In my humble opinion, I feel that City of Titan's combat should be more evolved from CoX's combat; something leaning towards action combat. However, I do acknowledge that there are many people who prefer traditional tab target, automatic hitting, purely stats based combat. The debate on which combat is better for MMORGPs will probably go on forever.
In the past, the gaming industry didn't really have much choice, because tab targeting/auto hit was pretty much the only viable combat system for MMORPGs because of technology constraints. However, recently we are seeing more and more MMORPGs be developed with action combat. The most prominent action combat MMORPG imho, is probably TERA.
The following is a list of features that I hope will be included in CoT's combat system.
1. Targeting: Have both (3rd person) reticle targeting, with the option of also letting you tab targets as well.
2. Hit location: No automatic hits. One thing I hated about traditional MMO combat was that no matter where you moved, you couldn't dodge any type of attacks. For example, a bad guy npc shoots a handgun at my character from long range, and I try to move out of its path, the bullet would basically curve ball its way to my location like a heat seeking missile. With the exception of FPS I think there are only maybe a few MMORPGs out there where you can actually move to dodge range attacks are: TERA, Vindictus, Dragon Nest, and Black Desert, Skyforge, BLESS, and Asker. The last 4 are still in beta so I'm not 100% sure about them.
3. Precise combat: I would like to see abilities activate immediately after tapping the key to activate them. Alot of times I've played MMOs and instead of instant abilities going off right away, it usually goes off about 2s later. This is not because of latency.
4. Fluid combat: Make the animation more fluid so that when moves are done in combination they don't delay the combination of the attacks or seem awkward.
I can't think of anything else at the moment, so maybe I'll add more later when after I get some sleep.
In the end, my ideal City of Titans game would have good Combat similar to TERA, good Storytelling similar to Star Wars: The Old Republic, and good Character/Build/Costume Customization similar to CoX and Champions Online. If they could get all that in to one game then I think that game would do super fantastically, since no MMORPG out has something like that.
Maybe there's some way to incorporate Action Combat with Traditional Combat into a Hybrid Action Combat system. If you have any suggestions, please feel free to reply and tell me about them. Thank you and stay frosty. :)
Hybrid Action Combat Feature List (WIP)
Targeting: Make cross-hair cursor targeting and tab targeting both available options for players.
Hit Location: When a character moves out of the way of an attacker's attack path the chance of the attack hitting decreases. This allows "dodging" (just moving away from the path of an attack) to have some benefit. I feel that it's a nice compromise between traditional auto-hitting and modern non auto-hit combat. Thanks to alienmafia for mentioning this idea.
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