Something that I don't think any game has captured for me since CoH shut down is the essence of the combat. Something pleasing and while not precisely relaxing, a sort of non-intense but still focused experience that leaves me engaged, but at that amazing.
I was able to just... fight things, and have fun doing it, and I never got tired of it. The pacing was perfect, recovery after a fight was perfect. It was just damn fun. i don't think I've encountered another game that scratches that kind of itch. what about you?
An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".
Go. Hunt. Kill Skulls.
And so I did. A lot.
(insert pithy comment here)
I helped found a SG called the Street Sweepers on Liberty.
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
A friend of mine almost always stopped to thwart muggings and the like. Took them ages to get to missions.
"Let the past die. Kill it if you have to."
I could gain experience street sweeping the early levels faster than I could doing missions. A couple of characters I did almost nothing but street sweeping.
[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]
I tried unsuccessfully to "Street Sweep" in SW. It was impossible. I kept dying no matter what powers or build I chose. I couldn't even get to a mission without being slaughtered. I miss it so much!
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[color=#FF0000]Graphic Designer[/color]
Black Desert Online is about the closest I've come to that same feeling, in terms of number of enemies, freedom of movement in combat, and some ability to overbuild one's defenses (or visit a lower level area) to reduce the need for HP recovery during or after a fight. Most XP gains and item rewards are obtained through their equivalent of street sweeping, as there is little to no instancing of missions, and missions tend not to give completion XP.
CoH combat is one of the things I have missed the most, in all MMOs I have tried since.
I've tried a bunch of other MMOs, but combat has always felt either too actiony or too...I think 'weak' would be the right word. No one else seems to have been able to find that sweet spot that is both relaxing and strategically engaging as the old game did.
While I don't expect combat in CoT to be a carbon copy of that aspect of the old game, I dearly hope it captures that same feeling. That expectation is probably in my top two reasons for being here.
Spurn all ye kindle.
Agreed.
That, the contemporary Superhero setting, and customization are the key things. The sweet graphics, build design, and commitment to lore and storytelling in conent are the icing on the cake.
I see a lot of street sweeping in my future one day :D.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Yeah, these are very important as well. I'm also hoping for a similar feel with contacts and missions, where there's a lot of instanced content and a lack of contact 'hubs' so you can follow a story rather than collecting a bunch of missions in one spot so that when you get to the goals you can't even remember which mission it's for, much less the story behind it.
Sorry, I've taken us down a tangent here. Anyway, I hope street sweeping is as much fun as missions, like it was in the old City.
Spurn all ye kindle.
While it possibly could've been to adult for you and also now cancelled, Scarlet Blade had combat that reminded me of CoH. Of course, it's niche would keep many from it. However, if people wanted a CoH like combat experience, they may have enjoyed SB if willing to give it a chance.
Undoubtedly what made CoH combat so epic and solid was the status effects such as knockdown, lift and knockback as well as the odd trash bin flying into the mix. :) Damn, focus as a claws scrapper was so satisfying.
Human Flea / Union / Sci SR/Claws Scrapper
H3-AL / Union / Sci Emp/Psi Defender