In GW2, which I just started playing, there are objects you can pick up, carry around, throw at people, and use in various ways. Maybe it's a rock. You can pick it up, walk around with it, then set it down someplace else. While carrying it, you can throw it at a target. Maybe when you do that it shatters upon contact, or maybe it ends up on the ground over there. Maybe more of them spawn on the rock pile over time. Maybe you need to use it to plug a hole or weigh down a pressure plate on the floor.
Or maybe it's a gun that you can shoot. Maybe it's a sniper rifle set up in a fixed position on a perch you have to get to and you can't move it from where it is, but it has long enough range and good enough damage to be useful in the fight you're in.
Just having objects that can be interacted with beyond the "click the glowwie" is, I think, a huge bit of tech to have access to in a game when designing it. I would hope that CoT will be able to do stuff like this, because it opens up a wide range of possibilities.
Another good one is dialog boxes with options. You click the glowwie, it pops up a thing that gives you options. You have to select the correct options in the right order to make it work and defuse the time bomb or lower the forcefield, etc.
Can CoT do this?
R.S.O. of Phoenix Rising