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Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.
It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.
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This is a good point. I'm not sure how I feel about playing in an interactive environment because I never really experienced that in COH and I dont know if its something that is useful or would even be entertaining enough for them to take the effort in making it happen. But I do think that sitting may be something they could do at the very least. I always felt that should be a must. If there's a bench, and we have butts, why not? It would also be cool if your powers affected the environment around you in a limited way (ex: wind attack could send a car flying). But I dont think rescuing a cat or returning a ladies stolen purse would be worth it.
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[color=#FF0000]Graphic Designer[/color]
This is actually a good question. I'm not sure the CoT Devs have covered this topic much (or if they have I don't recall it offhand).
I'm sure there'd be a difference between "non-anchored environmental" items (like boxes or cars) versus "anchored environmental" items (like trees or lampposts) in terms of how easy it would be to implement. Things that could change how the environment would "permanently" look to other players would clearly be trickier to support than more temporary type items.
Frankly I might just settle on getting to sit in any type of "chair" that exists in the game. Not being able to sit in most chairs in CoH was surprisingly annoying to me. ;)
EDIT: even Wolfgang8565 agrees with me about the chair thing lol.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
I'll be honest, it is a low priority at this time. If we do not have the time to implement by launch, it will come later on. We know how to do it, but taking the time to do it is the concern.
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
Yeah I could see how many types of "environmental interaction" would be relatively hard and/or time consuming to do. But I'll still put my two cents in for eventually letting us sit in more chairs than we could in CoH. :)
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
Much like CoH, if all goes well I expect CoT to be a MUCH more developed game a few years in than at the start--especially because MWM seems to have pre-planned as much as possible to make future development relatively easy.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Don't ask me how my brain works, even I don't know the answer to that. But you made me think of the illbegotten love child of two completely different ideas.
The first idea is the newspaper boy from the movie "Better Off Dead"
[youtube]6z9Cg46Nktw[/youtube]
and the second idea is accidentally sitting on wet paint
[youtube]vHSPXgdNHgs[/youtube]
so then you end up with paint stripes on your costume and an angry painter who chases you around for an hour or until you log off yelling (censored) profanities at you. I could even imagine there being a badge associated with being able to avoid him for the full hour.
[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.