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The horror/superhero genre

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sev171
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The horror/superhero genre

I'm not sure where to put this one, so I'm just going to go with general discussion. One of the many awesome things about superheros is that they are present in just about every fictional genre. From drama to fantasy, sci-fi and beyond, they seem to be infinitely adaptable. Many heroes even cross into other genres from time to time. What people tend to think of however when talking about superheros and comics are the standard (as TMP would call it) action adventure Superman or Captain America style hero.

One of the least talked about is the superhero. The ones that fight the monsters under the bed or the horrifying body snatching aliens. There are so many good stories that have been told (Buffy, Angel, Spawn, Ghost Rider, even sometimes Batman just off the top of my head) and could be told in the game. My question however is how is the horror/superhero genre going to be implemented (if at all) and how are you going to make the demons that stalk the night more terrifying than the average mmo mob?

Also what are everyone else's thoughts on this? How do you think horror could be horrifying in an mmo setting?

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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I'm sure CoT will have plenty

I'm sure CoT will have plenty of "horror" elements. Even CoH did it's best to incorporate elements that might be considered closer to "pure" horror than typical comic book superhero fare. There'd be nothing stopping CoT from providing missions/trials with a strong horror theme. And there's always the "Halloween Holiday" events for what they're worth.

One quick cool idea might be to have a mission where you have to cure a "zombie plague" or some such and if you take too long you could slowly become a zombie yourself. It could force some kind of "body morphing debuff" on you that would make it harder to finish and perhaps make the general NPC public start to hate you in some game-affecting way until you're cured. The idea of having an unavoidable "weakness" like that would be absolutely horrifying to most min/maxer MMO players. ;)

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Horror is scary to normal

Horror is scary to normal people.
To a superhero, not so much.
When Batman goes up against Aliens or Predator
My first thought is Ripley beat the Aliens, Dutch and Danny Glover beat the Predator
Batman isn't going to have any problem.

I'm not saying these things shouldn't be used.
They should
I can't wait to see them
but lets not go out of our way to make them more terrifying that a regular supervillain
and don't be disappointed if they're not more terrifying than a regular super villain

In many ways the best horror characters are super villains and vice versa
Ever notice that Doctor Vahzilok has a lot in common with Herbert West–Reanimator?
Pin Head from Hellraiser is one awesome supervillain
if Doomsday had been a dragon thing with tentacles instead of a humanoid,
Superman's death wouldn't have been any different.
and the ultimate supervillain
who I'm hoping will be not just present but prominent in this game
is DRACULA

Just remember that when you mix genres,
Superhero trumps almost anything else
Because if they didn't, they wouldn't be Superheroes.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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sev171
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+1 that's a sweet idea

+1 Lothic that's a sweet idea

And true Paladin. I just worry about it ending up campy like Champions turning the monsters into weird stupid gangs or something.
I also don't really want to see horror style monsters in the open world unless it's something like a zombie apocalypse. They shouldn't be standing around like the average mob in missions either. They should come out of holes, dark corners, crawl down walls etc and surprise you. I just think that you should always be on edge when it comes to horror, never knowing when some horrifyingly animated creature is going to come out at you. Like these should be the things of nightmares imo. I'd also like to see at least one mission that's like a survival horror thing where you need to solve puzzles to escape and never know what sort of horror is around the corner.

Plus batman gets his ass kicked the first time he meets predator. And Marvel vs Army of Darkness no one's safe ;)

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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My thought on that subject

My thought on that subject were expressed in a thread I started a long time ago
http://cityoftitans.com/forum/keep-most-monsters-streets

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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^ I agree. Fewer in number

^ I agree. Fewer in number but harder to kill would be the best way do do that imo. Also I think some of the bosses should only be able to bee killed a certain way. For example having to run away from the invincible boss and leading it to a pit of carbonite having to push it in and freeze it. Or run from big bad vamp and lead it into the sun or something along those lines. Stuff that makes you fear for your life because you seem helpless but you figure out how to beat the bad guy in the end. YAY sense of accomplishment lol

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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what if add Uncanny Valley

what if add Uncanny Valley to CoT if u not know Uncanny Valley watch video https://www.youtube.com/watch?v=vSKtTBjSBg0

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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Doesn't work for me.

Doesn't work for me.
That's one of the benefits of asperger's:
There's a lot of stuff we just don't notice.
So if the uncanny valley is familiar enough to seem like it could be real to you
then it's familiar enough to pass for normal with us.
Although it does go a long way toward explaining why I creep other people out.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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sev171
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dawnofcrow wrote:
dawnofcrow wrote:

what if add Uncanny Valley to CoT if u not know Uncanny Valley watch video https://www.youtube.com/watch?v=vSKtTBjSBg0

This was really interesting. Makes me wonder how this affect could be used in a game like this one.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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https://www.youtube.com/watch

https://www.youtube.com/watch?v=OyiAR2BXtKU I guess like this.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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The tension and release

The tension and release concept works well with normal characters. But
As I've already pointed out, a superhero is not going to be scared of what's going to happen
waiting for it is just going to slow the pace of the game.
As the guy in the video said, there's a big difference between an action and a horror game.

Besides that, I'm not sure how we can control pacing in a game where the difficulty setting and team size will determine how many bad guys there are.

One thing he suggested that I would like to see is mission maps with different types of lighting and fog.
including the ability for players to adjust this for their missions, in the Mission Architect.

Just remember that some powers should be able to adjust the light and blow the fog away.

Maps with ambushes waiting around corners will require very precise control of where opponents are set on the map.
but closed doors could be cool if we can open them without loading screens.

Finally I've said before that the game (and the Mission Architect) needs traps and secret doors, (and the ability to detect and disarm them with certain powers) to add more variety to the challenges.

Some traps could even be designed to force teams to split up without actually hurting anyone. That could be a neat surprise for people who rely on safety in numbers and like to crank the difficulty for maximum rewards. Soloers wouldn't be immune to the disorienting effect of suddenly having their exit cut off, and or finding themselves in a totally different part of the map.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

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I like this idea. I recall

I like this idea. I recall seeing a few runs of MA arcs that were based around this. One was an post-apocalypse scenario were part of the civilian populace was killed by an airborne virus, there bodies mutated into some grotesque monsters that thereafter killed off and turned the remaining civilians and the heroes of Paragon into undead mutated monsters. The player created group had a huge amount of debuffs at there disposal in that arc, facing groups of them was a huge no no.

I recall another arc were it was a player created group just comprised of necromancers with the necromany mastermind powerset. I recall hearing that the arc was actually rather challenging as the maps chosen for it made it really easy for you to accidentally pull more then one huge group of necromancers and undead.

And yeah...I found Champions Online's approach to the monsters as separate gangs a bit weird. Yes werewolves and vampires do not like each other but I don't think they would band together and have what is pretty much routine gang wars all the time while the voodoo zombie gang watched. If they really wanted to set those groups on eachother then they could of made it a whole lot more brutal and horrifying...

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TheMightyPaladin wrote:
TheMightyPaladin wrote:

Doesn't work for me.
That's one of the benefits of asperger's:
There's a lot of stuff we just don't notice.
So if the uncanny valley is familiar enough to seem like it could be real to you
then it's familiar enough to pass for normal with us.
Although it does go a long way toward explaining why I creep other people out.

if add something like twin peaks like say in video (every scene every line of dialogue even the way the actors deliver their lines it's tilted in a natural yet not so unnatural that you can resign it to the round the fantasy) what if we add the to npcs and if u did not watch twin peak it a good stelevision series

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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sev171
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

The tension and release concept works well with normal characters. But
As I've already pointed out, a superhero is not going to be scared of what's going to happen
waiting for it is just going to slow the pace of the game.
As the guy in the video said, there's a big difference between an action and a horror game.
Besides that, I'm not sure how we can control pacing in a game where the difficulty setting and team size will determine how many bad guys there are.
One thing he suggested that I would like to see is mission maps with different types of lighting and fog.
including the ability for players to adjust this for their missions, in the Mission Architect.
Just remember that some powers should be able to adjust the light and blow the fog away.
Maps with ambushes waiting around corners will require very precise control of where opponents are set on the map.
but closed doors could be cool if we can open them without loading screens.
Finally I've said before that the game (and the Mission Architect) needs traps and secret doors, (and the ability to detect and disarm them with certain powers) to add more variety to the challenges.
Some traps could even be designed to force teams to split up without actually hurting anyone. That could be a neat surprise for people who rely on safety in numbers and like to crank the difficulty for maximum rewards. Soloers wouldn't be immune to the disorienting effect of suddenly having their exit cut off, and or finding themselves in a totally different part of the map.

Superheroes get scared pretty often man. I mean there was that time wolverine cried for example. https://www.youtube.com/watch?v=HO0m92xur9Y Basically when a powerful hero is made to feel powerless, this instills fear. Fear is caused by lack of certainty or control. Those are themes I'd personally like to explore in a superhero setting. I think it would be cool.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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Why did you quote my whole

Why did you quote my whole post, then only respond to the first paragraph?
I mean sure we see things differently as far as how effective horror can or even should be
but I think there were some good Ideas in there.

Do you want fog and darkness to be part of the environment?
Do you think traps would be good?
What about forcing groups to split up?

Oh and here's a new Idea, What if players that are defeated wake up in terrible places?
I've mentioned death traps before but a comic book death trap is really a puzzle to solve.

What if you wake up bound to 2 crossbeams with a table in front of you
the only light is hanging low over the able so all you can see is the instruments of torture on the table.

Or what if you wake up in a cell with horrible creatures in adjacent cells.
Creatures that were once human.

there could even be other (still human) prisoners that you could rescue
turning this mission into every gamer's greatest fear: An Escort Mission!

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Oh yeah I almost forgot, The

Oh yeah I almost forgot, The biggest fear any player of superhero games faces is loss of his powers/levels.
Don't see it much in MMOs but in PnP it's worse than sanity checks.
A 20th level wizard in D&D is way more afraid of a wight than a dragon, because he can handle the dragon but even if he beats the wight he might loose some levels doing it.

Now in the first edition pen and paper AD&D it was especially terrifying because lost levels were permanent.
You could use a restoration spell to get them back but if you were too low level to cast it you were screwed.
Maybe you could pay an NPC to cast it but normally the only way to get back lost levels was to earn them all over again.

I haven't seen how it works in the later editions but in the MMO Dungeons & Dragons Online, level draining lasts a long time but it's not permanent. Something like that could be effective in this game also.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Sorry man, was in a rush when

Sorry man, was in a rush when I replied so just quoted the whole thing. There were definitely solid ideas. It was just the first paragraph I was referring to.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

sev171
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TheMightyPaladin wrote:<
TheMightyPaladin wrote:

Or what if you wake up in a cell with horrible creatures in adjacent cells.
Creatures that were once human.

This idea is pretty sweet. Like if you just had sounds of people screaming in other rooms then everything goes silent. You're in a cell and can't see anything that's happening. Then you hear banging on the cell door for a little bit. banging stops, you gear another scream. power comes back on and your cell door opens. there's no enemies in sight but the lights are flickering and there are constant ques to anticipate something. Then you turn a corner and see something like this. https://www.youtube.com/watch?v=hH7ps39xKJI. it charges at you and it's really hard to kill. You spend the rest of the mission trying to escape in fear of when the next one will pop up

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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if we add Cthulhu to CoT and

what if put Cthulhu to CoT i here ideal to do it i make a surviving missions and i play against the expectations that game set up for us the further into the game players went the more i'd make them realize how little control they actually had the more expose them to bout love eternal darkness askin sanity and where normal games go of of their way to point out here just how meaningful your decisions were i'd turn the tables in late in the sure the player just how meaningless how inconsequential all those big decisions they thought they were making really were i wouldn't guarantee the happy end you normally see from video games either i wouldn't have you win i.d have a debatable best ending is simply surviving the best endind i'd also have most to be in npcs in the game not be in on the meters in the world lovecraft create most peoples would think that any mention of the creeping things the colors outer space or a sign of madness if player try to talk to them about the experiences they were having it simply be shunned or possibly thrown into award because part of Cthulhu is isolation it having an experience the world needs to know but that no one's willing to accept park the Cthulhu questioning your own sanity and having to ask your rational self whether it's more reasonable to think that the entire world is ignorant to their peril or that you yourself just might have gone mad

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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what u guys think of my ideal

what u guys think of my ideal?

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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It's a pretty sweet idea for

It's a pretty sweet idea for a horror themed quest line. Turn the whole game world on it's head for a time. Not sure how it the implementation would work in a game like this in a way that would give the player that emotional ride. The twin peaks stuff seems more doable. The Cthulhu stuff would be awesome if the devs could think of a creative way to put it in a superhero mmo setting.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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The problem with this

The problem with this approach is that it doesn't work in a superhero game.
The feeling of growing insanity in lovecraft came from the idea that the character's abilities, knowledge, & beliefs were insufficient to cope with their newly discovered realities and that not only were they unable to save themselves but in the end all of humanity was doomed. The main protagonists were all upper class white people living in a time when white people had dominated the world but when they were beginning to loose their grip on it. All of the things white people had assumed made them superior and destined to rule the world forever were proving insufficient, and their own civilization was tearing itself apart with a giant world war and a looming economic depression. Plus there had just been an influenza pandemic that had killed even more people than the great war. A lot of people had a sense that the world was falling into madness, that all of our efforts had been in vain. Even worse, the doom that they felt creeping toward them didn't fit their deeply held beliefs about how the world was supposed to end. It was as though their faith had also been in vain.
Lovecraft believed that among the lower classes of white civilization ignorance and depravity were always there waiting to rise to the surface. He felt that the civilization that had been so proud of it's accomplishments had been a delusion all along.

The reason this doesn't translate to a superhero world is that as I said before when you mix genres superhero trumps almost anything else. If it didn't they wouldn't be superheroes. Superheroes fight to the end and if they can't win humanity is doomed. Lovecraft could end a story with a sense of impending doom because you could see that the protagonist couldn't win, but in a superhero story; if the heroes can't win, other heroes will come and eventually they [b]will win[/b] or all humanity really is doomed [b]and we have to see the end or we just wont believe it[/b]. That means the only way for that sense of hopeless doom to come into a superhero game is to actually destroy the universe. Not just the earth either, but the whole freeking universe has to go, or else we'll still believe someone somewhere can make a wish or turn back time or summon the superheroes of a thousand other universes, to put things right. (Just like the episode of Adventure Time where the Lich took over the World and Fin messed up his wish but Jake made it all right with his wish.) In the superhero mindset no matter what the odds might seem to be the deck is always stacked against evil, and the good guys always win. It's hands down the most optimistic genre possible. Even more than most religions.

Are you really willing to not only create missions where the only possible outcome is permanent death or insanity, and then totally end the whole game for everyone every few weeks? Because that's the only way you can get that kind of horror to work.

As I've said before, I like horror, and I like to see superheroes overcome horror. It's awesome. And as the guy in the video pointed out most horror is actually designed to make you feel safe, which is why it goes so well with superheroes. Superman has been fighting giant monsters since his earliest cartoons. And I can't wait to show Cthulhu who's boss but in the superhero world it just isn't horror anymore because the heroes have got this.
Someone pointed out above that The fist time Batman fought the Predator he got his ass kicked. Yes, but he came back and won. And what happened when he fought Bane? It was even worse and bane is just a super villain. We all accept that superheroes can loose round one. In this genre that's how you build tension. But they always win eventually.

Here's a story I wrote hat appears in my book Knights of Saint George. It's the origin story for Der Übermensch:

Hansel Horst is the great great grandson, of the original Űbermensch. He was a young, athletic mass communications major enjoying the party atmosphere of Berlin, and dreaming of going to Hollywood to become the next Arnold Schwarzenegger. Yeah he's buff.
Hansel's life changed the day that he and his friends took a vacation, to The Czech Republic, and got lost. Lured into a vampire village, they would have all died, if not for Hansel's bold action and leadership. Rather than going like lambs to slaughter, they put a heroic fight, and as the danger grew Hansel found himself doing impossible things, to protect his friends. It didn't take long for him to realize that the danger had triggered his latent mutant powers. Pushing himself to the limit, he saved his friends and totally demolished the vampire village. They flew back to Germany, with Hansel carrying the van, that they traveled in.
That's what happens when you stick a superhero into a classic horror movie plot. First it turns into an action adventure, then a total butt kicking! Yeah! I'd pay theatre prices to see that.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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By the way. I mentioned

By the way. I mentioned before that I don't know much about Lovecraft, but the last couple of weeks I've been reading up on the subject. I don't have the time or really the interest to read his actual stories, but Wikipedia has plot summaries for most of them and I've been reading those along with some of the comments. They're pretty interesting. and they give me the impression that my old GM did Lovecraft Justice in our games.

Funny thing happened to me though. When I read the description of Celephaïs, it made me cry because in the game we played I became king of Celephaïs. That was my city a long long time ago and reading the description, after all these years was just ....
I can't describe it.

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TheMightyPaladin wrote:
TheMightyPaladin wrote:

The problem with this approach is that it doesn't work in a superhero game.
The feeling of growing insanity in lovecraft came from the idea that the character's abilities, knowledge, & beliefs were insufficient to cope with their newly discovered realities and that not only were they unable to save themselves but in the end all of humanity was doomed. The main protagonists were all upper class white people living in a time when white people had dominated the world but when they were beginning to loose their grip on it. All of the things white people had assumed made them superior and destined to rule the world forever were proving insufficient, and their own civilization was tearing itself apart with a giant world war and a looming economic depression. Plus there had just been an influenza pandemic that had killed even more people than the great war. A lot of people had a sense that the world was falling into madness, that all of our efforts had been in vain. Even worse, the doom that they felt creeping toward them didn't fit their deeply held beliefs about how the world was supposed to end. It was as though their faith had also been in vain.
Lovecraft believed that among the lower classes of white civilization ignorance and depravity were always there waiting to rise to the surface. He felt that the civilization that had been so proud of it's accomplishments had been a delusion all along.
The reason this doesn't translate to a superhero world is that as I said before when you mix genres superhero trumps almost anything else. If it didn't they wouldn't be superheroes. Superheroes fight to the end and if they can't win humanity is doomed. Lovecraft could end a story with a sense of impending doom because you could see that the protagonist couldn't win, but in a superhero story; if the heroes can't win, other heroes will come and eventually they will win or all humanity really is doomed and we have to see the end or we just wont believe it. That means the only way for that sense of hopeless doom to come into a superhero game is to actually destroy the universe. Not just the earth either, but the whole freeking universe has to go, or else we'll still believe someone somewhere can make a wish or turn back time or summon the superheroes of a thousand other universes, to put things right. (Just like the episode of Adventure Time where the Lich took over the World and Fin messed up his wish but Jake made it all right with his wish.) In the superhero mindset no matter what the odds might seem to be the deck is always stacked against evil, and the good guys always win. It's hands down the most optimistic genre possible. Even more than most religions.
Are you really willing to not only create missions where the only possible outcome is permanent death or insanity, and then totally end the whole game for everyone every few weeks? Because that's the only way you can get that kind of horror to work.
As I've said before, I like horror, and I like to see superheroes overcome horror. It's awesome. And as the guy in the video pointed out most horror is actually designed to make you feel safe, which is why it goes so well with superheroes. Superman has been fighting giant monsters since his earliest cartoons. And I can't wait to show Cthulhu who's boss but in the superhero world it just isn't horror anymore because the heroes have got this.
Someone pointed out above that The fist time Batman fought the Predator he got his ass kicked. Yes, but he came back and won. And what happened when he fought Bane? It was even worse and bane is just a super villain. We all accept that superheroes can loose round one. In this genre that's how you build tension. But they always win eventually.
Here's a story I wrote hat appears in my book Knights of Saint George. It's the origin story for Der Übermensch:
Hansel Horst is the great great grandson, of the original Űbermensch. He was a young, athletic mass communications major enjoying the party atmosphere of Berlin, and dreaming of going to Hollywood to become the next Arnold Schwarzenegger. Yeah he's buff.
Hansel's life changed the day that he and his friends took a vacation, to The Czech Republic, and got lost. Lured into a vampire village, they would have all died, if not for Hansel's bold action and leadership. Rather than going like lambs to slaughter, they put a heroic fight, and as the danger grew Hansel found himself doing impossible things, to protect his friends. It didn't take long for him to realize that the danger had triggered his latent mutant powers. Pushing himself to the limit, he saved his friends and totally demolished the vampire village. They flew back to Germany, with Hansel carrying the van, that they traveled in.
That's what happens when you stick a superhero into a classic horror movie plot. First it turns into an action adventure, then a total butt kicking! Yeah! I'd pay theatre prices to see that.

As I've said before make surviving missions i.e like it videos https://www.youtube.com/watch?v=c3DAjEa5TjY and https://www.youtube.com/watch?v=yCDqO25zEeY

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

sev171
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

The problem with this approach is that it doesn't work in a superhero game.
The feeling of growing insanity in lovecraft came from the idea that the character's abilities, knowledge, & beliefs were insufficient to cope with their newly discovered realities and that not only were they unable to save themselves but in the end all of humanity was doomed. The main protagonists were all upper class white people living in a time when white people had dominated the world but when they were beginning to loose their grip on it. All of the things white people had assumed made them superior and destined to rule the world forever were proving insufficient, and their own civilization was tearing itself apart with a giant world war and a looming economic depression. Plus there had just been an influenza pandemic that had killed even more people than the great war. A lot of people had a sense that the world was falling into madness, that all of our efforts had been in vain. Even worse, the doom that they felt creeping toward them didn't fit their deeply held beliefs about how the world was supposed to end. It was as though their faith had also been in vain.
Lovecraft believed that among the lower classes of white civilization ignorance and depravity were always there waiting to rise to the surface. He felt that the civilization that had been so proud of it's accomplishments had been a delusion all along.
The reason this doesn't translate to a superhero world is that as I said before when you mix genres superhero trumps almost anything else. If it didn't they wouldn't be superheroes. Superheroes fight to the end and if they can't win humanity is doomed. Lovecraft could end a story with a sense of impending doom because you could see that the protagonist couldn't win, but in a superhero story; if the heroes can't win, other heroes will come and eventually they will win or all humanity really is doomed and we have to see the end or we just wont believe it. That means the only way for that sense of hopeless doom to come into a superhero game is to actually destroy the universe. Not just the earth either, but the whole freeking universe has to go, or else we'll still believe someone somewhere can make a wish or turn back time or summon the superheroes of a thousand other universes, to put things right. (Just like the episode of Adventure Time where the Lich took over the World and Fin messed up his wish but Jake made it all right with his wish.) In the superhero mindset no matter what the odds might seem to be the deck is always stacked against evil, and the good guys always win. It's hands down the most optimistic genre possible. Even more than most religions.
Are you really willing to not only create missions where the only possible outcome is permanent death or insanity, and then totally end the whole game for everyone every few weeks? Because that's the only way you can get that kind of horror to work.
As I've said before, I like horror, and I like to see superheroes overcome horror. It's awesome. And as the guy in the video pointed out most horror is actually designed to make you feel safe, which is why it goes so well with superheroes. Superman has been fighting giant monsters since his earliest cartoons. And I can't wait to show Cthulhu who's boss but in the superhero world it just isn't horror anymore because the heroes have got this.
Someone pointed out above that The fist time Batman fought the Predator he got his ass kicked. Yes, but he came back and won. And what happened when he fought Bane? It was even worse and bane is just a super villain. We all accept that superheroes can loose round one. In this genre that's how you build tension. But they always win eventually.

I agree that the growing insanity would be difficult, if not impossible to pull off in this game. I also agree that the player needs to win in the end. I mean, it's a superhero mmo, that's a must. I'm not thinking about the end as much so much, but more so the journey getting there. supernatural monsters tend to have different rules compared to your run of the mill supervillain. In some cases there are only certain ways they can be destroyed. In other cases they can't be killed so they need to be trapped in some way. You know you're going to win in the end but there's no reason why there can't be a psychological roller coaster designed to make the player fear for what's to come. Let's take the gardener from castlevania 64 for example. He can't die and he always knows where you are. You may escape him sometimes but he's always coming for you and you don't know if he'll there when you turn the corner. I consider Cornell to be a horror superhero. Like... he's a werewolf that shoots energy out of his hands. Still he can't defeat this enemy no matter how hard he tries, but he still needs to get passed him. My heart raced every time I entered that garden because that gardener was a thing of nightmares back in the day. This is an example of good horror through game play. I think something like that could be done in this game when it comes to horror mission chains. Along with many other effective horror themes.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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I do like the idea of

I do like the idea of villains that can only be beaten certain ways
Though I'm not sure I agree with the only one way thing
Luring a vampire out into the sun is cool
but why couldn't I just pick up a piece of wood and ram it through his heart ?
As for villains that can't be killed at all
and have to be locked away or banished
Those are a really good Idea
I'm hoping to see some of that.

One scenario I'd love to see is a villain who's summoning a horror when you encounter him
But you can rescue his sacrificial victim, causing the horror to devour the summoner
before turning on you.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

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This is me as King Lee of

[size=30]This is me as King Lee of Celephaïs[/size]

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

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sev171 wrote:
sev171 wrote:

TheMightyPaladin wrote:
The problem with this approach is that it doesn't work in a superhero game.
The feeling of growing insanity in lovecraft came from the idea that the character's abilities, knowledge, & beliefs were insufficient to cope with their newly discovered realities and that not only were they unable to save themselves but in the end all of humanity was doomed. The main protagonists were all upper class white people living in a time when white people had dominated the world but when they were beginning to loose their grip on it. All of the things white people had assumed made them superior and destined to rule the world forever were proving insufficient, and their own civilization was tearing itself apart with a giant world war and a looming economic depression. Plus there had just been an influenza pandemic that had killed even more people than the great war. A lot of people had a sense that the world was falling into madness, that all of our efforts had been in vain. Even worse, the doom that they felt creeping toward them didn't fit their deeply held beliefs about how the world was supposed to end. It was as though their faith had also been in vain.
Lovecraft believed that among the lower classes of white civilization ignorance and depravity were always there waiting to rise to the surface. He felt that the civilization that had been so proud of it's accomplishments had been a delusion all along.
The reason this doesn't translate to a superhero world is that as I said before when you mix genres superhero trumps almost anything else. If it didn't they wouldn't be superheroes. Superheroes fight to the end and if they can't win humanity is doomed. Lovecraft could end a story with a sense of impending doom because you could see that the protagonist couldn't win, but in a superhero story; if the heroes can't win, other heroes will come and eventually they will win or all humanity really is doomed and we have to see the end or we just wont believe it. That means the only way for that sense of hopeless doom to come into a superhero game is to actually destroy the universe. Not just the earth either, but the whole freeking universe has to go, or else we'll still believe someone somewhere can make a wish or turn back time or summon the superheroes of a thousand other universes, to put things right. (Just like the episode of Adventure Time where the Lich took over the World and Fin messed up his wish but Jake made it all right with his wish.) In the superhero mindset no matter what the odds might seem to be the deck is always stacked against evil, and the good guys always win. It's hands down the most optimistic genre possible. Even more than most religions.
Are you really willing to not only create missions where the only possible outcome is permanent death or insanity, and then totally end the whole game for everyone every few weeks? Because that's the only way you can get that kind of horror to work.
As I've said before, I like horror, and I like to see superheroes overcome horror. It's awesome. And as the guy in the video pointed out most horror is actually designed to make you feel safe, which is why it goes so well with superheroes. Superman has been fighting giant monsters since his earliest cartoons. And I can't wait to show Cthulhu who's boss but in the superhero world it just isn't horror anymore because the heroes have got this.
Someone pointed out above that The fist time Batman fought the Predator he got his ass kicked. Yes, but he came back and won. And what happened when he fought Bane? It was even worse and bane is just a super villain. We all accept that superheroes can loose round one. In this genre that's how you build tension. But they always win eventually.

I agree that the growing insanity would be difficult, if not impossible to pull off in this game. I also agree that the player needs to win in the end. I mean, it's a superhero mmo, that's a must. I'm not thinking about the end as much so much, but more so the journey getting there. supernatural monsters tend to have different rules compared to your run of the mill supervillain. In some cases there are only certain ways they can be destroyed. In other cases they can't be killed so they need to be trapped in some way. You know you're going to win in the end but there's no reason why there can't be a psychological roller coaster designed to make the player fear for what's to come. Let's take the gardener from castlevania 64 for example. He can't die and he always knows where you are. You may escape him sometimes but he's always coming for you and you don't know if he'll there when you turn the corner. I consider Cornell to be a horror superhero. Like... he's a werewolf that shoots energy out of his hands. Still he can't defeat this enemy no matter how hard he tries, but he still needs to get passed him. My heart raced every time I entered that garden because that gardener was a thing of nightmares back in the day. This is an example of good horror through game play. I think something like that could be done in this game when it comes to horror mission chains. Along with many other effective horror themes.

if u have time watch video https://www.youtube.com/watch?v=3IyPc5nw0Wk

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
[img]http://i294.photobucket.com/albums/mm106/hinata1032/Kitsune.jpg[/img]

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I would like to register my

I would like to register my usual bleat to make it tougher in fun ways (this wouldn't just apply to horror villains).

CoH had some mission where you got infected and had to go stand in the hospital and wait for a nurse to come cure you. Supposedly. Never happened to me and obviously wasn't used much.

If this is just more small clusters of colorful torsos to clobber, then you are done, well, why?

Do something with it. If a vampire jumps you and bites, even if you win, you will turn into one in 20 minutes unless you get to the hospital.

Same for zombies.

Now here's an invasion idea (and it would require a new "wild players" server, as opposed to care bear servers who don't like invasions) -- a zombie bite turns you into one in x minutes, end of story. You may partially lose control and bite others, furthering the spread.

"But I am going on a raid, I can't deal with that now!"

Get thee to a care bear server. I wants da wild!

__________________

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

TheMightyPaladin
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I watched it and I simply
dawnofcrow wrote:

if u have time watch video https://www.youtube.com/watch?v=3IyPc5nw0Wk

I watched it and I simply disagree.
Or rather, I feel that what he's saying doesn't apply to me, or the heroes I like.
I've never had one of my heroes have to confront this kind of failure and realization of his humanity
Because I've never had a hero, who thought he was able to change the world, in the first place.

Superheroes are NOT out to change the world.
Villains want to change the world
that's how I've always seen it.
Superheroes fight against villains to preserve the status quo
[b]so that normal humans can be free,
to be the prime movers of history.[/b]

The closest things to exceptions in any heros I've ever loved are Zoro, & Flash Gordon
Both of these heroes fought to overthrow tyrants and change governments
But Zoro was fighting for the rights of his countrymen
at a time when the ideals he fought for were very popular around the world
He stood up for a cause the common people were clamoring for
so he didn't so much change the world as champion a change that was inevitable.

Flash Gordon fought Ming the Merciless and overthrew the government of the whole world
But he was first kidnapped by Ming and fought to save the Earth.

Even Superman usually (you know depending on the writer) Doesn't try to change the world
just protect it.

Now I know the Squadron Supreme and Doctor Manhattan each changed their worlds dramatically, and they're exceptions, but they're important exceptions because they prove the rule. In each case they were set outside the main continuity of their respective companies. That's because Yes superheroes do have the power to change the world if they try but if they do they turn it into a world very different from our own which the readers will have a hard time relating to, and the writers will have a hard time treating consistently.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

sev171
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Gorgon wrote:
Gorgon wrote:

I would like to register my usual bleat to make it tougher in fun ways (this wouldn't just apply to horror villains).
CoH had some mission where you got infected and had to go stand in the hospital and wait for a nurse to come cure you. Supposedly. Never happened to me and obviously wasn't used much.
If this is just more small clusters of colorful torsos to clobber, then you are done, well, why?
Do something with it. If a vampire jumps you and bites, even if you win, you will turn into one in 20 minutes unless you get to the hospital.
Same for zombies.
Now here's an invasion idea (and it would require a new "wild players" server, as opposed to care bear servers who don't like invasions) -- a zombie bite turns you into one in x minutes, end of story. You may partially lose control and bite others, furthering the spread.
"But I am going on a raid, I can't deal with that now!"
Get thee to a care bear server. I wants da wild!

Solid idea. If you want the bits that make it more difficult, go to that instance. If not go to the other.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

TheMightyPaladin
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Don't want the wild.

Don't want the wild.
Also, in most stories vampires don't change until after they're buried.
Zombie infection takes a variable length of time depending on the story
In World War Z in was mere seconds, but that movie sucked
in most it's a matter of hours.

The main thing to remember however is that World of Warcraft already had a now infamous incident where an infection spread from character to character and became an epidemic plague. This was not a popular event. Not by any means. It was widely viewed as a major disaster that almost destroyed the game.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

sev171
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

dawnofcrow wrote:
if u have time watch video https://www.youtube.com/watch?v=3IyPc5nw0Wk

Or rather, I feel that what he's saying doesn't apply to me, or the heroes I like.
I've never had one of my heroes have to confront this kind of failure and realization of his humanity
.

This is just... incorrect. All heroes throughout the history of any mythology ever experience defeat and realizations of their limitations. They may not necessarily be trying to CHANGE their realities (although most are. I can get into specific examples if need be. but like... they are.) but they do fail in their goal and experience these feelings of humanity or isolation at some point. I mean... superman left earth at one point because he felt so isolated. A hero is an archetype. And the hero's journey has a very specific story structure: http://www.thewritersjourney.com/hero%27s_journey.htm If it didn't it just wouldn't be as interesting. Nobody likes 2 dimensional characters and people like characters they can relate to. Every hero has their flaws and coming to terms with them is part of what humanizes them. I can go on for a long time about this and it has nothing to do with horror really, but I'm just going to end with this: Heroes are only heroes because they achieve feats that are greater than themselves weather it be changing the world or otherwise.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

sev171
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

Don't want the wild.
Also, in most stories vampires don't change until after they're buried.
Zombie infection takes a variable length of time depending on the story
In World War Z in was mere seconds, but that movie sucked
in most it's a matter of hours.
The main thing to remember however is that World of Warcraft already had a now infamous incident where an infection spread from character to character and became an epidemic plague. This was not a popular event. Not by any means. It was widely viewed as a major disaster that almost destroyed the game.

Yeah, I can kind of see why. Players don't seem to want to loose control in an mmo.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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Oh yeah the Cursed Blood

Oh yeah the Cursed Blood incident (which I was actually there when it happened back in the Vanilla WoW days) was actually studied on in real life because it very much resembled how a real life infectious epidemic spread.

Champions Online had a pvp game mode were you were placed in middle of the wilderness in a log cabin that was in small town that was suffering a serious blizzard. When the match started you had hordes of zombies of all kinds (there was one zombie type I remember in particular that functioned very much like the Smoker from Left 4 Dead, he used his tongue to grab you from a distance no matter if you were flying, jumping, or running around and usually he would pull you into a swarm of zombies) rush in from all directions along with one superhero zombie running/jumping/flying around. If you died you became another zombie that had to aid your fellow undead superhero allies in killing off the remaining livings ones.

I imagine you could adapt that to City of Titans in various ways.

Formerly known as Bleddyn

[url=https://www.youtube.com/watch?v=0WCqnt88Umk]Do you want to be a hero?[/url]

[url=http://cityoftitans.com/forum/nyktoss-character-cove] My characters [/url]

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sev171 wrote:
sev171 wrote:

This is just... incorrect. All heroes throughout the history of any mythology ever experience defeat and realizations of their limitations. They may not necessarily be trying to CHANGE their realities (although most are. I can get into specific examples if need be. but like... they are.) but they do fail in their goal and experience these feelings of humanity or isolation at some point. I mean... superman left earth at one point because he felt so isolated. A hero is an archetype. And the hero's journey has a very specific story structure: http://www.thewritersjourney.com/hero%27s_journey.htm If it didn't it just wouldn't be as interesting. Nobody likes 2 dimensional characters and people like characters they can relate to. Every hero has their flaws and coming to terms with them is part of what humanizes them. I can go on for a long time about this and it has nothing to do with horror really, but I'm just going to end with this: Heroes are only heroes because they achieve feats that are greater than themselves weather it be changing the world or otherwise.

Wrong
If you want to assert it as a universal truth then you're going to have to defend your claim.

As I said it's not true of the heroes I like.

Superman, as I said, varies depending on who's writing him; but I never liked the story where he left earth, and I stopped reading him during that time. It just wasn't interesting to me. (still kept buying it to keep my collection complete, but it went right in the bag because I wasn't interested).

And it's not a matter of the heroes I like being 2 dimensional.
Rather it's a matter of my heroes not being so full of themselves that they set out to change the world.
The responsibility of power is not the same thing as hubris.
and because of that the heroes I love don't have to be transformed to become human, in fact most of them had to be transformed to become heroes.

I never saw batman as trying to change the world; just trying to save the innocent people of Gotham and avenge his father's death. He's done both of those things. Even in the Dark Knight we didn't see Batman trying to change the world, but Batman refusing to be changed by the world.

Most of my heroes inhabit worlds full of other heroes and villains so the thought of changing the world just obviously isn't realistic for them.
It's like someone in the real world getting a gun and a bulletproof vest and thinking he can take on the world by himself.
No my heroes are not that stupid.

Doctor Doom. Now that's a man out to change the world. So is Lex Luthor, and a lot of other characters who are ALL VILLAINS. Hubris is sinful pride, you know the kind that "cometh before a fall".

You know I didn't even like the example the guy used in the video.
Yeah the hero's friend died and he couldn't save him but I did'n't expect him to be able to save him. he just didn't have THAT kind of power. And though he mourned his death and was clearly moved by it, it didn't change my opinion of the character at all because I couldn't have expected anything different.

By the way I didn't really like either side in the Trojan war.
In my view there were NO HEROES in that story.
Just people with powers.
And none of them were admirable or even likable.
I'd love to meet Spider-man if he were real,
but I'd pass on a chance to meet Achilles.

Finally you claimed that NO ONE likes 2 dimensional heroes and I can tell you that's not true. In fact the video we watched told you it wasn't true. 2 dimensional heroes are very popular today because the missing dimensions are filled in by the reader with details from his own personality and life. Heck that's what most video games are about. And did you ever notice that even in COH a lot of people never bothered to fill in any background info for most of their toons? It's not just because they're lazy, it's because a lot of them didn't have any background for their characters. They were just trying out a different set of powers. That's not really my thing but a lot of people did it. (in my case if my toon didn't have a background it WAS because I was lazy. They had stories, sometimes I just never bothered to type it)

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

sev171
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My apologies, I wasn't

My apologies, I wasn't talking about games at that point, just stories. In an mmo setting you generally play a silent protagonist which works because it's an interactive medium where the player tells a story. In an mmo there are many stories to tell and most are told by the player to the player in a sense. There are games that focus on story which is cool, and also games that aren't that are still fun because it's interactive.

But in a story being told by someone else, a 2 dimensional character just doesn't sell unless it's in a children's story. And to give you examples of the characters you mentioned trying to change their worlds. Batman is trying to save gotham from itself. He is trying to get rid of all the crime and all of the tyranny of the evil men in the city. The most he is ever able to do is control an infestation and has this realization many times. That's batman's story. A never ending quest to save a city beyond redemption.

Superman is trying to guide the world on a better path than what they are on. Lex Luthor represents everything that's wrong with the world. A corrupt leader who pushes the boundaries of science too far on a consistent basis. Lex's goal is not so much to change the world, but to get ahead. Superman is his biggest threat and he sees that. Superman gives Lex every possible chance to change his ways but Lex doesn't waver. An unstoppable force vs an immovable object. Superman could easily eliminate the problem by killing Lex, but that would put sup on his level. There are many occasions where superman attempts to help put humanity on the right path. He feels sorrow because 9 times out of 10 they still stumble and fall down the wrong path. Also he feels incredible isolation as he is the most powerful man in the world. It's this, his constant failure despite all of his power and victories, that are part of what makes superman an interesting character.

Yes villains are trying to change the world in their own ways, but it's often their methods rather than their intentions that make them villains. Both professor x and magneto want equality for mutants. It's not powers and beating guys up that make heroes heroes. It's their unachievable task and their methods of achieving it. And a hero to some can
be considered a villain to others and vice versa.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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Bleddyn wrote:
Bleddyn wrote:

Oh yeah the Cursed Blood incident (which I was actually there when it happened back in the Vanilla WoW days) was actually studied on in real life because it very much resembled how a real life infectious epidemic spread.
Champions Online had a pvp game mode were you were placed in middle of the wilderness in a log cabin that was in small town that was suffering a serious blizzard. When the match started you had hordes of zombies of all kinds (there was one zombie type I remember in particular that functioned very much like the Smoker from Left 4 Dead, he used his tongue to grab you from a distance no matter if you were flying, jumping, or running around and usually he would pull you into a swarm of zombies) rush in from all directions along with one superhero zombie running/jumping/flying around. If you died you became another zombie that had to aid your fellow undead superhero allies in killing off the remaining livings ones.
I imagine you could adapt that to City of Titans in various ways.

If there was an open world server for this on occasion I think this could be a lot of fun :)

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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First of all, if i isn't

First of all, if i isn't already clear that I'm not just talking about games then maybe you should watch this video:

Now, I find a lot of so called children's literature much more engaging and thought provoking that a lot of the crap that pretentious snobs like to insist is more appropriate for adults. And I'm not alone in that view. GK Chesterton, C.S. Lewis, The Brothers Grim, Stan Lee, Hans Christian Anderson and Tolkien all said pretty much the same thing. Plus children's literature seldom offends my sense of decency.

That doesn't mean that I don't read adult books but when I do I find reference books and philosophical books much more interesting that novels. In fact I really don't like most novels at all.

Next I really just don't see Batman or Superman the same way you do.
If they were really out to change the world, they would kill their foes.
And when the world stayed the same, they would be filled with rage and continue killing and killing until they surrendered to utter hopeless despair and died. You know the way the Punisher's story needs to end.

The only truly heroic character's I've ever seen who set out to change the world were Don Quixote De La Mancha, and and Hawkeye Pierce. Don Quixote was insane, and Hawkey went insane, then gave up.

Transformations of character are OK for drama but they have no place in Melodrama.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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That was a really interesting

That was a really interesting video.

HOWEVER ALL OF THOSE CHARACTERS GO THROUGH CHANGE. I never thought of the stone face stuff (that's actually really interesting, I'm going to research this more because it's a sweet concept) but every movie mentioned follows the very formula I've been arguing. The hero needs to grow as a character to become more powerful https://www.youtube.com/watch?v=_7vyrudcgOQ. Neo comes to terms with his humanity when his girlfriend dies. I forget her name, but that happens.

Superman and Batman can't kill. If they crossed that line they would become the very thing they are trying to change. Pretty much as you said they would be filled with rage and continue killing and killing until they surrendered to utter hopeless despair and died. You know the way the Punisher's story needs to end which is absolutely true. To kill is to become the very problem they fight to end. This impossible task is what makes them heroes. Hank Pym tries and ends up making Ultron, Stark does the same thing at one point with iron legion. The list goes on.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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Yes they all change but the

Yes they all change but the change is not the kind of change you're insisting they have to go through.
Luke skywalker transforms from a normal kid to a hero.
His only serious defeat wasn't because he's mortal, but because he wasn't ready.
When he comes back in Return of the Jedi, he's a full fledged superhero.

Neo walks constantly from victory to victory, growing more powerful at every step.
Sorry but I only really remember the first Matrix movie.
The second was so @#$%ing complicated I couldn't follow it and can't remember it
the third was just stupid, because if the robots attacking the human city had spread out, instead of making themselves easy targets by staying in tight formations, they would've killed all the humans in a few minutes. and that's the only thing I remember about that movie.

Remember that, as the guy in the first video said,
the classical formula isn't the only kind of hero there is or could be.
And it would suck if it were.
I definitely agree with that because I just don't like that formula.

Finally it's clear that the formula is vague enough to be read into stories where it may or not really be, and not noticed in stories where it totally is. Plus of course there's the fact that most comic book heroes have been through so many different writers that it's almost inevitable that some of the writers will have used this popular formula at some point. So the real question isn't is the formula there, but what really makes a hero a hero.

You said that it's the fact that they accomplish goals greater than themselves.
I say it's that they help people and in some small way they do make the world a better place.
Try out this video:

By the way.
I seriously love this song, and it doesn't have nearly enough views or like so if you like it be sure to hit the like button and share the heck out of it.

No I didn't make it.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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But Luke's defeats- and he-..

But Luke's defeats- and he-... ugh... forget it. Maybe this philosophical debate can continue in another thread at some point. This could go on for months and neither of us might budge. Don't get me wrong, I love a good debate but I think this "they help people and in some small way they do make the world a better place." is a nice sentiment and I don't want to even try to wreck it for you. Thanks for starting this Dawn :P. It's been fun, but the topic is how to make horror themed missions and arcs work in a superhero mmo. There've been some pretty cool ideas, keep throwing them out there. And I hope someone from MWM reads some of it and throws in their 2 cents :)

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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Yeah we've put some awesome

Yeah we've put some awesome pearls out there
and I'd love to see'em snatched up and used.
Fun as it's been, I'd hate to think we were just talking to each other
and no one else.

Crickets.....

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OK horror:

OK horror:
Horror has to be built using something unexpected.
Something that doesn't work the way it normally does
so you can't count on the things you usually do.

Having your powers/levels taken away has already been mentioned.
Isolating heros by forcing them to split up, and cutting off their escape has already been mentioned.
Having you revive imprisoned in the mission, instead of in the safety of a hospital, has also been mentioned.

What about having you exit the mission to a less than safe hospital
where Doctor Herbert West wants to experiment on you, and the other patients?
This would be a zone type thing.
If you're in the horror zone, the first time you go to the hospital you're sent to the horror hospital
and have to go through an unexpected mission to escape
before you can even get back to the mission you were on before.

Darkness and other visual obstructions have been mentioned.
But would they be just an inconvenience to the player?
or could it also be a debuff to the character?
After all there are powers that attack people with these things
so why couldn't environments attack also?

Speaking of being attacked by the environment,
having trees, and furniture that look perfectly normal
(like TOTALLY indistinguishable from the regular environment)
suddenly come to life and attack can be really scary.
But it only works if the stuff that's going to attack you really does look normal until it attacks.

I'd also like it if there were eyes peering at you from the darkness that you accept as just background until the final fight when the whole flock of bats suddenly swarms you.
Or squeaking noises that are just background at first but they keep getting louder
until you reach the place where the rats burst out of the walls.

What if there were some environments where automatic regeneration
Both Health and Endurance doesn't happen.
Which would be really scary, because you might not notice until you're already pretty low.
Characters with actual healing powers would be less effected but not unaffected.

Next, if you have to do certain missions in a set order, you can have characters set to disappear in early missions and return horribly transformed later. Undead is the most common sort of transformation but you could also go with some other ugly mutation, like deep ones for example. A lot of horror comes from recognizing that the monsters you'r fighting were once human. That can be even more effective if the heroes don't know it at first but only realize it when they find the NPC they knew before he was changed.

A situation where you can't succeed can be horrific to players, (No I'm not talking about a mission you can't complete) I mean NPCs that are just doomed to die and can't be saved. Work that into the story. You could either have them die i cut scenes or give them such low health and stupid AI that no player could possibly save them.

Finally I have an Idea that I've copywritten in my book "Minions & Monsters" But I would totally let COT use it if they gave me credit:
[size=30]Piranha Mice[/size]
Make your @#$%ing Sanity Check Bitches!

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

OK horror:
Horror has to be built using something unexpected.
Something that doesn't work the way it normally does
so you can't count on the things you usually do.
Having your powers/levels taken away has already been mentioned.
Isolating heros by forcing them to split up, and cutting off their escape has already been mentioned.
Having you revive imprisoned in the mission, instead of in the safety of a hospital, has also been mentioned.
What about having you exit the mission to a less than safe hospital
where Doctor Herbert West wants to experiment on you, and the other patients?
This would be a zone type thing.
If you're in the horror zone, the first time you go to the hospital you're sent to the horror hospital
and have to go through an unexpected mission to escape
before you can even get back to the mission you were on before.
Darkness and other visual obstructions have been mentioned.
But would be just an inconvenience to the player?
or if it could also be a debuff to the character?
After all there are powers that attack people with these things
so why couldn't environments attack also?
Speaking of being attacked by the environment,
having trees, and furniture that look perfectly normal
(like TOTALLY indistinguishable from the regular environment)
suddenly come to life and attack can be really scary.
But it only works if the stuff that's going to attack you really does look normal until it attacks.
I'd also like it if there were eyes peering at you from the darkness that you accept as just background until the final fight when the whole flock of bats suddenly swarms you.
Or squeaking noises that are just background at first but they keep getting louder
until you reach the place where the rats burst out of the walls.
What if there were some environments where automatic regeneration
Both Health and Endurance doesn't happen.
Which would be really scary, because you might not notice until you're already pretty low.
Characters with actual healing powers would be less effected but not unaffected.
Next, if you have to do certain missions in a set order, you can have characters set to disappear in early missions and return horribly transformed later. Undead is the most common sort of transformation but you could also go with some other ugly mutation, like deep ones for example. A lot of horror comes from recognizing that the monsters you'r fighting were once human. That can be even more effective if the heroes don't know it at first but only realize it when they find the NPC they knew before he was changed.
A situation where you can't succeed can be horrific to players, and I'm not talking about a mission you can't complete, I mean NPCs that are just doomed to die and can't be saved. Work that into the story. You could either have them die i cut scenes or give them such low health and stupid AI that no player could possibly save them.
Finally I have an Idea that I've copywritten in my book "Minions & Monsters" But I would totally let COT use it if they gave me credit: Piranha Mice

I really like all of this. Especially the wake up in a hospital in with limited endurance regeneration. This would make the player more cautious of their surroundings and really have to use their powers sparsely. Sort of a resident evil 3 vibe.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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TheMightyPaladin wrote:
TheMightyPaladin wrote:

sev171 wrote:
This is just... incorrect. All heroes throughout the history of any mythology ever experience defeat and realizations of their limitations. They may not necessarily be trying to CHANGE their realities (although most are. I can get into specific examples if need be. but like... they are.) but they do fail in their goal and experience these feelings of humanity or isolation at some point. I mean... superman left earth at one point because he felt so isolated. A hero is an archetype. And the hero's journey has a very specific story structure: http://www.thewritersjourney.com/hero%27s_journey.htm If it didn't it just wouldn't be as interesting. Nobody likes 2 dimensional characters and people like characters they can relate to. Every hero has their flaws and coming to terms with them is part of what humanizes them. I can go on for a long time about this and it has nothing to do with horror really, but I'm just going to end with this: Heroes are only heroes because they achieve feats that are greater than themselves weather it be changing the world or otherwise.

Wrong
If you want to assert it as a universal truth then you're going to have to defend your claim.
As I said it's not true of the heroes I like.
Superman, as I said, varies depending on who's writing him; but I never liked the story where he left earth, and I stopped reading him during that time. It just wasn't interesting to me. (still kept buying it to keep my collection complete, but it went right in the bag because I wasn't interested).
And it's not a matter of the heroes I like being 2 dimensional.
Rather it's a matter of my heroes not being so full of themselves that they set out to change the world.
The responsibility of power is not the same thing as hubris.
and because of that the heroes I love don't have to be transformed to become human, in fact most of them had to be transformed to become heroes.
I never saw batman as trying to change the world; just trying to save the innocent people of Gotham and avenge his father's death. He's done both of those things. Even in the Dark Knight we didn't see Batman trying to change the world, but Batman refusing to be changed by the world.
Most of my heroes inhabit worlds full of other heroes and villains so the thought of changing the world just obviously isn't realistic for them.
It's like someone in the real world getting a gun and a bulletproof vest and thinking he can take on the world by himself.
No my heroes are not that stupid.
Doctor Doom. Now that's a man out to change the world. So is Lex Luthor, and a lot of other characters who are ALL VILLAINS. Hubris is sinful pride, you know the kind that "cometh before a fall".
You know I didn't even like the example the guy used in the video.
Yeah the hero's friend died and he couldn't save him but I did'n't expect him to be able to save him. he just didn't have THAT kind of power. And though he mourned his death and was clearly moved by it, it didn't change my opinion of the character at all because I couldn't have expected anything different.
By the way I didn't really like either side in the Trojan war.
In my view there were NO HEROES in that story.
Just people with powers.
And none of them were admirable or even likable.
I'd love to meet Spider-man if he were real,
but I'd pass on a chance to meet Achilles.
Finally you claimed that NO ONE likes 2 dimensional heroes and I can tell you that's not true. In fact the video we watched told you it wasn't true. 2 dimensional heroes are very popular today because the missing dimensions are filled in by the reader with details from his own personality and life. Heck that's what most video games are about. And did you ever notice that even in COH a lot of people never bothered to fill in any background info for most of their toons? It's not just because they're lazy, it's because a lot of them didn't have any background for their characters. They were just trying out a different set of powers. That's not really my thing but a lot of people did it. (in my case if my toon didn't have a background it WAS because I was lazy. They had stories, sometimes I just never bothered to type it)

u have time can u watch it video https://www.youtube.com/watch?v=RUqivXMlpcQ

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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Not gonna touch that one,

Not gonna touch that one, Dawn.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Definitely been binge

Definitely been binge watching extra credits. Some really interesting stuff.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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I SAID Piranha Mice

I SAID
[size=30]Piranha Mice[/size]

DADGUMIT!!!

[size=30]Piranha Freekin Mice[/size]

If that's not terrifying, then....
well maybe it's because you can fly
but think about the other people.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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I like children just as much

I like children just as much as the next person ... but I can't eat a whole one.

What?

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

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well the piranha mice can!

well the piranha mice can!

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Yeah, I killed off the Giant

Yeah, I killed off the Giant Monsters thread by linking a video of giant bunnies eating people in many...creative disturbing ways.....

Formerly known as Bleddyn

[url=https://www.youtube.com/watch?v=0WCqnt88Umk]Do you want to be a hero?[/url]

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XD It was a good video.

XD It was a good video.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

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sev171 wrote:
sev171 wrote:

XD It was a good video.

Which one?

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People were making out Giant

People were making out Giant Bunnies as joke giant monsters. And then I linked this https://youtu.be/SABW6K_ZGkI?t=693 (Warning: If you do not like extreme gore and blood then I would highly recommend not watching this. These Bunnies are certainly not cute as they look)
.

Formerly known as Bleddyn

[url=https://www.youtube.com/watch?v=0WCqnt88Umk]Do you want to be a hero?[/url]

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"WHY WARE THEY DOING THIS TO

"WHY WARE THEY DOING THIS TO UUUUS!?" "WHO'S CONTROLING THEM WHAT IS AAAAAH!?" NOM

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Oh yeah

Oh yeah
Saw that.
It's just that there have been a lot of videos posted or linked to on this thread
so I got confused.

I didn't think the bunnies were cute.
Their color pattern looked like tattoos
and tattoos are the absolute opposite of cute

Even ripping people apart didn't make them look uncute to the extreme that the color pattern did.

Also the had big mouths and small eyes which once again is the absolute opposite of cute.

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The scary part is that is not

The scary part is that is not even the most disturbing scene in that anime (Blood C). In the entry before that one there is a Cerebrus/Dog-like monster from the same anime that's also very creative in it's kills (the cerebrus and the bunnies are all apparently part of same race that likes to eat humans for sustenance....yeah right they like to eat them for ''sustenance'').

That award ''For most disturbing scene'' goes to giant spider that slaughters and eats a classroom full of kids earlier on for all you arachnophobics.

Formerly known as Bleddyn

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sev171 wrote:
sev171 wrote:

Gorgon wrote:
I would like to register my usual bleat to make it tougher in fun ways (this wouldn't just apply to horror villains).
CoH had some mission where you got infected and had to go stand in the hospital and wait for a nurse to come cure you. Supposedly. Never happened to me and obviously wasn't used much.
If this is just more small clusters of colorful torsos to clobber, then you are done, well, why?
Do something with it. If a vampire jumps you and bites, even if you win, you will turn into one in 20 minutes unless you get to the hospital.
Same for zombies.
Now here's an invasion idea (and it would require a new "wild players" server, as opposed to care bear servers who don't like invasions) -- a zombie bite turns you into one in x minutes, end of story. You may partially lose control and bite others, furthering the spread.
"But I am going on a raid, I can't deal with that now!"
Get thee to a care bear server. I wants da wild!

Solid idea. If you want the bits that make it more difficult, go to that instance. If not go to the other.

THANK YOU!

I've been screaming the need for a "wild" server type (added to normal, PvP, and RP) where things are harder.

I love real, live invasions and when EverQuest announced way back when they weren't doing them anymore because "people didn't like it", I realized I was seeing a different game.

People are upset an invasion gets in the way of their cross country journey to go "level" with a friend. Or they killed my trainer? Wth! >:-(

Been playing static worlds for 20 years now, with the same static spawn groups.

Thers is indeed an exciting middle ground between that and PvP free for all, and we don't have to wait for deeper AI, which is already good enough to destroy you such that most of you need static spawn points.

And where's the true persistent world anyway? Let the monsters who inhabit a region get killed back, then re-assault to take it back. Or kill back their further back point even more.

Stop thinking static spawn points and theme park bs. Create a dynamic world with dynamic, power hungry, expansionist factions.

And let people like me inhabit these "wild" servers, and everyone else who hates invasions can go hang in their carebear ones. I guarantee once people see it, the carebear ones will die on the vine, not the "wild" ones.

__________________

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.