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Key Mapping

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islandtrevor72
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Key Mapping

Please, include a way to key map...including...no especially the newer multi button mouse layouts.
I am the type of player who wants to set the buttons in a way that I find comfortable.

chase
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Seconded. Keymapping's a

Seconded. Keymapping's a big part of any accessibility-related initiative, and I'd really like to see CoT shine in this area, as it can be such a disappointing afterthought.

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Thirded. Especially re:

Thirded. Especially re: extra mouse buttons. Also, please don't reserve Shift, Ctrl, and Alt so that we can't map them.

Spurn all ye kindle.

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Fourthed (Quartered?). ^_^

Fourthed (Quartered?). ^_^

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Keymapping, sure. Chained

Keymapping, sure. Chained attack macros that let you unload 5 attacks in a row with no interruption, no thanks. CoX prevented this and I expect CoT to do something similar.

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islandtrevor72
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Radiac wrote:
Radiac wrote:

Keymapping, sure. Chained attack macros that let you unload 5 attacks in a row with no interruption, no thanks. CoX prevented this and I expect CoT to do something similar.

CoX had an extensive macro system too

Radiac
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Indeed it did. I liked it.

Indeed it did. I liked it. I'm just saying, I'm fine with what CoX had, I don't want some sort of game where you can write a script that unloads your whole attack chain on a target without the target getting any chance to react to attack #1 before getting smacked by attacks #2-8 first. Some games had this problem, I don't want CoT to have that.

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syntaxerror37
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I wouldn't expect any less

I wouldn't expect any less key mapping options than we got in CoH.

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islandtrevor72
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Radiac wrote:
Radiac wrote:

Indeed it did. I liked it. I'm just saying, I'm fine with what CoX had, I don't want some sort of game where you can write a script that unloads your whole attack chain on a target without the target getting any chance to react to attack #1 before getting smacked by attacks #2-8 first. Some games had this problem, I don't want CoT to have that.

Not sure if that's even possible when the game uses the animation mechanic that CoX did. But regardless I am not for macros that would do this.

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I guess it probably goes

I guess it probably goes without saying we don't want a macro system that would allow AFK leveling either. I came to CoH from SWG and in the early days of THAT game you could write macros to do anything including targeting and following enemies, then attacking them. People would set up near a regular spawn site and leave their toon all night gaining XP.
They were pretty easy to spot, though, and many folks made a sport out of aggroing every critter they could find and dragging them over to the AFK leveler.

I think CoH got it just right in how much a macro could do.

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islandtrevor72
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Rigel wrote:
Rigel wrote:

I guess it probably goes without saying we don't want a macro system that would allow AFK leveling either. I came to CoH from SWG and in the early days of THAT game you could write macros to do anything including targeting and following enemies, then attacking them. People would set up near a regular spawn site and leave their toon all night gaining XP.
They were pretty easy to spot, though, and many folks made a sport out of aggroing every critter they could find and dragging them over to the AFK leveler.
I think CoH got it just right in how much a macro could do.

CoX could do this too....I saw many an afk toon auto blasting the infected in the tram station.

Folly
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Isn't "Customized Keymapping"

Isn't "Customized Keymapping" a standard for all MMOs anyway?

In addition to Keymapping, I request having the option to bind one function to two buttons (or more) if I wish.

Example: Move Forward Key binds on "W", "Up Arrow", and "Left&Right Mouse".

islandtrevor72
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Folly wrote:
Folly wrote:

Isn't "Customized Keymapping" a standard for all MMOs anyway?
In addition to Keymapping, I request having the option to bind one function to two buttons (or more) if I wish.
Example: Move Forward Key binds on "Q", "Up Arrow", and "Left&Right Mouse".

Usually, but even today I find brand new games that don't allow keymapping or they put some restriction on it or even don't include multi button mouse options.

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Definitely a good call out

Definitely a good call out and I will keep my eyes peeled on things as they develop and make sure to mention this to the team :)

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Radiac wrote:
Radiac wrote:

Indeed it did. I liked it. I'm just saying, I'm fine with what CoX had, I don't want some sort of game where you can write a script that unloads your whole attack chain on a target without the target getting any chance to react to attack #1 before getting smacked by attacks #2-8 first. Some games had this problem, I don't want CoT to have that.

Agreed.

I would very much like the ability that CoX gave us to click a power to put it "on deck" so to speak, so that it would fire off when the current power was completed. But keep it to only one, as CoX seemed to do.

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

Radiac wrote:
Indeed it did. I liked it. I'm just saying, I'm fine with what CoX had, I don't want some sort of game where you can write a script that unloads your whole attack chain on a target without the target getting any chance to react to attack #1 before getting smacked by attacks #2-8 first. Some games had this problem, I don't want CoT to have that.

Agreed.
I would very much like the ability that CoX gave us to click a power to put it "on deck" so to speak, so that it would fire off when the current power was completed. But keep it to only one, as CoX seemed to do.

The queing of abilities is something that most MMO's (or at least the ones I have played) allow to happen, with a few exceptions (Eve Online for example, but that is because its combat system is different anyway).

Now, in terms of macroing up abilities, I prefer the "one activation per button press" route. So whilst this could result in a long chain of abilities all in one macro, you could only go through the chain if you repeatedly pressed the button. And you couldn't just hammer the button as fast as possible to run through them all. You had to time it properly.

Of course, with each ability taking up a different animation time to other abilities, hammering as fast as possible would not be the best....

And with the "one power per button press" route, this means that you are not locked into a chain of abilities that you have no real way to break out of. You are still flexible to change your chain if you so desire.

Now, saying all of that. Something like this *was* possible in CoX. It required several different keybind files to pull it off (and the loading of them in a correct order).

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islandtrevor72 wrote:
islandtrevor72 wrote:

Rigel wrote:
I guess it probably goes without saying we don't want a macro system that would allow AFK leveling either. I came to CoH from SWG and in the early days of THAT game you could write macros to do anything including targeting and following enemies, then attacking them. People would set up near a regular spawn site and leave their toon all night gaining XP.
They were pretty easy to spot, though, and many folks made a sport out of aggroing every critter they could find and dragging them over to the AFK leveler.
I think CoH got it just right in how much a macro could do.

CoX could do this too....I saw many an afk toon auto blasting the infected in the tram station.

Normally I'm against being able to "AFK spawn camp" in any game like this.

But in the case of this one, single Contaminated spawn in Recluse Victory (that allowed people to earn the [url=http://paragonwiki.com/wiki/Isolator_Badge]Isolater badge[/url] when they might not have been able to ANY other way at that point) I would have been willing to break any rule and/or exploit any method possible to cheat in order to get that spawn the easiest way possible.

The Devs of CoH (and Matt Miller in particular) thought it'd be funny to make that method of earning that badge about 1,000 times harder than it ever would have been in the tutorial almost as if it were a practical joke he wanted to play on the playerbase. This was despite the fact that characters created prior to Issue 2 had absolutely NO WAY to get that badge in the tutorial through absolutely no fault of their own. So in response to that minor bit of ass-hattery on Matt's part I again would have been willing to do anything to break the game in order to get that ridiculous spawn.

Years later I look back and laugh at that unique little footnote in CoH history - at the time though it was anything but funny.

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Lothic wrote:
Lothic wrote:

Normally I'm against being able to "AFK spawn camp" in any game like this.
But in the case of this one, single Contaminated spawn in Recluse Victory (that allowed people to earn the Isolater badge when they might not have been able to ANY other way at that point) I would have been willing to break any rule and/or exploit any method possible to cheat in order to get that spawn the easiest way possible.

I am personally not a badgehunter, but I pretty much agree with you.

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islandtrevor72 wrote:
islandtrevor72 wrote:

Rigel wrote:
I guess it probably goes without saying we don't want a macro system that would allow AFK leveling either. I came to CoH from SWG and in the early days of THAT game you could write macros to do anything including targeting and following enemies, then attacking them. People would set up near a regular spawn site and leave their toon all night gaining XP.
They were pretty easy to spot, though, and many folks made a sport out of aggroing every critter they could find and dragging them over to the AFK leveler.
I think CoH got it just right in how much a macro could do.

CoX could do this too....I saw many an afk toon auto blasting the infected in the tram station.

Most just got a heavy and got that to blast it.

There has been discussion and I'm sure there will be more about this.

Another system is the one RIFT uses, where you can stick multiple powers on one keypress, and it actually activates the power highest on the list that is available for use.

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Lothic
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Minotaur wrote:
Minotaur wrote:

islandtrevor72 wrote:
CoX could do this too....I saw many an afk toon auto blasting the infected in the tram station.

Most just got a heavy and got that to blast it.

Using a Heavy wasn't all that reliable given that the PvPers usually just attacked them. In fact despite what I said in my last post about favoring "spawn camping" in that case it was never really a good method to use again because of the PvPers.

I was always far more of a badgehunter than a PvPer but to be honest it was easier to actively PvP in RV and just make it a point to randomly check that spawn whenever you had a chance as you were running around. Sure it might have taken even longer to finish the badge that way than directly trying to hunker down and camp while avoiding PvP but it was far less annoying than waiting around as a obvious "carebear gank target" for the PvPers.

Unfortunately for Positron his grand trick (of effectively forcing me and other badgers to PvP) didn't really make PvP "fun" for me in general. It was mostly something I tolerated while biding my time waiting for the spawn to reappear. Ironically I usually kicked a lot of ass while I was waiting, but killing silly PvPers who interfered with my badging was never the highlight of my CoH playing experience. *shrugs*

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Lothic wrote:
Lothic wrote:

Minotaur wrote:
islandtrevor72 wrote:
CoX could do this too....I saw many an afk toon auto blasting the infected in the tram station.

Most just got a heavy and got that to blast it.

Using a Heavy wasn't all that reliable given that the PvPers usually just attacked them. In fact despite what I said in my last post about favoring "spawn camping" in that case it was never really a good method to use again because of the PvPers.
I was always far more of a badgehunter than a PvPer but to be honest it was easier to actively PvP in RV and just make it a point to randomly check that spawn whenever you had a chance as you were running around. Sure it might have taken even longer to finish the badge that way than directly trying to hunker down and camp while avoiding PvP but it was far less annoying than waiting around as a obvious "carebear gank target" for the PvPers.
Unfortunately for Positron his grand trick (of effectively forcing me and other badgers to PvP) didn't really make PvP "fun" for me in general. It was mostly something I tolerated while biding my time waiting for the spawn to reappear. Ironically I usually kicked a lot of ass while I was waiting, but killing silly PvPers who interfered with my badging was never the highlight of my CoH playing experience. *shrugs*

I got Isolator that way as my badger went through the tutorial pre badges, and I can assure you that the number of times I had to ask a friend with a vill to kill the hero with a heavy in the station was not inconsiderable. I avoided PvP by playing a granite (which most toons couldn't damage on their own at that time), usually somebody would have a go at me, realise they were getting nowhere and give up. I just checked that spawn occasionally while getting the turrets badges.

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Something that I wanted in

Something that I wanted in CoH was a way to be able to single-click activate a list of non-offensive powers.
Take for Example my SD/BA Tank that had the following Defensive toggles to turn on whenever I jumped into the game:
- Deflection
- Battle Agility
- Active Defence
- Against All Odds*
- Grant Cover
- Combat Jumping
- Tough
- Weave

If I could setup a Macro/Keybind that would launch each power in whatever order I selected (including Ninja Run :)) it would have been a big boon for me and all my Tanks/Brutes/Scrappers (and Stalker) that had Self Protection toggles.

* As this was a Taunt/Debuff aura I can see this being excluded as it is also 'offensive'.

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islandtrevor72
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cybermitheral wrote:
cybermitheral wrote:

If I could setup a Macro/Keybind that would launch each power in whatever order I selected (including Ninja Run :)) it would have been a big boon for me and all my Tanks/Brutes/Scrappers (and Stalker) that had Self Protection toggles.
* As this was a Taunt/Debuff aura I can see this being excluded as it is also 'offensive'.

You could do this. It required knowing the macro system but I used to do this with all my toggles on every character

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?!?!?!?!??!?

?!?!?!?!??!?
I read so many Macro posts and all said activating multiple powers from a single macro was not possible.
For example on my MM I tried to get a Macro that would summon all my pets in order and then another macro that I could use to apply both 'Upgrades' and any other Buffs (Bots/FF MM WEEEEEEeeeeeeeeee) but couldn't find anyone having done this.

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cybermitheral wrote:
cybermitheral wrote:

?!?!?!?!??!?
I read so many Macro posts and all said activating multiple powers from a single macro was not possible.
For example on my MM I tried to get a Macro that would summon all my pets in order and then another macro that I could use to apply both 'Upgrades' and any other Buffs (Bots/FF MM WEEEEEEeeeeeeeeee) but couldn't find anyone having done this.

Doing it in a *single* keypress/keybind it was not doable. However by loading up seperate keybind files *at the correct time* made it possible to do.

The only problem with how the CoX system worked, was that if you *tried* to queue up another ability before one on the queue activated, you replaced the one in the queue with the one that you just tried to activate. So it was a case of waiting for each power to activate so that the next one hit the queue, before you could press the button to load up a new keybind file and then activate the *next* power in the list.

This was one work around, there were probably others, but it was one way that I could see it being done.

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Minotaur wrote:
Minotaur wrote:

Lothic wrote:
Minotaur wrote:
islandtrevor72 wrote:
CoX could do this too....I saw many an afk toon auto blasting the infected in the tram station.

Most just got a heavy and got that to blast it.

Using a Heavy wasn't all that reliable given that the PvPers usually just attacked them. In fact despite what I said in my last post about favoring "spawn camping" in that case it was never really a good method to use again because of the PvPers.
I was always far more of a badgehunter than a PvPer but to be honest it was easier to actively PvP in RV and just make it a point to randomly check that spawn whenever you had a chance as you were running around. Sure it might have taken even longer to finish the badge that way than directly trying to hunker down and camp while avoiding PvP but it was far less annoying than waiting around as a obvious "carebear gank target" for the PvPers.
Unfortunately for Positron his grand trick (of effectively forcing me and other badgers to PvP) didn't really make PvP "fun" for me in general. It was mostly something I tolerated while biding my time waiting for the spawn to reappear. Ironically I usually kicked a lot of ass while I was waiting, but killing silly PvPers who interfered with my badging was never the highlight of my CoH playing experience. *shrugs*

I got Isolator that way as my badger went through the tutorial pre badges, and I can assure you that the number of times I had to ask a friend with a vill to kill the hero with a heavy in the station was not inconsiderable. I avoided PvP by playing a granite (which most toons couldn't damage on their own at that time), usually somebody would have a go at me, realise they were getting nowhere and give up. I just checked that spawn occasionally while getting the turrets badges.

YMMV of course. I simply remember that I rarely if ever had to "ask" anyone to kill those camping Heavies for me because many of the PvPers seemed to have enough fun on their own making sure that no one could easily camp those spawns with anything. ;)

CoH player from April 25, 2004 to November 30, 2012
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Gangrel wrote:
Gangrel wrote:

cybermitheral wrote:
?!?!?!?!??!?
I read so many Macro posts and all said activating multiple powers from a single macro was not possible.
For example on my MM I tried to get a Macro that would summon all my pets in order and then another macro that I could use to apply both 'Upgrades' and any other Buffs (Bots/FF MM WEEEEEEeeeeeeeeee) but couldn't find anyone having done this.

Doing it in a *single* keypress/keybind it was not doable. However by loading up seperate keybind files *at the correct time* made it possible to do.
The only problem with how the CoX system worked, was that if you *tried* to queue up another ability before one on the queue activated, you replaced the one in the queue with the one that you just tried to activate. So it was a case of waiting for each power to activate so that the next one hit the queue, before you could press the button to load up a new keybind file and then activate the *next* power in the list.
This was one work around, there were probably others, but it was one way that I could see it being done.

There were tricky ways to load keybind files when you pressed a key down and then reload different ones when you released it. The net effect (when it worked) was that you could fire up one power when you pressed a key down and fire up another power when you released it. If you strung the loading of the keybind files together in the correct order you could start multiple toggles just by pressing and releasing (with good timing of your keystrokes) the same key several times in a row.

Of course I said "tricky" because this would usually only work in non-combat situations. If you tried to use something like this in the heat of combat (like recovering after getting mezzed) it would almost always get out of sync and have to be reset. So ultimately doing it with a "single key" was doable, but it was very questionable if it was any better/faster than just having several keys permanently dedicated to specific toggles that would never get out of sync.

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Lothic wrote:
Lothic wrote:

Gangrel wrote:
cybermitheral wrote:
?!?!?!?!??!?
I read so many Macro posts and all said activating multiple powers from a single macro was not possible.
For example on my MM I tried to get a Macro that would summon all my pets in order and then another macro that I could use to apply both 'Upgrades' and any other Buffs (Bots/FF MM WEEEEEEeeeeeeeeee) but couldn't find anyone having done this.

Doing it in a *single* keypress/keybind it was not doable. However by loading up seperate keybind files *at the correct time* made it possible to do.
The only problem with how the CoX system worked, was that if you *tried* to queue up another ability before one on the queue activated, you replaced the one in the queue with the one that you just tried to activate. So it was a case of waiting for each power to activate so that the next one hit the queue, before you could press the button to load up a new keybind file and then activate the *next* power in the list.
This was one work around, there were probably others, but it was one way that I could see it being done.

There were tricky ways to load keybind files when you pressed a key down and then reload different ones when you released it. The net effect (when it worked) was that you could fire up one power when you pressed a key down and fire up another power when you released it. If you strung the loading of the keybind files together in the correct order you could start multiple toggles just by pressing and releasing (with good timing of your keystrokes) the same key several times in a row.
Of course I said "tricky" because this would usually only work in non-combat situations. If you tried to use something like this in the heat of combat (like recovering after getting mezzed) it would almost always get out of sync and have to be reset. So ultimately doing it with a "single key" was doable, but it was very questionable if it was any better/faster than just having several keys permanently dedicated to specific toggles that would never get out of sync.

I just used the 'toggleon macro for any toggles I had...sure I had to click it a bunch of times but it cleaned up my powers bar a lot by putting them all in one.....worked no matter how fast I pressed it.

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Gangrel wrote:
Gangrel wrote:

Doing it in a *single* keypress/keybind it was not doable. However by loading up seperate keybind files *at the correct time* made it possible to do.

You could do it in a single key[b]bind[/b], but you couldn't do it in a single key[b]press[/b]. It relied on the fact that if you had a bind with a stacked series of power-activation commands, the first [i]possible[/i] one executed -- I remember a number of keybinds people published that you could use for a one-key macro to use a 'Catch a Breath' inspiration -- it would use a small one if you had any, and if not it would use a medium one if you had any, and if not would use a large one. What you did was to string together 'toggle_on' commands for all the powers you wanted to start into a single keybind, then you could just hit that one key again and again until everything was turned on.

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Radiac wrote:
Radiac wrote:

Indeed it did. I liked it. I'm just saying, I'm fine with what CoX had, I don't want some sort of game where you can write a script that unloads your whole attack chain on a target without the target getting any chance to react to attack #1 before getting smacked by attacks #2-8 first. Some games had this problem, I don't want CoT to have that.

I'll tell you what, I'd love to be able to queue up more than just one attack into the future. Not by scripting, but just click say, up to 3 buttons, and they fire off one after the other.

- You can queue even if it's cooldown hasn't expired. It gets skipped if the CD is not expired when its turn comes up. Or it waits. Or it is skipped on normal click, waits if you ctrl-clicked it. Oh yes, people will do this. Oh yes they will.
- (In CoH visuals) could color-code the rings around them, they auto-shift as each expires and moves up the chain.
- If you want to abort queued stuff, hit ESC or some other bindable key.

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

Fireheart
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This is something that annoys

This is something that annoys me a bit with other games I'm playing now. No Power-queue. Worse is when the game 'squawks' at you, saying 'that power isn't ready', because your timing is less than perfect.

CoT powers should be queue-able and I'd definitely appreciate the ability to 'queue a stack' of buffs and toggles. On the other hand, queueing a stack of attack powers might be too much like botting.

Be Well!
Fioreheart

Gorgon
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+1,000,000 for queueing

+1,000,000 for queueing powers. And allow queueing even if cooldown has not finished, btw.

Also, and I'm saying this because apparently no other game has ever figured this out either, but there's this company called Logitech that makes a device called a "mouse". It would be nice if, when I used the keybind interface to bind a power, it was smart enough to recognize a Logitech mouse's input funkiness, which apparently doesn't jive well with Standard Microsoft Mousespeak. Like click a power, it says, "Press key to bind", and I click mouse7 on the Logitech mouse, and nothing happens???

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

Cinnder
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I definitely would like power

I definitely would like power queuing also, but would be perfectly happy if it's just the one, like we had in CoX.

Spurn all ye kindle.

Darth Fez
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Aye, I'm with Cinnder. The

Aye, I'm with Cinnder. The ability to queue up just the one power is ample. I also agree with Firehear that, when out of combat, it would be nice to have a one stop shop to queue up all toggles and buffs. Especially if there is a pop-up effect so that I needn't necessarily have all of them on my active action bars (though this is more of a UI thing).

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Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!