I had 2 constant complaints about the models in city of heroes.
I always had to turn the leg length down to the lowest setting just to make my characters look human. If I'd wanted a toon with short legs I just would've been out of luck.
And the ankles were totally shapeless, just pitiful really.
Did anyone else notice this. It really bugged me.
Please Devs do better with the COT models.
I'd actually like to be able to make models with disproportionately short legs, so I can make dwarfs and gorillas. The gorilla would also require longer arms and a big belly.
In Champions online you can tinker around with all of these things but it's important to have a button that instantly restores you to the default, so you don't start playing around with the settings and then find that you can't quite get it back to normal (not everyone has the artistic sense of proportion needed to get it right on their own).
http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber
I'm not much of an artist myself but I've read that one the hardest things to "get right" when drawing human figures is the whole foot/ankle area. I would assume the same problems apply for creating game body models. In fact several of the old CoH boot costume items were changed as the game evolved because the Devs decided the first versions were bad enough that they warranted getting fixed.
As far as having a "restore" feature goes as long as the game allows us to save/load costumes it should be easy enough to reload good slider settings if you mess up while tinkering.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
I agree about the CoH base models having ridiculously long legs. I did the same thing as Paladin, shortening the legs for almost every character. In CO, I need to do the same thing for hands and feet. The defaults look enormous to me. Now, I could excuse some of this in both cases in that I presume the respective devs were trying to go for the super-idealized proportion or "heroic" proportion of 8.5 'heads' tall. (normal/average is 7-7.5) and that comic artists tend to render hands and feet large 'expression' and 'grounding' purposes. But CoH definitely erred to far in that direction. CO does give much more flexibility to go to either extreme.
I fully expect CoT to give us at least CO's breadth of adsjustment.
Of course, Redlynne over there turned the sliders all the way [i]up[/i] for leg length for her Spider character... egads, stuff of nightmares...
[i]Has anyone seen my mind? It was right here...[/i]
I turned all the sliders all the way up for a character named THE RUBBER BAND MAN. Used the infinity symbol for his chest emblem, because it kind of looks like a rubber band. It was the closest thing to a stretching hero in all of Paragon City.
http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber
It was always an adventure to make short characters, especially female characters, as the shortest leg length you could go with was what looked to me as a normal leg length. It would be nice to get a bigger variance in the lower body.
The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One
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Personally I'd rather they have a few pre-sets of more commonly had/used body types than just one default but yes, getting back to some "default" state should be included.
As for sliders in general, being able to create really stubby legs and/or arms should be included.
Ah Leggs ... former underwear fashion model (no really, that was her backstory), abducted by an overachieving assistant of Dr. Aeon who overheard a (drunken?) late night comment between the boss and Lord Recluse about [b]The Ultimate Arachnos Soldier[/b] and decided to try it out on ... a statuesque fashion model who wore ladies underthings "professionally" at fashion shows.
If you're laughing into your keyboard already and wondering how this could POSSIBLY have ever been a good idea ... you're right about at the point where Dr. Aeon was (after sobering up) and learning what his assistant had gone and done behind his back. Suffice it to say, Dr. Aeon was NOT IMPRESSED.
Unfortunately, "Leggs" (as she was known) had already been put into the Arachnos Soldier program and had been mindwiped and indoctrinated/reprogrammed, at which point it was a case of Waste Not/Want Not. Amazingly enough, Leggs managed to complete the program as a trigger happy Huntsman, even though she also eventually received the Crab Legs backpack as well, her preference was for the Arachnos Rifle rather than the backpack leg attacks.
Leggs had a color scheme of darkest purple and hot pink, which worked [i]AMAZINGLY well(!)[/i] for her. All of her costumes used either Roman Sandals or Stiletto Heels and Microskirts. Tops were usually Corsets of some kind and a Leather Jacket. Not including the extra legs on her backpack, she stood a solid 6 feet tall as a "leggy" fashion model turned Villain.
Leggs was really FUN to play. I got a lot of compliments on her costume, and the thread I made from learning how to do her build right was the second most viewed thread in the [url=http://web.archive.org/web/20120904110426/http://boards.cityofheroes.com/forumdisplay.php?f=595]SoA Forum[/url] at over 11,800 views, with only the Sticky for the FAQ and Builds having more views in that forum. Guess I must have done something right with her. She's even "immortalized" in having appeared in the [url=https://www.youtube.com/watch?v=Py4RFU5X68g]Issue 22 Samuraiko Production Trailer[/url](!) ... appearing at 1:34 (right side of frame), and again at 2:09 (center of frame, but with poor lighting).
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]