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Martial Arts Animations

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Noyjitat
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Martial Arts Animations

We had very basic stuff in coh but then a pretty large improvement in champions and some decent stuff in dcuo. But Black Desert Online recently released it's mystic class and if you haven't played it you really should. I'm hoping the CoT animators will take a look at this class and maybe play it; because she has the kicks, punches and acrobatics that martial arts should have and I hope we can have something similar here.

TitansCity
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Differents video show

Differents video show animations like capuera ^^ (you should look at the youtube channel)
and, i think, there will be boxing animations ;)

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Brand X
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Noyjitat wrote:
Noyjitat wrote:

We had very basic stuff in coh but then a pretty large improvement in champions and some decent stuff in dcuo. But Black Desert Online recently released it's mystic class and if you haven't played it you really should. I'm hoping the CoT animators will take a look at this class and maybe play it; because she has the kicks, punches and acrobatics that martial arts should have and I hope we can have something similar here.

Really? I found CO lacking in the martial arts animation department. So very lacking. CoH in it's lacking looked better and I really wish they had let us mix and match animations (specifically Martial Arts and Street Justice) to get our own feel of martial arts character.

On the plus side, I do feel that's what CoT is going to do, so melee sets can pick their animation, I just hope they have good ones (which worries me they won't :p)

Noyjitat
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They're using unreal4 for

They're using unreal4 for this so I really do hope they take the time to enjoy all the vast options they have for our game. All the limitations previous mmos had don't exist with unreal4. I think dc was unreal2 or something and they severely limited themselves even in that game.

Noyjitat
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Brand X wrote:
Brand X wrote:
Noyjitat wrote:

We had very basic stuff in coh but then a pretty large improvement in champions and some decent stuff in dcuo. But Black Desert Online recently released it's mystic class and if you haven't played it you really should. I'm hoping the CoT animators will take a look at this class and maybe play it; because she has the kicks, punches and acrobatics that martial arts should have and I hope we can have something similar here.

Really? I found CO lacking in the martial arts animation department. So very lacking. CoH in it's lacking looked better and I really wish they had let us mix and match animations (specifically Martial Arts and Street Justice) to get our own feel of martial arts character.

On the plus side, I do feel that's what CoT is going to do, so melee sets can pick their animation, I just hope they have good ones (which worries me they won't :p)

aye streetjustice was good but our martial arts was very lacking, not that it was enough for me not to enjoy the character though. Main was ma/sr.

Crimsonomen20
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Yeah, of the three Super

Yeah, of the three Super games, I found CO's the worst. Personal Preference, I'm sure. My only gripe with GH was the awesome, but sometimes silly Eagle Claw kick. The kick itself was somewhat fine, but then you kick off your opponent and backflip. Which, while cool looking, I was like, "Can I get like, a Tornado Kick, or something?"

Brand X
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That's what I loved about the

That's what I loved about the kick. It was cool looking :) I would've loved to combine Street Justice animations with Martial Arts animations for a scrapper/stalker back in CoH, but then I wouldn't have had enough powers for some of the good moves :)

McJigg
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Martial Arts animations are

Martial Arts animations are tricky because everyone has a different internal picture of what Martial Arts are. To some it's standing there blocking everything before landing a single devastating hit. To some it's the flurry of a thousand punches. To some it's harnessing chi to launch a flying a kick across a city block. Some just want to never not backflip. In fantastical settings, none of these are really wrong, and someone always feels like their view was left out.

I personally liked CoX's Martial Arts animations. CoX as a whole was pretty 'boots on the ground' about it's animations at launch, whether by choice or just engine limitations. Your first levels as a Martial Arts anything felt pretty great. Where I think it broke down though, was entering the higher levels. Later moves were more intricate but 80% of combat was your basic abilities, and a level 50 would punch the giant monster Lusca the same way a level 1 would punch a Gravedigger Chopper. Being able to change your animations later will help with this though in CoT.

Huckleberry
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McJigg wrote:
McJigg wrote:

Martial Arts animations ...

Being able to change your animations later will help with this though in CoT.

This is an interesting concept. I think capitalizing on the [url=https://cityoftitans.com/content/mastering-your-character-primer-masteries]mastery system[/url] to offer different animations for existing powers would be one way of doing this.

Before I go any further, however, we have to acknowledge that there is no such thing as a Martial Arts power set in City of Titans, only martial arts inspired animations. You probably already know this, but I wanted to make it clear to people who might not know.

So let's say you are an Enforcer Archetype with the [i]Fighting Prowess[/i] power set and you choose some martial arts inspired animations for your abilities. When the time comes to select your masteries, you decide to go full bore into the predation mastery.

Quote:

Predation: You are the single-target master, gaining bonuses the longer you fight the same enemy

So lets say that as the bonus increases the attack animation starts looking different. I imagine the easiest way to make it look different is in the particle effects.
So your punches have a bit more [img=64x64]https://i1.wp.com/recgympros.com/wp-content/uploads/2016/12/pow.jpeg[/img] in them than someone without the mastery bonus.
And as you gain more mastery you gain more [img=100x100]https://i1.wp.com/recgympros.com/wp-content/uploads/2016/12/pow.jpeg[/img]
until finally at mastery level 3 with the maximum bonuses your punches have a lot of [img=200x200]https://i1.wp.com/recgympros.com/wp-content/uploads/2016/12/pow.jpeg[/img]

The animation itself may not have changed, but the effect of the animation you did choose does have a measurably greater impact than it did when you first got the ability.

And from an RP perspective, it makes sense to tie it to masteries, because mastery is exactly the evolutionary measure of development we are talking about.

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I would love to see Staff

I would love to see Staff/Stave fighting as a powerset. Sure miss my CoH Mack Smacker laying the law down on bad guys, doing the foot poke to make them dance, and whirling it around in the AOE attacks.

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Capt Odee wrote:
Capt Odee wrote:

I would love to see Staff/Stave fighting as a powerset.

Ah, but WHICH staff fighting style? Quarterstaff or Bo Staff? These two styles have remarkably little in common. The quarterstaff style has more in common with use of a "heavy" wooden shaft that is hard and stiff and is held more like you would a spear. Bo staff is a lighter staff (typically) which can be either rigid or flexible and involves twirling the staff in circular rotations (and you can spin lighter staves faster with less effort when changing motions).

[youtube]s-pIjgvjPFo[/youtube] [youtube]VHZKHmqa0KY[/youtube]
[youtube]ENqMy1BU2-Y[/youtube] [youtube]sCp1Fl4M-U0[/youtube]

As you can plainly see, these are two remarkably different fighting styles that essentially just use A BIG STICK relying on different philosophies of how to use and move that big stick.

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Only if we get this for a

Only if we get this for a natural 1:

[youtube]8cuihrjLNAo[/youtube]

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