From opening day, how long will it take for a player run economy to really start taking shape?
In COH I really enjoyed finding salvage that would sell for big bucks...one rare item would keep me in enhancements for a good long while. The tutorial was always worth running because I received a major Heal and Damage enhancement, and they would sell for 5 to 20K at least. enough to keep me maxed enhancement wise for a few levels.
Every Christmas season I would farm candy canes and sell them for big bucks later in the year. It was expensive keeping up with enhancements, and I never savaged the ones I needed or wanted.
so its a given a few will max out their toons the first weekend....But going that fast is not playing/enjoying the game for me. I read the stories and soak up the lore. I learn the names of NPC heroes and explore the dark corners of the city maps.
I just want my toon to earn his way through the game...without supplementing his currency with real world cash. I'll be spending enough real world cash with extra character slots, extra costume slots, costume packs, and all the other goodies.
I just want my accuracy and damage enhancements maxed out. Is that too much to ask?
PS. Kudos to the level 50 guy who generously paid 1 million influence for a single starting heal. I have no idea who you are...But since I cannot repay you, I have sworn to do the same for some other newbie. COH/COT people are always awesome.
PSPS. question for the devs. in COH i always sold everything at the auction house because the prices were fairer there. In game run stores a rare item (that I don't know is rare) needs to sell for big bucks, I will still get more at the auction house but I really ought to get a better deal with city merchants. Further that rare needs to not disappear, but should be available for sale to the next guy.
rant over. Thanks for letting me vent. ACTION HOUSES on opening day...please.