So a few life times back I started a post called "RNG GODS ARE FICKLE, HOW TO APPEASE?" At the time the Devs said they were holding their cards close to their chest. Lots of good points were made and it felt like even the Dev agreed that TRUE RNG isn't actually healthy with respect to ultra rare drops. You know the 1 in 520,000 kind of ultra rare off a named boss.
So, My view has always been. Your odds of getting any drop from a boss should be 1 in X on the 1st kill and 1+times perviously killed boss in X until rare drop = true for the character. It means you only have to on the character track number of kills on NPC with said rare drop and a true false flag.
Do the Devs have an update on this subject? I figure 6+ years is a decent wait time on re-asking my question.
TDR of pervious post says a drop with 1/520000 drop on 1st kill would be 400/520000 on the 400th kill or 1 in 1300 odds. Which is still a lot of kills to go. By 800 kills you're looking at 1 in 650 odds. If you still don't have it by your 1,600th boss kill at least your odds are 1 in 325. It still sucks but at least it becomes attainable.
If you assume peak efficiency with 16 hour days 7 days a week with 27 minutes per attempt. You could try 249 times a week. 6-7 Weeks of that kind of grinding and you'd only be, mathematically 1 - 2 weeks away. Even if RNG hates you. (It hates me so consistently this is the math I run to see if I'm gonna quit trying for X)
There are issues with this system as the item becomes more common with those with good RNG and even Average RNG who don't need the drop. I love math but randomness hates me. So I can see why this is both a problem and the solution at the same time.
The line between knowing and understanding is often blurred.
Cute Kitsune the Anti Villain of Phoenix Rising.
I have more fervor then empathy, I still like you.~Me to a friend
It applies here too, I'm passionate not hostile.