I thought about the mission builder and i remind how the missions list in CoX was either awfull and didn't reflect really the quality of the mission.
I don't know the way the mission was validate before being push in frontline to players so as they can play it. So, this is only a reflexion of a system. Maybe it will be too hard to build it but i wanted to share this idea because i think the validation must not be done like something not important if CoT "must" have good contents so as players dislike using the mission creator.
But, to avoid things like that, to avoid having some "not finished" missions, "impossible to end" missions, or just bad quality missions, i think about How validate the missions. Far from a form to fill or voting throught some stars or hearts, i wonder : And what about if the validation is done throug a test by the players who wants to be validators ?
Global validation of the mission :
- Does the mission answer to the general information ?
- Do the main ennemies are really Regency and Scoprions ?
- Does the environnement type is correct ?
- Is the goal clear or was it not so clear to understand during the mission ?
- To your opinion, which archetype can handle with this mission : all ? only some -> check the corresponding boxes. Etc, etc.
My opinion on the mission :
- What is funny ?
- do i enjoy the story ?
- Texts are good and without errors ?
- Does the text was to violent ?
- I leave a comment on my feeling on that mission so as the author can improve it and modify it.
- Was it too easy or too hard ? (graduation from easy, not so really easy, pretty hard, too hard, hardcore and i loved it) <-- the archetype and style could be use to determine the final result of this point.
[*]When the 20 players have test it, the mission is available in the mission list of the playable missions.
How to determine if a mission id available to the list ?
Some conditions and average rate to reach could determine if the mission can be available.
For example : on 20 players, 18 found the mission was to violent. A too violent mission must not be available because of the T for Teen. So the mission is rejected, the author can modify his mission and/or text. Once it is modified, the mission returns in the backlog of mission to approve but, this time, it just need the validation of 10 players and the form is only about the text or mission violence.