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Making mission unique

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Grazer
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Last seen: 11 years 3 months ago
Joined: 10/07/2013 - 10:09
Making mission unique

I played CO for a bit. The Therakiel's Temple Lair mission had some really terriffic unique things in it. The mirrors, the statues. Things that required teamwork strategy to complete. Yes it was mostly combat (as it should be) but the little extra stuff was pretty cool.

If possible add some unique things to some of the "TF" type missions in CoT.

Just an idea.

Justice Blues
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Last seen: 4 years 2 weeks ago
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Joined: 09/14/2013 - 14:15
You mean like the Cavern of

You mean like the [url=http://paragonwiki.com/wiki/Cavern_of_Transcendence_Trial]Cavern of Transcendence[/url]?

Ellysyn
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Last seen: 7 years 1 month ago
Joined: 10/03/2013 - 15:45
>.> the groups I kept ending

>.> the groups I kept ending up with in that run just could not understand how working in a team...worked. People would fight to be the person using the beam to fight off things or something rather then just act as a link in the chain to pass the light to the next person. Got annoying.

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Izzy
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Joined: 10/09/2013 - 11:09
Cavern of Transcendance was a

Cavern of Transcendance was a little tought with some people to finish.
But the TF that most people Failed on ALLOT was the Abandoned Sewers Trial. And i mean ALLOT!
Big headed hydra!?!? ;)

Ellysyn
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Joined: 10/03/2013 - 15:45
I don't remember how CoX

I don't remember how CoX handled replaying older mishys. Be nice if you got two versions. One that was just a complete replay but with the mishy scaled and then the other would be the same except there would be changes which would turn the mishy into almost something new.

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Owner and Big Sister of the Justice Girls -Champions Online-City of Titans-
Forum Breaker
Leader of the Ellysyn Dark Ensemble