Someone asked in another form what the military would be in Titan City, and I quickly answered the United States Military, but then I thought....
In a world with potentially superhuman combatants, militaries would of course want to use these persons to further their military force. What would that look like? It's almost like the legends of Achilles and Goliath, where single individuals drove the conflict and not masses. At the dark end of the spectrum, world- or cosmic-class metahumans would drive diplomacy and the nature of global conflict, being sentient weapons of mass destruction. Some obscure otherwise insignificant country could suddenly become the military superpower because they have a metahuman who can create volcanoes anywhere and is immune to bullets.
The Old City strongly implied that it was intended that all the metahumans were intentionally concentrated in Paragon City and the Rogue Isles. "War walls are to keep supers in, not out". The Rogue Isles also kinda elevated the scale from city-level conflicts to international conflicts since Lord Recluse was the fascist dictator of his own nation, Dr. Doom style.
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I can think of three main variations:
There is the possibility of Super Soldiers, members of the armed forces who have super powers, and may be in specialised units.
There is the GURPS:IST model, where military supers are forbidden by treaty and the UN has teams of supers throughout the world, with diplomatic immunity.
And there is the ARCHON model from Grrl Power, where in the U.S. if you want to be a crimefighting super you join ARCHON, a branch of the military.
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Even if World Militaries were banned from having Supers, do you honestly thing they wouldn't find some way to circumvent that and co-opt them?
In the GURPS:IST universe, the U.N. has a hefty stick (the International Super Teams) and a big carrot: a monopoly on fusion reactor technology.
In my own campaign, though, individual gadgeteers were learning to make fusion power plants, and so the carrot was in the process of slipping out of the U.N.'s control...
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In my fantasy universe, kinda like DC, supers are rare enough to be held on a case-by-case basis and tend not to be loyal to the local government over justice in an abstract sense.
Foradain has a good point on international superteams though: in Marvel, if you make a big enough rockus the goddamn Avengers are going to be on your head and that's vigilante justice :p CoT would be similar with the Paragons in theory. It's a might is right system and the plot says the most powerful forces are blueside.
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Most military work on mass. Look at combat body armor there are now vastly superior armor compared to the combat armor issued.
Why don’t we use it because of cost and time. Same with smart bombs sometimes just a standard bomb is better.
Let apply that to military supers. Sure you have a bulletproof fighter but how many? What special training is needed? Can a mace spray take him/her out?
Is the ability of one equal to the other troops? Every version of superpowers none really are a 1to1 match there is always variations. So you can’t rely on bulletproof super two being able to take a tank round if hero one can. That makes planning and logistics difficult.
So there be no mass super army.
At most you have a special force. Even this hits the mass vs specialization issue. Each member would need special training for their gifts. Group training as well. Then there is specialization of medical. How do you treat someone for appendicitis if they have skin that resistant to cutting damage?
Even if the military has supers the use be limited just like our more advanced tech is now.
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I would consider supers to be rare.
I'd also think no one person could create a mass of super soldiers. Going by comic book history, one just doesn't seem to make a group of super soldiers for instance, without killing hundreds more. Usually anyways. Maybe a group of what amounts to steroided up soldiers.
I'm sure some governments would force their supers into their military.
I'm sure all governments and militaries would LOVE to have supers in their ranks.
The non supers in charge would all of course fear the supers.
Since GURPS was brought up, I'll bring up another TTRPG that this topic instantly made me think of: Ray Winninger's Underground. It was a game made around the middle of the Bush Sr. years and was written as a satire of Reagan and Bush Sr's dalliances with military adventurism, the military-industrial complexe's roll in such things, and the general fate of vets. This also happened to be around the time the "Iron Age" really got off the ground. Mix this together, and, naturally, you get something that was over-the-top crazy and stupidly ultra-violent.
The conceit was in the future year of 2021 super humans have made the concept of full scale all-out war a thing of the past. Gone are the days of large standing armies and long protracted wars. Now, first-world governments are locked in a continual state of low grade deniable military action against one another in an effort to alter global markets in their or a small number of their constituents favour. Most of their defence budgets get dumped into "conflict firms" which in-turn research, create, and employ super powered "meta-humans" to carry out military actions against one another using 2nd and 3rd world nations as the battle grounds for these short bloody skirmishes. They still end up having nearly the same devastating impact as a full blown protracted war given the combatants involved, but but it's all "over there"; out of sight, out of mind and all.
The problem with Supers in a military context is ... they're all "one offs" for whatever it is that they can do.
If there's one thing that military planners (and bookkeepers) like is being able to train, sustain and field large numbers of people who can do a collection of things really well, rather than resorting to the use of the "Omega Weapon" type of supersoldier. It's the old adage that Quantity Has A Quality All Of Its Own.
Of course, the joke is that the complete opposite occurs in the flying branches of the military, such that the optimal aircraft would be so superlative that only ONE of the aircraft ever need to be built, and all of the flying services would "share" use of it, and you'd only need the one pilot to fly it, and ... I think you can see where that it going (and it's not a good place).
When it comes to military history, there have simply been way too many times when the "superweapons" of the day wound up being more trouble than they were worth, such that in a net analysis of resource consumption those weapons cost more than the benefit that they produced. Mildly famous examples of this kind of thing are various tanks of the 30s and 40s (Sherman, Panzer, T-34) where simply having the "highest performing" tank wasn't always the best for the nation fielding it. There were rail cannons built that could fire shells so stupidly enormous that they needed over 1000 men to operate and which consumed so many logistical resources to fire that if the nation fielding the "supergun" had instead just put those resources into fielding (boring) regular artillery they would have achieved a greater offensive effect for the same materials and manpower spent.
Pretty much one of the FEW times in military history that a weapon was so superlative as to be worth the effort that went into producing it was ... August 6 and 9 of 1945 when a couple of Japanese cities got visited by a lone B-29 bomber and went POOF for some reason.
What all of this means is that in the context of military applications, Supers may be good at doing some very specific things, but that makes them specialists (with "special skills"), rather than something you can train thousands of other people to do just as easily/well.
Yeah, that machine gun is really NICE and it clears the space in front of it very effectively on the Western Front in 1917 ... but if you've only got ONE of them ... for the entire Western Front ... that really isn't something you can build an entire army around. A Special Ops unit, maybe, but not an entire formation of troops.
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Powers would be relevant to the branch a superhero served. As a former sailor, I can say flame, electrical and huge heroes would be bad to have in a ship or submarine.
The problem with supers in the military is that they would eventually end up taking over the world.
(The below is assuming a decently high-powered super-world, and not one where powers are little more than deformities with side-benefits.)
Logistically, why build a thousand tanks when you could have one guy who's immune to tanks throw your enemy's tanks at each other? Why spend millions on a high-tech jet planes and training pilots when you could have one flying dude strafe a city with his eye lasers?
The answer is that your enemy also has people who can do that, and you're going to have to rely on your regular forces while your guy and their guy fight. You're going to have to sit back and hope your guy comes out on top. And if he doesn't, you're SOL.
So now it becomes essential -- VITAL to your country's survival -- that you always have powerful supers on hand. A super arms race. And you have to play, because your opponent definitely is.
So you need to find supers and press them into service, regardless of what they want. Or else you lose, and probably die.
You can try indoctrinating them. Telling them the survival of The United Whatever of Wherever is in their hands. Calling them heroes, saviors. It'll work, maybe. You'll get some willing volunteers, some loyalists.
And you'll get some malcontents. People who don't give a crap about the country or its survival. And you'll need those too. Because if you make it known that it's okay not to join the military, then you're leaving the fate of your country in the hands of people who make recruitment ads. And if you do that, you might as well just surrender. So you'll send your loyalists to control them.
Except now you're essentially enslaving supers to fight and die for you. Aside from all of the moral and ethical failings, the biggest issue is one of pragmatism: You can't. Not for long, anyway. They're more powerful than you, more versatile than any human forces you could throw at them. You can try anything -- force them into line with stronger supers, take their families hostage, etc. -- but it's unstable and unsustainable. Eventually, a powerful enough super (or group of supers) is going to object, and you won't be able to stop it. Best case scenario, your loyal supers don't realize during all the chaos that they have all the power in the relationship and you spend all the time you're not fighting the other guys putting down rebellions. More likely you'll get the worst case scenario, and your loyalists turn on you. For The Good Of The Country. Congratulations. You've been usurped by supers. And if you're the first country, it won't be long until others follow.
So the best thing to do is write a treaty. Call it the NO SUPERS IN WAR EVER Act. Have all the nice, normal human governments around the world sign it. Get all the strongest supers you can find to sign it. They'll do it, in the name of Peace and Not Being Overthrown and Such. And if anyone so much as looks sideways at the possibility of breaking it, EVERYONE comes down on them like the fist of God. An arms agreement.
Of course, all these supers need something to do. Otherwise, they'll get bored and start robbing banks or something. I mean, do you really think the guy who can bench press the entire gym and everything in it is going to be content with getting a day job and scratching out a living within the rules of society? Phenomenal cosmic powers don't mesh well with itty-bitty living spaces.
Man, if only we could offer them a way to be super famous and wealthy and idolized. Preferably something that advances the common good. Something that deals with the inevitable instances of super crime that will pop up. If only...
And that's why making superheroes is actually the most pragmatic way to deal with supers.
Well that's a couple essays of really good points I didn't expect in forum banter :)
Yeah I kinda alluded to it being similar to nuclear/atomic weapons, it's mutually assured destruction. Now supers, probably, don't have the same logistical needs as a mega-tank or ultra-artillery: they eat and drink and shit like mortals...or don't.
Like Louis says, it's almost a sociological problem more than a military one: how do we have a fair-ish fight ALONG SIDE these supers without them simply taking over.
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Avatar by MikeNovember
There a real-world analog we can look at. Weaponized A.I. or at the least automatic robotic weapons. There are places where they are already in use the border between North and South Korea has weapons if a scanner spots a target will open fire. Already there are moves to ban A.I. based weapons or even advance computer operated weapons. Of course, the fear is not that the enemy will have A.I. weapons it's what will happen if the A.I. goes rogue (Skynet). The same fear will be in a Superpowered world. It's not a fear of Russa having a "Superman" It's what we need to do if our "Superman" goes "General Zod"?
Like I said the biggest issue I see of Super's in the army is no Super is standard. You might have one nation with a "Superman" level of power fighting another nation with a force of a thousand but one is more powerful than "Spiderman".
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Sometimes I worry about media's influence on law. Skynet is a bit out there :p what with the time travel and all
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In my last supers campaign, metahumans had some impact on WW II, which is about when the true "empowered" humans started to appear publicly. The Seoul Treaty of 1947 formalized the UN approach that metas were not permitted in military or direct police activities: the threat of China bringing it its new generation of supers into the conflict gave everyone the willies on par with public dissemination of nuclear weapons plans.
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It's strange because a lot of western media has robots going rogue and trying to kill people.
At least in Japanese media it's often that an ideal future exists where humans and robots (for the most part) get along... Usually till some human messes it all up by either making evil robots or by controlling good robots and making them do bad things.
"Let the past die. Kill it if you have to."
In super hero comics, however, it's generally not China that has the abundance of super humans. Generally North America.
I believe, even China with it's mass of people, tends to have less supers in the comics.
Is it just a metric of 1% of the population across the board?
Then, what is the power levels?
1% of China's population may have the numbers, but if all their powers are "Create tattoos on people" they're not going to do much against the country with one lone superhero who is basically Superman.
The thing with superheroes is that they're rare, powerful individuals, and having millions of them just kinda kills it.
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Which is why governments are always having super soldier programs so they can win the metahuman arms race.
Which in fiction they usually only have a handful of sucesses.
"Let the past die. Kill it if you have to."
I think F.E.A.R. has my favorite super soldier disaster in media. Soldiers based on the telepathic abilities of one superbeing, and they go haywire as fuck!
Good games, yo
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Avatar by MikeNovember
Well, the rarity of supers, their average power level, and their maximum power level, would be crucial in determining the extent to which militaries used them. Social considerations also would be important. All of these factors vary greatly from universe to universe.
It's something worth considering for lore purposes in CoT. Is the city officially considered to contain every character that's ever created (the maximalist scenario)? Or only those that might appear together at one time in a Hami-like engagement, and their foes (the synoptic scenario)? Or just one's supergroup, personal allies, and personal foes (the minimalist scenario)?
In terms of average power level, if most so-called supers are weak, then the military impact would be limited. If most are on the level of Lanterns, then militaries would live in fear.
The single most powerful super is also relevant. Someone like Superman or Phoenix could defeat most conventional armies singlehandedly.
In terms of social interaction with the military, it's safe to say that there would be no single way of handling supers. Some countries would conscript them. Some would euthanize them. Some would try to mass-produce them. In some countries, the supers would coup the government and rule. Most countries probably would have a confusing mix of programs that work at cross-purposes to one another.
In terms of tactics, the thing about teams of true supers is that they can go where they want, and beat any opposition that is less mobile. The implication is that, during a war between powers with super-soldiers, there would be no safe place, and effectively no front line. If one side finds out where the other side's leadership is hiding, then there would be at least one super-team inbound to that location ASAP. Wars would be much shorter, but possibly no less destructive given the power of the combatants.
With respect to mass-producing supers, most supers universes have established that it's not practical. This is done for narrative reasons; mass-produced supers would quickly mean an end of humanity, at least in the sense that everyone would become super, and most writers don't know what to do with such a scenario.
The best argument against mass-producing supers actually comes from the magical literature, by which I mean stuff written by people who claim to be magicians in real life, and offer to teach you real magical powers - people like Aleister Crowley. In short, the ability to achieve super-human abilities requires super-human strength of character, willpower, determination, creativity, imagination, and so forth. By analogy, imagine someone born with the best throwing arm in baseball, but who lacks the determination to practice, despite the best coaching. Not major league material, right? Same with eyes beams, earth control, etc.
Social expectations can affect the outcome. People often suppose a flat percentage of the population as supers. With this model, countries having the largest population would be expected to field the most supers. However, supers as envisioned in most established universes also come from a background that embraces and encourages individual achievement. In a society where people are encouraged, nay, EXPECTED to fit in, tall poppy syndrome would be likely. People there would be more likely to ignore, deny, hide, or under-develop natural super-human abilities.
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The way you mention metahuman strike forces is generally how they're portrayed in war scenarios, e.g. Captain America.
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The campaign in question assumed meta-potential was at the 1/100,000 persons range. And yeah, a lot of those, particularly out of the Chinese agrarian sector, were pretty low powered. But the impact on Korean war combat of a guy with EC: Increased Density (3/3 armor, 2d6 HA, 2 lvls switchable Density Increase) is pretty damn scary for those 20 points, even at the 150 point "professional soldier" level. (4th/5th edition Hero system numbers used).
Even if China couldn't field the numbers suggested by the statistics, South Korea's allies couldn't assume that, and China was quite happy to take the free propaganda at a historical point that they [u]didn't[/u] have state of the art military hardware. Keep in mind, some of this was deliberately written to allow a more "mainstream" comic book environment to run the campaign in.
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What have I done?!
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The Wearing the Cape series does a good job of showing off the world issues that arise from the sudden appearance of supers. Lots of chaos, super powered terrorists, geopolitical upheaval, etc
For one look at what a prolonged conflict between entire armies of supers might look like, I can suggest checking out Torment: Tides of Numenera. Although the player character mainly skirts around the edges of the conflict, you get to see some of the multilevel strategic planning, and some of the horrific consequences.
My one reservation is that the writers forced a stalemate through a deus ex machina - each side has access to at least one device that can "rewind" undesirable outcomes. The many, many stacked rewinds have serious consequences for the setting, so the writers were quite consistent with taking their idea to its logical conclusion.
However, I am inclined to believe that if backwards time travel is possible, then it will still obey the Novikov Self-Consistency Principle. In other words, you can't change the past because all of your interventions, and everybody else's, have ALREADY occurred, and the final result is what we call history. This is only a hypothesis though, and may not apply to all worlds, especially fictional ones.
Quidquid latine dictum sit, altum viditur.
I'm with ole' Tyson in the beleif that we'll discover a law of physics barring backwards time travel, at least in this timeline ;)
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You don't technically need supers to bolster a military. Super technology can be replicated and distributed. All it would take is one techy hero to align with a gov't and game over, your normal human military has advanced weaponry. They wouldn't even have to agree to help, the gov't could steal it, or pick up damaged tech after a fight and reverse engineer, there really is no way the gov't would not get their hands on the technology once it is shown to exist in the world.
The only thing holding back widespread distribution within the military would be cost and fear of someone else getting one of the weapons.
So the cost is likely so high they can't produce a lot of weapons so they have small stashes that they can utilize as needed. Think when Magneto shows up in Last Stand and the military responds by showing up with plastic guns.
And yet none seem to have been able to do that with Tony's tech. :p
Yeah, they say that. Then whiplash showed up and wrecked him on live TV and made a bunch of drones in a similar fashion to his armor.
In some continuities S.H.I.E.L.D. has Iron Man like robots and/or suits.
Also there's all of Iron Man villians that also have Iron Man like suits.
The only reason the military doesn't have them is because the story hasn't required it yet.
"Let the past die. Kill it if you have to."
Or possibly the finances to make them.
They can't afford to give the soldiers the best armor now, how would they pay to give them all an iron man suit. :p
"They decided a soldier's life wasn't worth 300k"
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I guess the Marvel US Government is too busy spending ludicrous amounts of money making giant robots that hunt down mutants.
"Let the past die. Kill it if you have to."
No kidding! Sentinels are so resource intensive for how easy cyclops alone can dispatch one
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Right? They probably cost like millions or billions of dollars each!
The mutant recognition software would alone likely be enough as most mutants can probably be apprehended with some tranquilizers and a couple of goons. For any that doesn't work on would likely make scrap of a Sentinel.
Unless their mutant power is resistance to tranquilizers and goons, I guess.
"Let the past die. Kill it if you have to."
Worst part of Days of Future Past, dude IN THE SEVENTIES has a device that can read your genes from a distance! We couldn't even sequence DNA yet
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Just going to chime in - we have up-to-date information on the recruitment process due to one or more persons involved with development attempting to join their nation's military in an officer role, up to and including current medical standards. So we have a general idea to what kind of superpowers the military is likely to decline - it's all about universality of service, so if you happen to be an amphibian, you're only likely going to be of interest to the navy.
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Good to know there's sound military people around: not a group you wanna butcher terms about :p
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Well it's like this I think. Superhero settings have been around forever and they know how to reconstruct after someone deconstructs them, so more modern comic books reconstruct the tropes that capepunk deconstructs. For example buy making mad science and magic things that exist one can say that the process of learning to become a wizard or a mad scientist is very hard. Like so hard that in the time that it would take one person to get a doctorate in engeneering, biology and medicine, it would take the same man that much time to be an okay mad scientist or wizard, which tends to be the reason why, unless you're a well known and powerful superhero like Tony Stark or Doctor Strange, a mad scientist or a wizard is almost always super old. Now because of this while wizards and mad scientists are few and far between, the most powerful of them are capable of discovering things in the universe that people at that time couldn't, and because of that and what these people can figure out, that in turn can fuel regular science, meaning that humanity always has access to technology that would normally come a little later, and it's why superhero settings in the modern day have near future technology, like in the Spiderman game where even Peter Parker can afford a phone that let's each of the callers see each other even when he's phoning King Pin in jail. So as it stands, the military in this world could take on lower level superheroes, and for higher tier supers a warmage or the head mad scientist could try to make something that would take that super down. There would only be a few of these devices or magic items at most but they could still deal a lot of damage to that higher level super for sure, and as for the sentinels, those things where made by one mad scientist, he can easily make them out of junk and old cars.
not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM
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That is one huge block of text.
"Let the past die. Kill it if you have to."
yeah, sorry I like to debate and may have gotten carried away :]
not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM
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