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Mogul add on related question

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Hope
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Mogul add on related question

What if the notion of a skyscraper named after us isn't really too appealing? Would it be possible to maybe pick a library or museum instead? Possibly a park. The base could be at the back door or hidden in some rocks.

I think that would be more my style and hope it could be a option.

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Also are we going to pick

Also are we going to pick which building or football arena we want? ;)

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Good questions.

Good questions.

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Mogul includes the penthouse

Mogul includes the penthouse base, that's why it's a skyscraper.

I'll check with the others to see about adding a new add-on (we can do that) that's just about naming a place.

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UPDATE:I've checked with the

[b][color=#ff0000]UPDATE:[/color][/b] I've checked with the powers that be, and if you go for Mogul, they'll work with you on stashing a base in any of the specialized buildings in the city with giving you the naming rights for that building.

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Ooh nice :) Thankd zombie

Ooh nice :) Thankd zombie man.

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With the exception of the

With the exception of the very special ones set aside for big dog and above. :) Just to be clear.

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Do we just wait for the

Do we just wait for the surveys or is there someone specific I should pitch my building idea to?
I'm wanting to go with a clocktower perhaps.

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I've got a thing for

I've got a thing for skyscraper design, I can help design mine if that's cool. (I have some concept sketches for some nice modernist towers- nothing crazy)

If I'm accepted as a volunteer, I can offer a bunch of designs for the project- After these next couple of weeks I should be able to get some of my designs uploaded.

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I KS'd for the Mogul Add-On

I KS'd for the Mogul Add-On but I still have a fundamental question about it that'll affect my choice of building type for it.

I suspect the way this thing is going to work is that we'll have the choice of one building per account. My concern is that I usually play a whole host of character types. That means while a penthouse in a skyscraper might be the appropriate place for some of my characters I'll probably have other characters who would never (as part of their character concepts) be caught dead in such a place.

In a perfect game we'd be able to assign a Mogul building for each individual character, but I accept that's likely not how it's going to work. I'm left with either choosing a Mogul building that would neutrally apply to almost any character I might come up with or maybe just choosing one that would best fit my main character and effectively denying my other characters the same benefit.

If I could get a 100% definite Redname answer about whether Mogul is account based or character based I could at least start planning accordingly.

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Lothic wrote:
Lothic wrote:

I KS'd for the Mogul Add-On but I still have a fundamental question about it that'll affect my choice of building type for it.

I suspect the way this thing is going to work is that we'll have the choice of one building per account. My concern is that I usually play a whole host of character types. That means while a penthouse in a skyscraper might be the appropriate place for some of my characters I'll probably have other characters who would never (as part of their character concepts) be caught dead in such a place.

It's not a authoritative answer, but I asked a similar question of Warcabbit during his appearance on SaveCOH Radio a couple weeks back, and what I got back sounded like you get [b]one[/b] building, but each character in your account has a separate 'personal space' that didn't necessarily have to be the same from character to character -- the secret entrance for character A might take them to their penthouse suite, while another character's entrance might lead to their subterranean hideout.

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srmalloy wrote:
srmalloy wrote:

Lothic wrote:
I KS'd for the Mogul Add-On but I still have a fundamental question about it that'll affect my choice of building type for it.
I suspect the way this thing is going to work is that we'll have the choice of one building per account. My concern is that I usually play a whole host of character types. That means while a penthouse in a skyscraper might be the appropriate place for some of my characters I'll probably have other characters who would never (as part of their character concepts) be caught dead in such a place.
It's not a authoritative answer, but I asked a similar question of Warcabbit during his appearance on SaveCOH Radio a couple weeks back, and what I got back sounded like you get one building, but each character in your account has a separate 'personal space' that didn't necessarily have to be the same from character to character -- the secret entrance for character A might take them to their penthouse suite, while another character's entrance might lead to their subterranean hideout.

Thanks... that sort of answers my question.

I guess what this means is that there's going to be a bunch of "generic" buildings where any character could link his/her personal space to. Having the Mogul Add-On simply gives your characters an additional "fancy" option for their personal space which includes the penthouse interior decorations.

So it still looks like I'll have to be mindful of the kind of building I want my Mogul Add-On to be. Do I want it to be something sort of neutral that would make sense for most of my characters or do I want it to apply perfectly to one character while being potentially ill-fitting for others?

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I will probably be doing the

I will probably be doing the Mogul addon, and I was wondering if we would be able to have any input on the building design, or if we need to take a prebuilt skyscraper to name. I was hoping that I might be able to get a luxury hotel in the downtown district with a rooftop pool and the building name on the side of the building in large lettering. Would something like that be possible?

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7thGate wrote:
7thGate wrote:

I will probably be doing the Mogul addon, and I was wondering if we would be able to have any input on the building design, or if we need to take a prebuilt skyscraper to name. I was hoping that I might be able to get a luxury hotel in the downtown district with a rooftop pool and the building name on the side of the building in large lettering. Would something like that be possible?

I've read other threads that suggest they are going to be taking some input as to what kind of building you want for your Mogul. But I don't know exactly how much choice we're going to have. I don't know if we can design a 100% custom building or if we're just going to get to choose from say a couple of dozen pre-made types.

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Somebody ... please ... make

Somebody ... please ... make your Mogul Building some sort of Flyer. Whether it's an Atlas Blimp (with WORKING Door!) that tours in lazy circles over the zone ... or some kind of hover fan "carrier" thing that hangs in the sky the way bricks "dont" ... I implore people to think not just in terms of buildings ON THE GROUND ... but also potentially Ships At Sea (yacht, tugboat, supertanker, aircraft carrier, sailboat racer, barge, houseboat, etc.) as well as "Ships" of the Skies (blimps, zepplins, sky crane helicopters on perpetual hover or even landed on a rooftop helipad, etc.).

Also consider that your Mogul Building could potentially be a large, open, Natural Area such as a forest or "woodsy" area where it's less about the "building" and more about the terrain. New York Central Park comes to mind, or even more spectacularly, something based on New Orleans' City Park, where you've got what amounts to a Public Space which has Secret Entrances to your lair in it. It could be a log cabin or a wooden shack (chimney pot smokes in cold weather) tucked away inside a plot of several acres, giving you a sort of Perez Park kind of effect. It could be a plot of land that feels like Croatoa, and has a mystical fairy ring in it, or a Menhir stone as its primary feature. You could potentially even ask for a Public Zoo kind of setup, that would include lots of Civilians and Animals in an open air arrangement with cages and walks around the complex, with (once again) Secret Doors that lead into your lair.

My point being that people shouldn't be limiting themselves necessarily to thinking in terms of a BUILDING in the skyscraper sense only. There's a heck of a lot more that you can do with your Mogul than just (yet another) City Building ... even if that building is a high rise apartment building or a multi-level parking garage. Heck, I'd be willing to say that the first person who wants to use their Mogul to build a [b]GAS STATION[/b] ought to Win The Internet™ for In Game Joke, practically by default.

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I wonder if your building

I wonder if your building could be a statue of your character with your penthouse in the head xD

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Redlynne wrote:
Redlynne wrote:

My point being that people shouldn't be limiting themselves necessarily to thinking in terms of a BUILDING in the skyscraper sense only. There's a heck of a lot more that you can do with your Mogul than just (yet another) City Building ... even if that building is a high rise apartment building or a multi-level parking garage. Heck, I'd be willing to say that the first person who wants to use their Mogul to build a GAS STATION ought to Win The Internet™ for In Game Joke, practically by default.

It'd be cool if they gave us a certain piece of real estate to put whatever we want on it. My guess is that the piece of land would still be fairly limited in size (probably whatever size a standard building takes) but beyond that the sky's the limit.

Speaking of sky being able to have something like a blimp or a ship as a base would be really nice. Hopefully anything with a "door" could be up for grabs for this.

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Zombie Man wrote:
Zombie Man wrote:

UPDATE: I've checked with the powers that be, and if you go for Mogul, they'll work with you on stashing a base in any of the specialized buildings in the city with giving you the naming rights for that building.

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Pretty cool ideas, Redlynne,

Pretty cool ideas, Redlynne, but I've got my heart set on a genuine Skyscraper. I've been padding around NYC admiring them all week, I want one of my very own!

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Redlynne wrote:
Redlynne wrote:

Somebody ... please ... make your Mogul Building some sort of Flyer. Whether it's an Atlas Blimp (with WORKING Door!) that tours in lazy circles over the zone ... or some kind of hover fan "carrier" thing that hangs in the sky the way bricks "dont" ... I implore people to think not just in terms of buildings ON THE GROUND ... but also potentially Ships At Sea (yacht, tugboat, supertanker, aircraft carrier, sailboat racer, barge, houseboat, etc.) as well as "Ships" of the Skies (blimps, zepplins, sky crane helicopters on perpetual hover or even landed on a rooftop helipad, etc.).
Also consider that your Mogul Building could potentially be a large, open, Natural Area such as a forest or "woodsy" area where it's less about the "building" and more about the terrain. New York Central Park comes to mind, or even more spectacularly, something based on New Orleans' City Park, where you've got what amounts to a Public Space which has Secret Entrances to your lair in it. It could be a log cabin or a wooden shack (chimney pot smokes in cold weather) tucked away inside a plot of several acres, giving you a sort of Perez Park kind of effect. It could be a plot of land that feels like Croatoa, and has a mystical fairy ring in it, or a Menhir stone as its primary feature. You could potentially even ask for a Public Zoo kind of setup, that would include lots of Civilians and Animals in an open air arrangement with cages and walks around the complex, with (once again) Secret Doors that lead into your lair.
My point being that people shouldn't be limiting themselves necessarily to thinking in terms of a BUILDING in the skyscraper sense only. There's a heck of a lot more that you can do with your Mogul than just (yet another) City Building ... even if that building is a high rise apartment building or a multi-level parking garage. Heck, I'd be willing to say that the first person who wants to use their Mogul to build a GAS STATION ought to Win The Internet™ for In Game Joke, practically by default.

I'm definitely not doing a skyscraper, but I am torn on what I do want. The blimp/zeppelin idea is tempting and the view from the windows would be spectacular. I've been thinking about an abandoned subway station, or maybe a quiet bookstore that has a secret door in one of the bookshelves.

Hmm, how about a navigation buoy that has a door in it leading (via elevator) to a base on the sea floor? Or a lighthouse! Perfect for those reclusive hero types. I saw one post on the KS comments about having their base be a treehouse. Or maybe an old church, one that survived the 1908 fire, which has catacombs beneath it that are long forgotten, save by the secret order that now occupies them.

So many possibilities to choose from..

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Yeah, lighthouse is a good

Yeah, lighthouse is a good one. Another thing I've been toying with is the notion of some sort of Portal Containment Center - made by a visionary sorcerer, built around a weak point in reality, with all sorts of inward-pointing defenses... and nobody knows if there's anything there to actually defend against, or if the place's creator was less "visionary" and more just insane.

Other arguably-good notions include:
The classic dilapidated mansion - a particularly excellent choice for vampires, zombies, liches, and other
A radio station & broadcasting tower - for when taking over someone else's station to broadcast your demands to the authorities is just too much work.
A power transformer station - ideal for tech-based heros, or perhaps for a Dr. Frankenstein type that wants more reliability than can be achieved with thunderstorm-powered systems...
A natural gas or petrolium storage or refinement facility - for when you need a lair self-destruct that will really go out with a bang.

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Have added my own thoughts to

Have added my own thoughts to a mogul skyscraper.. i've been thinking way to much on it, and its a bit on the out there side, however doesn't hurt to put alot of history behind something even if it doesn't end up being viable its a good story to share and tell right? Regularly updating details and more plot about it.
(so as not to get spamy here, just going to link to it in the other area of the forum.)

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LOL - Is Titan City going to

LOL - Is Titan City going to be filled with ALL player named buildings?

I was wondering abou tthat when I went Mogul, "Just how many personal skyscrapers [at the time] are there going to be...?"

I would think we would get to select not just the building type, but also what zone you would want to be in.

I am very interested to know how many of the 5,000 are Moguls - :).

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Psychic Fury wrote:
Psychic Fury wrote:

LOL - Is Titan City going to be filled with ALL player named buildings?
I was wondering abou tthat when I went Mogul, "Just how many personal skyscrapers [at the time] are there going to be...?"
I would think we would get to select not just the building type, but also what zone you would want to be in.
I am very interested to know how many of the 5,000 are Moguls - :).

Well at the very least we know there can't be more than 5,003 of them. ;)

But yes it would be cool to know exactly how many Moguls there are right now. If I had to take a wild guess I imagine there are maybe 250 of them. Of course that number doesn't include the possiblity that at some point the MWM folks might open up yet another way to essentially pay for the Mogul Add-On via other means.

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Lothic wrote:
Lothic wrote:

But yes it would be cool to know exactly how many Moguls there are right now. If I had to take a wild guess I imagine there are maybe 250 of them.

I was keeping an eye on the totals with a spreadsheet while the KS went on.

The difference in donations between the reported numbers at each pledge level and the KS total is just a smidgen over $100000. So the highest number of player-named buildings there can possibly be is 200, if no one bought any add-ons other than Mogul.

However, there's a discrepancy of just under a hundred between the 5003 reported total pledges, and the sum of the different pledge levels (4913). I guess that might be pledges that didn't go through on the credit cards? (Or I've made a cock-up on the spreadsheet, which is entirely possible.) But if the difference represents something real, and the dollar total at the top is also incorrect, then 200 is a slight overestimate of possible Moguls.

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Grouchy - that 90 pledge

Grouchy - that 90 pledge difference probably represents pledges of less than $5, who would have picked the "no reward" option instead of even the "armchair hero" option. Given that there was speculation of something special at 5000 backers, and that some people apparently responded to this with a "clone army" approach of making multiple $1 pledges, there being 90 of those seems perfectly reasonable.

That said, I can personally attest to having put money in for addons that aren't Mogul. (...And, okay, money in for one addon that [i]is[/i] Mogul, too. ...Or maybe I should sit on that and contemplate "everything is better in plaid" instead... Decisions, decisions.)

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I've seen people ask about

I've seen people ask about getting an underwater "building" -- i.e. underwater base, submarine, building in an underwater city, etc.

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Lothic wrote:
Lothic wrote:

Psychic Fury wrote:
LOL - Is Titan City going to be filled with ALL player named buildings?
I was wondering abou tthat when I went Mogul, "Just how many personal skyscrapers [at the time] are there going to be...?"
I would think we would get to select not just the building type, but also what zone you would want to be in.
I am very interested to know how many of the 5,000 are Moguls - :).

Well at the very least we know there can't be more than 5,003 of them. ;)
But yes it would be cool to know exactly how many Moguls there are right now. If I had to take a wild guess I imagine there are maybe 250 of them. Of course that number doesn't include the possiblity that at some point the MWM folks might open up yet another way to essentially pay for the Mogul Add-On via other means.

Wrong number correct one is assuming all accounts created by KS only gets one mogul (nothing prevents people getting more mogul for more accounts that maybe created later and there isn't any mention about an account can't get more than one mogul all that was verified was a mogul is account-bound) is 6208.

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greenstalker wrote:
greenstalker wrote:

Lothic wrote:
Psychic Fury wrote:
LOL - Is Titan City going to be filled with ALL player named buildings?
I was wondering abou tthat when I went Mogul, "Just how many personal skyscrapers [at the time] are there going to be...?"
I would think we would get to select not just the building type, but also what zone you would want to be in.
I am very interested to know how many of the 5,000 are Moguls - :).

Well at the very least we know there can't be more than 5,003 of them. ;)
But yes it would be cool to know exactly how many Moguls there are right now. If I had to take a wild guess I imagine there are maybe 250 of them. Of course that number doesn't include the possiblity that at some point the MWM folks might open up yet another way to essentially pay for the Mogul Add-On via other means.

Wrong number correct one is assuming all accounts created by KS only gets one mogul (nothing prevents people getting more mogul for more accounts that maybe created later and there isn't any mention about an account can't get more than one mogul all that was verified was a mogul is account-bound) is 6208.

It was a little hard to follow what you were trying to say but it looks like you think there could be 6208 Moguls out there. The problem with that number is the simple math involved. For there to have been 6208 Moguls (at $500 each) the final total for the Kickstarter would have been at least 6208 X $500 = $3,104,000. Clearly there were far fewer Moguls than that.

I'll stick by my guess of 250 Moguls. Even Grouchybeast (using a spreadsheet to track donations) came in with a number that was roughly close to mine so I feel comfortable that I'm at least in the ballpark.

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One of the ROers ran through

One of the ROers ran through the calculations on this and:

"Pledge levels only account for $576,005 - meaning $102,184 was for add-ons."

So, at MOST there can be 204 Moguls out there. With some of the pricier add-ons that people were talking about, my guess is no more than 150 Moguls, and I'd be surprised if it was more than 100. Even there, that's a LOT of buildings named for players.

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Bellerophon wrote:
Bellerophon wrote:

One of the ROers ran through the calculations on this and:
"Pledge levels only account for $576,005 - meaning $102,184 was for add-ons."
So, at MOST there can be 204 Moguls out there. With some of the pricier add-ons that people were talking about, my guess is no more than 150 Moguls, and I'd be surprised if it was more than 100. Even there, that's a LOT of buildings named for players.

Yeah it's always better to back up guesses with some actual facts. My guess of 250 was based solely on about 10 seconds worth of "I think that sounds like a reasonable number". At any rate I knew it couldn't be more than a relatively small percentage of the overall number of backers based on the semi-high $500 price tag.

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Wyvern wrote:
Wyvern wrote:

Grouchy - that 90 pledge difference probably represents pledges of less than $5, who would have picked the "no reward" option instead of even the "armchair hero" option.

Ah! I didn't even think of no-reward pledges, but yes, that seems the most likely explanation. Thank you!

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I'll bet were looking at 75

I'll bet were looking at 75 moguls, also understand that there are quite a few of us not naming them after our toons, but creating a name, for storyline use,and using it as a SG base. We also got conformation from MWM that we are allowed to design the buildings with certain constraints. Our SG is currently working on ours.

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Luscious wrote:
Luscious wrote:

I'll bet were looking at 75 moguls, also understand that there are quite a few of us not naming them after our toons, but creating a name, for storyline use,and using it as a SG base. We also got conformation from MWM that we are allowed to design the buildings with certain constraints. Our SG is currently working on ours.

I'd agree we might only be looking at 75 Moguls right now. But we don't know if maybe MWM might decide to re-offer the deal sometime between now and the game's launch.

Even if they offered a post-Kickstarter Mogul for say $1,000 (as a concession to the folks who already paid for it during the Kickstarter) I'd bet between now and when the game launches there might be another 50-100 people willing to go for that. It'd definitely be easier for people to budget for $1000 if they had two years to work on it.

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Lothic wrote:
Lothic wrote:

greenstalker wrote:
Lothic wrote:
Psychic Fury wrote:
LOL - Is Titan City going to be filled with ALL player named buildings?
I was wondering abou tthat when I went Mogul, "Just how many personal skyscrapers [at the time] are there going to be...?"
I would think we would get to select not just the building type, but also what zone you would want to be in.
I am very interested to know how many of the 5,000 are Moguls - :).

Well at the very least we know there can't be more than 5,003 of them. ;)
But yes it would be cool to know exactly how many Moguls there are right now. If I had to take a wild guess I imagine there are maybe 250 of them. Of course that number doesn't include the possiblity that at some point the MWM folks might open up yet another way to essentially pay for the Mogul Add-On via other means.

Wrong number correct one is assuming all accounts created by KS only gets one mogul (nothing prevents people getting more mogul for more accounts that maybe created later and there isn't any mention about an account can't get more than one mogul all that was verified was a mogul is account-bound) is 6208.

It was a little hard to follow what you were trying to say but it looks like you think there could be 6208 Moguls out there. The problem with that number is the simple math involved. For there to have been 6208 Moguls (at $500 each) the final total for the Kickstarter would have been at least 6208 X $500 = $3,104,000. Clearly there were far fewer Moguls than that.
I'll stick by my guess of 250 Moguls. Even Grouchybeast (using a spreadsheet to track donations) came in with a number that was roughly close to mine so I feel comfortable that I'm at least in the ballpark.

Lothic you said there can't be more than 5003 moguls in the comment I quote and I was saying you were wrong. You only counted backers numbers for your assumption but forgot that there are double accounts after certain pledge level I calculated them into my number too. It was my mistake however not cutting the rest of your post and just taking the 5003 one :P

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Moguls didn't double up. You

Moguls didn't double up. You have to buy it once for *each* building that you wanted named

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Redlynne wrote:
Redlynne wrote:

Somebody ... please ... make your Mogul Building some sort of Flyer. Whether it's an Atlas Blimp (with WORKING Door!) that tours in lazy circles over the zone ... or some kind of hover fan "carrier" thing that hangs in the sky the way bricks "dont" ... I implore people to think not just in terms of buildings ON THE GROUND ... but also potentially Ships At Sea (yacht, tugboat, supertanker, aircraft carrier, sailboat racer, barge, houseboat, etc.) as well as "Ships" of the Skies (blimps, zepplins, sky crane helicopters on perpetual hover or even landed on a rooftop helipad, etc.).
Also consider that your Mogul Building could potentially be a large, open, Natural Area such as a forest or "woodsy" area where it's less about the "building" and more about the terrain. New York Central Park comes to mind, or even more spectacularly, something based on New Orleans' City Park, where you've got what amounts to a Public Space which has Secret Entrances to your lair in it. It could be a log cabin or a wooden shack (chimney pot smokes in cold weather) tucked away inside a plot of several acres, giving you a sort of Perez Park kind of effect. It could be a plot of land that feels like Croatoa, and has a mystical fairy ring in it, or a Menhir stone as its primary feature. You could potentially even ask for a Public Zoo kind of setup, that would include lots of Civilians and Animals in an open air arrangement with cages and walks around the complex, with (once again) Secret Doors that lead into your lair.
My point being that people shouldn't be limiting themselves necessarily to thinking in terms of a BUILDING in the skyscraper sense only. There's a heck of a lot more that you can do with your Mogul than just (yet another) City Building ... even if that building is a high rise apartment building or a multi-level parking garage. Heck, I'd be willing to say that the first person who wants to use their Mogul to build a GAS STATION ought to Win The Internet™ for In Game Joke, practically by default.

And yet, nobody's thought of the space station yet.....

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

I wonder if your building could be a statue of your character with your penthouse in the head xD

Maybe... *puts pinkie up to corner of mouth*

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Doctor Tyche wrote:
Doctor Tyche wrote:

And yet, nobody's thought of the space station yet.....

Probably because a Space Station done as a [i]ground installation in Massachusetts[/i] would just be silly. If it was done IN SPAAAAAAAACE!!! then you'd either have something in Low Earth Orbit, which wouldn't "stay" in position over the city very well ... or something in Geosync Orbit (so you didn't have to deal with relative rotation of the planet). Either way, you're talking about locations that are well outside of a "City Zone" as far as zoning and permits from City Hall go.

Besides, as I recall, the Mogul Perk let you do something with a Building ... not define an entire Zone devoted to just that ONE building.

Now, if you, as a Redname feel comfortable extending such an offer to the Many Moguls for the game ... where they have some kind of "beam me up" transmat pad that will take them to the interior of their "building" IN SPAAAAAAACE!!! so that they can look out the windows at the planet (Earth) below them ... well ... who am *I* to stand in the way of such a generous offer from the Technical Director and the Art Staff.

Is that what you're saying might be available then?

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Wrong Nate! We dared you to

Wrong Nate! We dared you to make ours flying around in a cloud...

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*just hopes he gets to visit

*just hopes he gets to visit some of these places ^_^*

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Redlynne wrote:
Redlynne wrote:

Now, if you, as a Redname feel comfortable extending such an offer to the Many Moguls for the game ... where they have some kind of "beam me up" transmat pad that will take them to the interior of their "building" IN SPAAAAAAACE!!! so that they can look out the windows at the planet (Earth) below them ... well ... who am *I* to stand in the way of such a generous offer from the Technical Director and the Art Staff.
Is that what you're saying might be available then?
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Bellerophon wrote:
Bellerophon wrote:

So, at MOST there can be 204 Moguls out there. With some of the pricier add-ons that people were talking about, my guess is no more than 150 Moguls, and I'd be surprised if it was more than 100. Even there, that's a LOT of buildings named for players.

100 buildings is a lot? That's just 10 buildings per 10 zones.

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If I'd bought the Mogul perk;

If I'd been able to buy the Mogul perk; all of these would have been broached:

1) Haunted House (Goth Theme ala Adams Family)
2) Dimensional portal into a pocket realm
3) Maze library
4) Aerial base in a cliff; always loved that idea
5) Thin spire-like Tower, with a bulging minaret/dome on the top
6) Castle Greyskull ;p well, ok, some kind of castle-like or fortressy building
7) Underwater base

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Zombie Man wrote:
Zombie Man wrote:

Bellerophon wrote:
So, at MOST there can be 204 Moguls out there. With some of the pricier add-ons that people were talking about, my guess is no more than 150 Moguls, and I'd be surprised if it was more than 100. Even there, that's a LOT of buildings named for players.

100 buildings is a lot? That's just 10 buildings per 10 zones.

True enough. It isn't a large absolute number, but think about that again... 10 zones each having 10 buildings that are named after/by/for a specific player.

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Bellerophon wrote:
Bellerophon wrote:

Zombie Man wrote:
Bellerophon wrote:
So, at MOST there can be 204 Moguls out there. With some of the pricier add-ons that people were talking about, my guess is no more than 150 Moguls, and I'd be surprised if it was more than 100. Even there, that's a LOT of buildings named for players.

100 buildings is a lot? That's just 10 buildings per 10 zones.

True enough. It isn't a large absolute number, but think about that again... 10 zones each having 10 buildings that are named after/by/for a specific player.

I guess it'll mean there will be a few more buildings sprinkled around that'll have name plates on them than existed in CoH but something like 10 per zone doesn't really seem amazingly excessive to me either. Sure there might be some of them which'll be named unoriginally like "SuperDude's Hideout" but my guess is that many of them will have clever/appropriate names.

I myself pledged enough for a Mogul, and while I haven't settled 100% on what I want to name mine yet it'll likely not contain any one of my character's names directly. I want to come up with something that'll be original but would also make sense with its surroundings. If I had to guess many of the other Moguls will probably do the same and it'll work out fine. I'd even bet some will be so in tune with the canon of the game world that it might be hard to tell if they are player-named or Dev-named.

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