I've been playing a lot of Overwatch and Destiny 2 lately, and I've come up with some more stuff I've observed that I would like to discuss.
1. Overwatch is pay to buy, then free after that. You can throw them some money for some cosmetic loot boxes full of random skins, etc, but I never do. I wonder how much they make on that stuff alone in a year per game purchaser? I haven't bought anything since buying the game. Well, that's not entirely true. A friend of mine bought me like $10 worth of loot boxes as a present once, and I did get sucked into Destiny 2 when they were doing the free weekend trial for Overwatch players. I also wonder how much cosmetic stuff CoT players will want and be willing to pay money for. Hopefully more per player than Overwatch, as that is a PvP game in it's heart and soul, which presumably means the players are less concerned about cosmetics than the average CoT player would be, one might expect. But then wanting more cosmetic options and being willing to pay for them are two different things.
2. Destiny 2 has graphics that are of a quality and style that I think is about what I hope CoT is shooting for. Fairly realistic maps that are not too cartoony, not too dark, not too fantasy, not too sci-fi, but a happy medium for the most part with individual areas being more sci-fi (like the Red Legion spaceship dock in the EDZ) here or more fantasy (like the Dreaming City) there.
3. Destiny 2 has a cap of 100,000 on the amount of IGC (called glimmer) that you can carry. The game dumps glimmer on you like it's raining glimmer all the time, so you have to spend it or you won't get any more. I've definitely hit the cap a few times and finding something I want to actually spend it on is sometimes hard. That said, I think the idea of having a cap is a good one. It creates at least SOME resistance against veteran players just racking up so much accumulated loot that the newbie has no chance. Of course, that game has no player-to-player open market anyway.
4. Destiny 2 has an open world with several different types of repeating small events. What I find kind of bad about this is that the events are largely the same. I think there are a total of like 12 actual events (Glimmer Extraction, Injection Rig, Hive Ritual, Aether Resuppply, etc) that happen on like 8 different planet maps. I would have expected each planet to have it's own different events, but no, you end up doing "Taken Blight" on Earth and on Io and on the Dreaming City, etc, you can do "Arsenal Walker" on Nessus or Titan, etc. I think they re-used too many events in too many places, personally. Guild Wars 2, by comparison, has tons of repeating events and no two are really exactly the same. Not to mention the gold heart activities and the hero point challenges, but I digress.
5. Some Destiny 2 content that is needed for advancement has, in the past, been gated behind events that only fire off at pseudorandom times and places (I'm looking at you, Dreaming City). This is annoying as heck because it means you have to be on the planet where it happens and wait for it to start, then run there before it's over and get some shots in. What's even more frustrating is that in other places, they have events that fire off, then there are "jukebox events" as I like to call them that players can initiate at any time which will delay/overwrite the regular events if players do that. So like, when you're on Mars, you may or may or may not get to do the "Warsat Down" event, but only if nobody started an "Escalation Protocol" in the same timeslot in that area. This reminds me of doing the Numina TF in CoH, and right when you get to Independence Port, there's a Rikti Invasion or Zombie Apokalypse going on and there are NO Tsoo to fight. None. ZERO. The only difference being that in the Destiny 2 version some person or persons started that over-writing event ON PURPOSE.
6. In Destiny 2, you don't ever really out-level content, but you might be too low to do some of it. The way this works is, if the content you're doing is intended for level, say, 300 heroes, you'll do less damage if you're just under 300 and eventually you find that as you go lower and lower in level, this content is way too hard to be able to do. But on the high side, once you get to level 300+, it get's easier and easier, TO A POINT. I think the cap now is that once you're at level 350 (it may be 320, not sure) you hit a hard cap for that content and get no greater damage after that. As such, my level 620 hero can run around the EDZ, which was the first zone they put you in when you're level 1, and I still have to watch my 6 or get beat down from enemies that would have "conned grey" in CoX. I think this is good.
7. I just completed the Mars content needed to get a specific exotic sword called Worldline Zero in Destiny 2. I think the design of the content was okay, but the reward schedule was terrible. In order to unlock the sword, you have to go around the Mars map shooting targets with different types of guns. There 45 targets in total (Datto did a nice youtube video on this that shows you all of them). You only have to hit 35 out of 45 to get the sword, but if you get the last 10 too, you unlock.... wait for it.... a totally cosmetic item. In this case, it's a hoverbike (called a sparrow) you can use to zoom around the outdoor maps. That said, this is not the only sparrow you can have, I have like 6 different sparrows already and this one isn't even that great compared to some of the others which I DIDN'T have to grind for. So please, make the rewards worth the effort. Also, that sword isn't even all that good either. If you're going to gate an item behind like 2 hours of somewhat laborious easter-egg hunting, you should at least make it worth the effort.
8. Destiny 2 has a number of instanced "door mission" type maps connected to the main outdoor maps. What happens is, you'll be walking along the EDZ and you'll spot the opening to a cave, so you go in and once you're a few meters into the cave, you'll see a message pop up that reads "Lost Sector Discovered" and the name of the Lost Sector you're now in. At that point, you're now in your own instance, like entering the door of a door map, except there's no door and the transition is seemless. There are dozens of these lost sectors scattered throughout the outdoor maps, so of course, for no good reason, I made a point of finding them all and doing all of them at least once. Each Lost Sector is always exactly the same thing every time you do it, same map, same badguys, same boss at the end, etc. The game has ways of sending you back to these lost sectors from time to time in the form of tip mission type things you can get to go there and redo them for rewards. For example, every time you open a cache or dismantle a gun you don't need (Destiny 2's version of the SO enhancement, to some extent, they drop a lot and are mostly only valuable for the loot they break down into when dismantle them), you might get a "tip mission" type thing that the game calls a "Vanguard Bounty" which might direct you to go do a Lost Sector and then it gives you loot for doing that. I like that composting unwanted items can lead to missions to do, randomly. I also like that one can compost unwanted gear instead of simply deleting it.
R.S.O. of Phoenix Rising