Is there any hope of delivering on iOS, Android, and Switch in the future?
Mon, 03/04/2019 - 07:34
#1
Mobile Platforms
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I would doubt it.
Though I wouldn't mind seeing some kind of mobile game tie-in. Perhaps one where doing stuff on the mobile app nets you some stuff in the main game.
"Let the past die. Kill it if you have to."
I would say "anything's possible" but realistically speaking I'd peg the chances at maybe 0.0037% and only then [i]after[/i] the game's been live for several years at least.
It's more likely we'd get some kind of official "character build planner" or "character costume creator" app before we'd actually get to play the game itself via mobile.
CoH player from April 25, 2004 to November 30, 2012
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They said a Chargen would be available for mobile, but I can't imagine the game itself would be.
Stop playing fortnite ;p
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[color=red]PR, Forum Moderator[/color]
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Avatar by MikeNovember
Mobile devices have serious limitations for full gameplay. Right now the character creator in its limited form really dogs on an older (2013) laptop. I'd hate to think how'd it run on the current crop of mobile devices. Modern tablets seem to handle it though. We'll just have to experiment.
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
Not to mention a number of platforms (FFXI, LOTRO, Neverwinter, to name a few) have had to kill all off-platform data access at one point of the development path or another, and they've all stated the reason as "causes too much lag in game when the database is accessed".
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In other words ... [i]they're doing it wrong[/i] ...
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yeah im not a network engineer but that sounds fake :p
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[color=red]PR, Forum Moderator[/color]
[url=http://cityoftitans.com/forum/desvipers-creative-impulsivity]My Non-Canon Backstories[/url]
Avatar by MikeNovember
By off-platform do you mean free-standing tools and not add-ons? If so then yes they really fucked up [i]IF[/i] it was a legitimate effect. And there would be a very simple solution to it by having a read-only replica dedicated for that API, assuming they have a different one from the one the game client uses.
Frankly, they did F-up in some of these cases. LOTRO's character database is the most bizarre and arcane approach: it saves the base lvl 1 character, and all the incremental improvements seen over the course of game play. On every new game session, it loads the base, then [i]applies[/i] those changes.
And Cryptic's code (Champions Online, STO, Neverwinter) is [u]charitably[/u] described as "spaghetti". FFXI at least has the excuse of dating back to the turn of the century.
Native of Triumph - Victory - Protector - Gladden - Dwarrowdelf - Tribble
Broad spectrum geek and Shadowy Advisor
Yes, my [u][url=https://www.deviantart.com/revanantmorituri]art gallery[/url][/u] is almost entirely screen captures. Tough.
Remember that games like CO and STO aren't -that- much younger code-wise. Based on their launch dates alone it's likely they first started initial coding for them around 2005 give or take.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]