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Kickstarter Good News/Bad News

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Justice Blues
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Gangrel wrote:
Gangrel wrote:

Just as a slightly linked (as in its to do with a Kickstarter project that funded, but has hit problems), its worthwhile for the dev team to look at Clang by Neil Stephenson and the problems that it has had to combat recently.
Good words I feel that should be taken into consideration, from ALL sides. Sure, his project is not dead, but it is going far far slower than expected (running out of cash being the main reason really). At least they managed to get a demo of the game ready back in April (which was the last update previous to the one that came yesterday).

What has happened with Clang is certainly something that they need to keep in mind. But it is not really analogous to this project. Clang is literally in the process of creating something new, requiring new hardware and software. As Stephenson says, the venture capitalists they were hoping to get money from are gun shy about something so radically new.

This project OTOH is not something new. It is a superhero MMO, with no new hardware requirements and starting from an existing game engine. A successful kickstarter to get the company off the ground and working full time will show backing from the fan base, and then they have to come through and show they can produce something good. So while they will not have an easy time of it, I don't think they will have the same sorts of roadblocks that Clang does.

Dudesoft
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I've only contributed once to

I've only contributed once to a kickstarter, and I knew the guy.
Now, suddenly, I cannot wait to shell out some money. This project is a shattered dream come true. Anything I can do is my deepest pleasure.

DeathSheepFromHell
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Cinnder wrote:
Cinnder wrote:

Thanks, rednames. I do sympathise with the craziness you guys have been going through, especially in light of your being volunteers and not paid employees (yet!). It sets my mind at ease just to hear something official directly from the devs instead of second-hand reports and conjecture. Although you describe difficulties encountered, overall I get a very positive sense that stuff is being sorted out and we go onwards and upwards from here!

Speaking as a project member (without any official capacity regarding PR): we're certainly trying to.

Speaking purely personally, as a potential contributor to the KickStarter (something which I almost certainly would be prohibited from doing at a normal company): I judge companies based on their apparent preparedness, ability to deal with the unexpected (because it *will* happen), and upon their transparency.

If a company is asking me to give them money, then it is not "self-entitlement" to expect to see evidence that they have a business plan that is well thought out, a budget prediction that seems realistic, and access to the skills and resources needed to execute successfully — it is *due diligence*.

In fact, imagining that I have any obligation to provide my money to them *without* that sort of information is the basest self-entitlement on the part of the company. Most "real" investments require a great deal more, often including a significant degree of control for the largest individual or group investors.

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DeathSheepFromHell wrote:
DeathSheepFromHell wrote:

Cinnder wrote:

Speaking purely personally, as a potential contributor to the KickStarter (something which I almost certainly would be prohibited from doing at a normal company): I judge companies based on their apparent preparedness, ability to deal with the unexpected (because it *will* happen), and upon their transparency.
If a company is asking me to give them money, then it is not "self-entitlement" to expect to see evidence that they have a business plan that is well thought out, a budget prediction that seems realistic, and access to the skills and resources needed to execute successfully — it is *due diligence*.
In fact, imagining that I have any obligation to provide my money to them *without* that sort of information is the basest self-entitlement on the part of the company. Most "real" investments require a great deal more, often including a significant degree of control for the largest individual or group investors.

Exactly.

When this kickstarter do kick off, it's pure business mindset for me. I probably wont say much and wont ask much because at that time, it's considered the official pitch. Probably why I'm saying so much before that way if they see fit, they can think about, disregard, "That dude is off his rocker! Again!", take heed, to what I say prior. Not to be mean in what I say or had say, it's because I want this thing to succeed and not only succeed in being built, I want it to be Grade A stuff ran by Grade A people with a Grade A mindset that is Grade A prepared.

One of the biggest thing I will be looking for of course, as I do with any business before giving them a cent, is look at their business and how they conduct business. I may not agree with all their methods or even most but if it looks like, they have a semblance of knowing what they are doing and serious about growth and making money, then my wallet will open. If not, I still wish them the best, but like I had to tell a best friend recently. "I like you, you're a good friend, but you're a bad bet when it comes to money." Personal- *drywall/paint *8 ft of pure lead and concrete wall* *4 ft steel lining* *2 ft insulation* *8 more ft of lead/concrete drywall/paint* -Business.

But no matter the decision I make, go out there to win win and win big.

The delay, annoying, but if it means more opportunity to improve, well hell then, take all the time in the world, just keep us posted. Make the delay more than worth the wait. 4-5 years from now, I wish to be playing a game that isn't ran by big corporations and by a group that are serious when they say they have the customer in mind.

Ever go to a family owned restaurant? They serve the same thing you can get from some major chain, sometimes the place is even set up the same but when done right, you feel something special. The food taste better it seems, it seems as if they almost know your name and how you like your food. And if you don't go for two weeks, first thing they say when you walk in the door is that "Hey, we haven't seen you in a while. Everything's ok?" You feel like a customer instead of another number and it even if they are higher priced than the chain around the corner you still feel you get more than your money's worth and would pay even more if ya significant other wasn't giving you that dirty look. We need that in the game world. Talking most private owned restruants in the city they all mostly said one thing. "they had a dream, they built it, there were times when they wanted to quit, didn't know if it would work, wondered if they knew what they were doing, and thought they lost the passion, but they continued. They lost money, made dumb decisions, learned improved and now riding around in CLS55 AMGs with big house on the hill but they still man the grill, still greet the patrons, and still is one of the guys. And mostly each one still ask for and are receptive of feedback from customers. Food too salty, well then, lets cut down on that? Even though thye could have come off as "I know good food, you're wrong. My food aint salty." Meat too got too much fat on it, buy leaner meat. Even though they could of came off as "You don't tell me what to buy. I'm the one with the restaurant you just eat here. Don't like it, go somewhere else." Although there are exceptions like the good ole Soup Nazi, but it works for him but everyone or well most people cant pull that off especially outside NYC.

Dudesoft
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In terms of small family

In terms of small family owned restaurants, your tangent was a bit rambly but very true. It would be nice get that kind of feeling from a game.

Gangrel
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Justice Blues wrote:
Justice Blues wrote:

Gangrel wrote:
Just as a slightly linked (as in its to do with a Kickstarter project that funded, but has hit problems), its worthwhile for the dev team to look at Clang by Neil Stephenson and the problems that it has had to combat recently.
Good words I feel that should be taken into consideration, from ALL sides. Sure, his project is not dead, but it is going far far slower than expected (running out of cash being the main reason really). At least they managed to get a demo of the game ready back in April (which was the last update previous to the one that came yesterday).

What has happened with Clang is certainly something that they need to keep in mind. But it is not really analogous to this project. Clang is literally in the process of creating something new, requiring new hardware and software. As Stephenson says, the venture capitalists they were hoping to get money from are gun shy about something so radically new.
This project OTOH is not something new. It is a superhero MMO, with no new hardware requirements and starting from an existing game engine. A successful kickstarter to get the company off the ground and working full time will show backing from the fan base, and then they have to come through and show they can produce something good. So while they will not have an easy time of it, I don't think they will have the same sorts of roadblocks that Clang does.

Agreed, they wont necessarily have the same roadblocks, but even though Clang could be played with a normal keyboard and mouse (and that they are also working with another hardware kickstarter to get the new controller sorted out), the $1/2 million development was just for the *software* of the game. They were already going to be supporting the Razer Hydra controller (which was already released and available at the time of the kickstarter , but also wanted to have their own version as the "best way to play the game"... but from what I can gather, that new controller was going to be made by Sixense, hence the work that Sixense has done on it).

The fact that they hit this problem, just on the software side of the game, and that also on top of that, the "new controller" has a projected cost of $150 *each*. I can see why VC people were worried about investing in it (not to mention as well, that some of them just wanted to get to meet and get stuff signed by Stephenson, and then buggered off).

However, reading through the Lessons learned section is *still* worthwhile from a general business point of view (especially as it is a kickstarter project, and what they learnt), and whilst they wont necessarily have the exact same problems as what happened with Clang, I do feel that if they require more funding and are willing to go with VC's, that they will have to take note of what has happened with Clang, and be prepared for the same knock backs.

VC's DO have very specific requirements for what projects that they will take on. Banks will generally need a *very* solid business plan, and expected break downs to approve loans.

Quote:

Video game investors are extremely team-conscious. Our team punches above its weight, but the amount of the KS raise wasn't sufficient to staff up a full-sized group, leaving us vulnerable to the criticism that the team is missing certain elements

Its just something that I feel that MWM should be aware of...

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Naa wrote:
Naa wrote:

Paypal offers their own debit card, it'll just take 2-3 days to move money over from your bank account to your Paypal account then you use the Paypal debit card just like a check card (credit card for your checking account).

PayPal won't give me one of those, 'cause I live in europe -.-'
Thanks anyway.

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Gangrel wrote:
Gangrel wrote:

Quote:
Video game investors are extremely team-conscious. Our team punches above its weight, but the amount of the KS raise wasn't sufficient to staff up a full-sized group, leaving us vulnerable to the criticism that the team is missing certain elements
Its just something that I feel that MWM should be aware of...

The base KS goal is not to hire people full-time, it is to give our team the tools needed. We anticipate remaining a part-time, very large group, making up for lack of hours per-person by having more people able to contribute. Our main shortfall has not been available hours, it has been the tools needed to make maximum use of those hours.

Now, as we hit stretch goals, we can evaluate converting some of those part-time into full-time.

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Oh please let it be so...it

Oh please let it be so...it would mean so much for the management.

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Shadow Elusive
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And Gangrel, I did want to

And Gangrel, I did want to come clean about something. Though I kept it out of my post, you are, in fact, right about me possessing inside knowledge, despite not being a dev. While I owe it to the people who confided in me, and by extension trusted me not to say anything they wouldn't have said on the FB page, lets just say that with what I know about what has transpired during the few months since the KS deadline was announced, it was just very hard to read the criticism and not see a bit of red. Reading the thread since, and your posts in other places on the forums, I can see that overall you're a solid critical thinker, rather than, say, a cynical or jaded one.

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Shadow Elusive wrote:
Shadow Elusive wrote:

And Gangrel, I did want to come clean about something. Though I kept it out of my post, you are, in fact, right about me possessing inside knowledge, despite not being a dev. While I owe it to the people who confided in me, and by extension trusted me not to say anything they wouldn't have said on the FB page, lets just say that with what I know about what has transpired during the few months since the KS deadline was announced, it was just very hard to read the criticism and not see a bit of red. Reading the thread since, and your posts in other places on the forums, I can see that overall you're a solid critical thinker, rather than, say, a cynical or jaded one.

No worries. I can sometimes come across as brash, obnoxious, possibly even emotional (although rarely this I hope). I can see why I could have annoyed someone who had more of the "big picture".

At least I haven't blown up my bridge on these forums ;)

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1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Ellis
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I'm not sure why people are

I'm not sure why people are up in arms about the Kickstarter delay, or why others are yelling at them for being nervous. Be nervous. This is a huge project, with a lot of wishes tied to it. My advice still stands: Invest money you don't need and won't miss. It's part of being realistic.

This project will have delays and setbacks. Heck, the original development of City of Heroes went on so long, we were all sure it was Vaporware, remember? They, too, were amateurs, and it took them 4 years, but not only did they make an MMO, they made a unique one that had gameplay no other MMO did. I have hope. I'll invest. If I can do something that they need done, I'll do it. But I won't refrain from playing Devil's Advocate, from time to time, either. ;)

And Warcabbit made me feel old, since Crucible City was back in like 2002. <,<

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One thing I'd like to know is

One thing I'd like to know is this: when the KS does go live, what will it be called? Can we search for it under "Phoenix Project?" Under "Missing Worlds Media?" Please crack the code for us in advance, if you can.

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Consultant wrote:
Consultant wrote:

One thing I'd like to know is this: when the KS does go live, what will it be called? Can we search for it under "Phoenix Project?" Under "Missing Worlds Media?" Please crack the code for us in advance, if you can.

"Missing Worlds Media" would be the most unique identifier for a search.

But in actuality, we'll be sky-writing the link on all media outlets when it goes Live, so, I doubt you'll miss it.

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So, is Kickstarter still

So, is Kickstarter still reviewing things, or is it just silence?

Is IndieGoGo off the table if KS says no or makes like NCSoft (wall of silence past the point you care to hold a campaign)?

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Lichtenheim wrote:
Lichtenheim wrote:

So, is Kickstarter still reviewing things, or is it just silence?
Is IndieGoGo off the table if KS says no or makes like NCSoft (wall of silence past the point you care to hold a campaign)?

My understanding is that KS are currently reviewing the resubmission.

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jag40
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So things been resubmitted?

So things been resubmitted? For real this time?

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i suggest everyone goes and

i suggest everyone goes and checks the MWM facebook page, ASAP... lol

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Luscious wrote:
Luscious wrote:

i suggest everyone goes and checks the MWM facebook page, ASAP... lol

Indeed, KS approved it, will be going live Wednesday, expect a name announcement Very Soon (TM)

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Congratulations! *pops

Congratulations! *pops champagne*

jag40
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cool stuff. Hopefully no more

cool stuff. Hopefully no more set backs, last minute submissions cancelations, or actually waiting for approval or anything, or some video needs to be redone, bug, someone quit and took the KS passcode, or anything.

Wednesday, live, see the work, grab the money, and be done with it.

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way to stay possitive Jag....

way to stay possitive Jag.....

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Great news! But since I work

Great news! But since I work for the Federal Government, I will likely be out of work by Wednesday... :(

jag40
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O.O

O.O

Yeah....about that. So far our office is considered essential and I will still have a job to go to...for now.

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Why is there no official word

Why is there no official word here on the actual web site?

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

Why is there no official word here on the actual web site?

A quirk of the forums that we haven't been able to iron out yet, it's a stupid mechanical thing where stuff was done in the wrong order, and the forum software can't as yet fix it.

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Minotaur wrote:
Minotaur wrote:

Cinnder wrote:
Why is there no official word here on the actual web site?

A quirk of the forums that we haven't been able to iron out yet, it's a stupid mechanical thing where stuff was done in the wrong order, and the forum software can't as yet fix it.

Yikes, I see what you mean. Rae posted something over a day ago but it didn't show up as new till now. :-o

Spurn all ye kindle.

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Thanks to all of you for your

Thanks to all of you for your insight and your patience. Good points were made all around, and although some things are unavoidable, we will always strive to improve for you. Because you are us.

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kitsune9tails wrote:
kitsune9tails wrote:

Thanks to all of you for your insight and your patience. Good points were made all around, and although some things are unavoidable, we will always strive to improve for you. Because you are us.

We have met our friend and they are us.

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