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Information Brokers

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Lost_in_Thought
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Information Brokers

During the Kickstarter #50 Update (https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/650323), it mentioned mission leads as items that you will acquire through play that you may use to customize your in game experience. While this sparked much interest as an alternate way to create ones place in this superhero universe, I began to wonder if it would in fact be a valid way to pursue ones career. While I know that much of the game has not been set in stone, there are several questions that this brought up, mainly because it would open up a rather unique niche in the MMO community -- the information broker.

1 -- The article mentions a Super Sense and Investigation powers, would these be something that a player would purchase in place of a combat power, much like CoH had the option to take a second travel power in favor of an active ability or would these powers be secondary to the active combat skills that a player earns throughout the game, much like crafting skills in WoW compared to Class skills.

2 -- Supposing an Auction House of some kind existed, would players be able to put Mission Leads on the AH?

3 -- Are certain Mission Leads available only if you possess a high enough Investigation ability or Super Sense; It would make sense that a player with a high enough intimidate skill* could get a high level tough to give out information, but does the quality of that information change with excessively high skills; i.e. would it be worth sinking points into a skill beyond its basic use in order to get higher quality information (and possibly better rewards from higher level / rarer bits of information)?

4 -- Finally, from my interpretation of the article, once you have acquired enough leads, you will be able to combine them and go out on the final mission. I get the feeling this is like putting together a puzzle where you get to choose a person, place, and item and then the mission is generated. i.e. (person) takes (item) from (place); you must (stop / help / steal from) them. Supposing this is correct, these missions would most likely be instanced with several dozen variables that can be altered based on the clues that you have found. Does the difficulty of the mission depend on the quality of the Mission Leads that you use to create the mission (see point 3)? In other words, would a career as an information broker be plausible?

*completely made up skill

warcabbit
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It certainly sounds like a

It certainly sounds like a fun new way to use the auction house concept, doesn't it?

[color=#ff0000]Project Lead[/color]

Mendicant
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An additional thought on

An additional thought on point #4. Putting together different leads in different combinations creates different missions. For example:

Put together leads A, B, C, and D and you get a bank robbery mission being pulled off by a local gang. Replace B with E and it's still the gang, but now it's a drug deal. Swap out C for Q and it's the gang taking experimental drugs to gain super powers.