I am NOT Going to GM This!
However, that said, I offer this bit of Madness to anyone who can use it. I also Invite anyone with some extra inspiration to contribute, to comment, to ask questions and make suggestions. Who knows, the Devs might find it interesting enough to adopt into the game.
My main purpose in writing this up is to get it Out of my Mind! Otherwise, it might pester me for hours, or keep me awake at night.
I was thinking about missions for Supers and one of the plot-bits for a background story I recently wrote, came stumbling out of the basement and ‘Blaaarghed’ at me. ‘Ah-hah! The Threat!’ I thought to myself.
Please excuse me, while I digress into some basic thoughts about story development. I often come up with a basic outline for a story before or while I write it. I find this structure helps me understand what needs to happen in the story, so I don’t get lost out in left field with no clue to where I’m going. As I go along, the structure of the outline can grow, or shrink, or Complicate, as needed
It’s also important to know what the story’s ‘Purpose’ is. Often, that’s some combination of Entertain, Inform, and Inquire/Explore. Sometimes I’ll have some ‘What If?’ which I’m using the story as a tool, to think about. Maybe it’s “How many Valkyries can sit on a barstool?” However, sometimes the question is more philosophical. There can be multiple outlines involved.
The How and Why
The Tools (The Characters)
Similarly there is...
The Call to Action
And the Story ‘Outline’ might have multiple recursive loops before it’s over. Characters might loop through multiple instances of Discovery-Plan-Action-Results, before they find the end. If Players are involved, the whole thing can go completely off the rails and fly off into a story that you never considered. Sometimes, that can be FUN!
And Fun is the reason that we do it.
Another useful thing about an outline is how it helps clarify what/where the sections or chapters are, as well as helping with the inevitable re-shuffling of parts and time-lines. This part happens After that one and this sub-plot results from that action. If there are multiple contributors, this can be critical! Every Player is a contributor.
So, this story is mostly for entertainment. Which means there’s lots of room for humor, character development, plot, and dialogue, as well as ‘Cinematography’ and ‘CGI’, and other ‘Special Effects’. It’s also somewhat Fantastic, so we can be Creative and descriptive.