... I think there are a good number of us who want to make sure pet-users are fairly treated under these conditions as well as some others that have a tendency to get overlooked or are a haven for bugs in pet AI... instance maps with odd geometry, enemy NPCs that flee into other spawn groups and may drag aggro'd pets with them, pets behaving badly under certain control effects, rooms with damage auras killing pets too easily, boss fight splash zones, bosses that self-buff based on the number of players and pets nearby, etc.
I understand the archetype won't launch until ...later. I'm curious about how Minion AI might be integrated into maps that are proceedurally generated? Sounds like a fascinating puzzle.