Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

I can totally lose a day on Raph Koster's blog

4 posts / 0 new
Last post
Starhammer
Starhammer's picture
Offline
Last seen: 3 years 5 months ago
11th Anniversary Badge
Joined: 10/14/2014 - 20:58
I can totally lose a day on Raph Koster's blog

So just on Game Design in general... There is so much worth reading on Raph Koster's site (www.raphkoster.com). Here's a transcribed talk from Damien Schubert that I find myself going back and reading now and then. It's a bit dated, but mostly still relevant, and I don't agree with everything (in fact, I have a difference of opinion regarding a lot of his conclusions) but it's all still very worth the read. http://www.raphkoster.com/2006/09/08/agc-damion-schubert-moving-beyond-men-in-tights/

Just be careful, if you find game design interesting, Koster's site can be like Cracked or TvTropes. Maybe set an alarm or something...

Gangrel
Offline
Last seen: 20 hours 43 min ago
11th Anniversary Badge
Joined: 09/15/2013 - 15:14
Agreed, it is well worth a

Agreed, it is well worth a read. The thing is, as you yourself noted, you sometimes have a difference of opinion. The thing is, neither side is necessarily wrong, it just depends on what point of view you are taking to it.

The last link that you put, I *do* agree with the most part. And for all the crap that The Vision gets, if you don't stick to what you believe in (or at least find ways to alter The Vision so that it works "better" for what people need) then you will just end up with a hodge podge of idea's that don't actually work together.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Pleonast
Pleonast's picture
Offline
Last seen: 1 week 4 days ago
kickstarter11th Anniversary Badge
Joined: 10/13/2013 - 19:38
Another great article by

Another great article by Ralph Koster:
https://www.raphkoster.com/2018/03/16/the-trust-spectrum/

It’s about how to design a game with long-term appeal, by planning a “trust spectrum”. Basically, the beginning of the game should let players do things without much dependency on others. That’s the low-trust end of the spectrum. But have activities that require more trust and interdependence. At the highest degree of trust, players will be totally dependent on each other. A great game will ease players in on the low trust end and let them grow into the high trust relationships. Covering the trust spectrum encourages long-term player retention.

I’m not doing the thesis justice of course. Go read for yourself.

[size=1]Kickstart Backer # 771[/size]

Fireheart
Fireheart's picture
Offline
Last seen: 3 months 1 week ago
11th Anniversary Badge
Joined: 10/05/2013 - 13:45
Ah... The Vision. I remember

Ah... The Vision. I remember that, but it was in EverQuest. The poor abused rag.

Be Well!
Fireheart