It's generally considered a really cool thing to be able to do in any game that has it, and so far I can only think of one MMORPG that lets you do that. This one relatively minor addition would make for a really fun parkour system. I know there's already a wall-crawling power in the works, but there's a big difference between sticking to any surface and simply hanging from a ledge.

Which brings me to super speed. I think DCUO did a good thing with its super speed - giving players the ability to run up walls and across water with their super speed. The way this could differ from wall crawling, obviously, would be that you'd have to continue moving in order to stay on the wall.

Finally, a sort of 'acrobatics' power, something that's a little slower than super speed, a high jump that's a little lower than super jump, and probably without the wall-running. BUT, the aforementioned ledge-grabbing mechanic would REALLY make this travel power shine.

Anyway, that's all I got for now. Thoughts?

Lothic
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There's already been a good

There's already been a good deal of talk about how travel powers are going to work in CoT.

First off they already plan to have a sort of "acrobatics/parkour" power as you described. The real problem is being able to do the animations for all the various wall-climbing and ledge-hopping like you describe. Those kinds of things are actually relatively complex to do software-wise and it's the main reason it hasn't been done in too many general MMOs so far. The latest Tomb Raider games actually handle parkour-like movements pretty well but then again those games are pretty much completely designed around that style of movement. Yes there are differences between parkour and full wall crawling (like Spider-Man) but they both involve a fairly complicated set of animations and collision physics. Basically if they figure out how to do one of those types of movement for CoT they'll probably be able to do the other.

As far as letting Super Speeders run across water or up walls that's probably fairly reasonable. I can't quite recall if they've already confirmed that for CoT or not but that seems like a reasonable expectation at the very least.

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blacke4dawn
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CoriSparks wrote:
CoriSparks wrote:

Finally, a sort of 'acrobatics' power, something that's a little slower than super speed, a high jump that's a little lower than super jump, and probably without the wall-running. BUT, the aforementioned ledge-grabbing mechanic would REALLY make this travel power shine.

I take it you mean something like CoH's Ninja Run or CO's Acrobatics. Personally I think CoT's Parkour power will be perfectly suitable for this and just "plain" mid-speed/jump kinda thing would not be "unique enough" to warrant inclusion, especially if they include something like CoH's Sprint and Combat Jumping.

Lothic wrote:

As far as letting Super Speeders run across water or up walls that's probably fairly reasonable. I can't quite recall if they've already confirmed that for CoT or not but that seems like a reasonable expectation at the very least.

The discussion held here that I remember basically boiled down to that running on water was "heck yes" and running on walls was "hmm, maybe".

I think DCUO's inclusion of wall running was necessitated by them only having 3 travel powers in total, and only one "slot" per character, so they had to make every travel power able to have effectively the same travel potential in all directions. One thing though that I liked about super speed (never really used it myself, but seen others doing it) was their ability to "transfer momentum" into a kind of super jump while they were running.

dreamcatcher
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blacke4dawn wrote:
blacke4dawn wrote:

One thing though that I liked about super speed (never really used it myself, but seen others doing it) was their ability to "transfer momentum" into a kind of super jump while they were running.

It was more of an 'extended long' jump than a super jump, unless you had both sets. As someone who took it in both games I can say with confidence that in DCUO SS was awesome and better than CoH by miles....and miles... and miles.

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Riptide
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blacke4dawn wrote:
blacke4dawn wrote:

CoriSparks wrote:
Finally, a sort of 'acrobatics' power, something that's a little slower than super speed, a high jump that's a little lower than super jump, and probably without the wall-running. BUT, the aforementioned ledge-grabbing mechanic would REALLY make this travel power shine.
I take it you mean something like CoH's Ninja Run or CO's Acrobatics. Personally I think CoT's Parkour power will be perfectly suitable for this and just "plain" mid-speed/jump kinda thing would not be "unique enough" to warrant inclusion, especially if they include something like CoH's Sprint and Combat Jumping.
Lothic wrote:
As far as letting Super Speeders run across water or up walls that's probably fairly reasonable. I can't quite recall if they've already confirmed that for CoT or not but that seems like a reasonable expectation at the very least.
The discussion held here that I remember basically boiled down to that running on water was "heck yes" and running on walls was "hmm, maybe".
I think DCUO's inclusion of wall running was necessitated by them only having 3 travel powers in total, and only one "slot" per character, so they had to make every travel power able to have effectively the same travel potential in all directions. One thing though that I liked about super speed (never really used it myself, but seen others doing it) was their ability to "transfer momentum" into a kind of super jump while they were running.

I always just assumed that the wall/water running was included because those are some of Flash's signature moves.

I didn't play DCUO very long but their speed power IS fun ... until I accidentally get stuck running super loops around a traffic light :P

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