Announcements

WE HAVE RESERVES! Check out this week's Tech Update here.

City of Titan's first official novelette has been released. Check it out!

Don't forget to leave update ideas or other feedback in our FAQ Feedback thread.

Halloween event Suggestions

10 posts / 0 new
Last post
Cyclops
Cyclops's picture
Offline
Last seen: 9 hours 43 min ago
11th Anniversary Badge
Joined: 04/10/2015 - 17:24
Halloween event Suggestions

I really think the centerpiece for Halloween Fall scary stuff ought to be the (public domain) Headless Horseman. I already made a post about it.
Even if we do not have quadruped animation by launch, we could update him with a motorcycle. He could be followed by a wailing entourage of floating severed heads all of whom will bite heroes for amazing damage.
--certainly the Massachusetts location for Titan City demands such a villain.

But the Horseman should be only the beginning of creepy late fall villains. Take this guy (below), for instance> he has a LOT more detail that just a zombie or skeleton.
We could encounter this guy in ordinary missions with no hint of the supernatural. He could take players TOTALLY by surprise!

as for Halloween events, COH had trick or treating with temporary costumes as a prize. I like the costumes, but hated the repetitive nature of of the monsters.

Try this on, for example. The lights of the night-time city dim. All of them turning orange. This is not an invasion, but all the street level gangs and criminals are replaced with various monsters, ghosts and ogres. and they would all look as scary and original as the guy above. The headless horseman would ride the streets. Super Criminal street level events would be replaced by super Monsters.

Examples: the Rooks would be replaced by undead Nazi skeletons with machine guns.
another gang becomes a coven of witches boiling people in a flaming kettle. Save the victim. But the witches are rangers, operators and guardians....The coven can summon a stalwart ogre.
Aether Pirates become -undead- winged WWI ace pilots/sans planes
Observant Flying Players can see a flying doghouse with a beagle pilot battling with an undead Red Barron.

Blood drips down the walls of buildings (can we do this with a T for teen ratings?)
Grave stone erupt in every yard. As do Jack-o-lanterns.

By day the city is normal, by night its a horror movie. This doesn't have to be every night, maybe just on Saturdays....
Give me some feedback, or propose an alternative event.

jtpaull
jtpaull's picture
Offline
Last seen: 1 week 6 days ago
Joined: 01/27/2015 - 15:00
I like the idea of hauntings

I like the idea of hauntings during Halloween hours inside of zones/missions/quests. Sometimes out of nowhere, sometimes, depending on the mission location, there could be hints of it? Anyway, would be fun but with so many things on the docket for post-launch already it's unfortunate that we wouldn't see this for a few years.

All we have to decide is what to do with the time that is given us.

Project_Hero
Project_Hero's picture
Offline
Last seen: 3 days 19 hours ago
Joined: 10/09/2014 - 11:21
The ghost of a witch hunter

The ghost of a witch hunter comes back to attack those with powers seeing them as witches.

Based on Discworld's Cunning Man

https://wiki.lspace.org/mediawiki/Cunning_Man

"Let the past die. Kill it if you have to."

Deelon
Deelon's picture
Offline
Last seen: 6 days 4 hours ago
Joined: 09/26/2017 - 14:35
Cyclops wrote:
Cyclops wrote:

We could encounter this guy in ordinary missions with no hint of the supernatural. He could take players TOTALLY by surprise!

Hopefully they do something cool like this for Halloween. I’d love for something actually threatening to single out and hunt players down when they are traveling between destinations as part of the event. It might have some wicked movement debuffs or controls to prevent the player from easily escaping and also dish out some spicy damage to make it near impossible to take out solo.

It would be a really interesting change of pace if the monster made it too dangerous to travel alone during the event. Going outside a safe zone without a team would then be extremely risky.

Huckleberry
Huckleberry's picture
Offline
Last seen: 1 month 3 weeks ago
Joined: 01/03/2016 - 08:39
I know there are some people

I know there are some people in these forms who don't like the game to bother them at all, but I think it would be an interesting idea to turn player characters into ghosts if they are defeated. Instead of going to a hospital or whatever other death penalty the devs have in store for us, during the halloween season, we are instead turned into ghosts and the only way to get back to our real bodies is to get killed again while in ghost form.

Our ghost forms could be really weak, so it won't be too much of a burden. But we could also have one or two special attacks that paralyze and/or fear our opponents. We could even switch between PvP and PvE instances while in ghost form. There could be some achievements such as number of player ghosts killed, and even for while we are ghosts ourselves such as time spent as a ghost, number of times ghosted, enemies defeated, players defeated, etc.

One thing I would probably insist on, is that it would not happen inside of instances unless you get a total party wipe. This keeps instances on parity between holiday runs and non-holiday runs.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Project_Hero
Project_Hero's picture
Offline
Last seen: 3 days 19 hours ago
Joined: 10/09/2014 - 11:21
When players die they spawn a

When players die they spawn a zombie version of themselves (be weird for robot characters) that's aggressive to everything anything it defeats would also rise as zombies. It's level would probably be set by zone or do that thing from CoH where they're like always your level (like the rikti) defeating the zombies would grant rewards, defeating a zombie character grants more rewards, defeating your own zombie grants even more rewards.

"Let the past die. Kill it if you have to."

Redlynne
Redlynne's picture
Offline
Last seen: 4 hours 30 min ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
Huckleberry wrote:
Huckleberry wrote:

I know there are some people in these forms who don't like the game to bother them at all, but I think it would be an interesting idea to turn player characters into ghosts if they are defeated. Instead of going to a hospital or whatever other death penalty the devs have in store for us, during the halloween season, we are instead turned into ghosts and the only way to get back to our real bodies is to get killed again while in ghost form.

Our ghost forms could be really weak, so it won't be too much of a burden. But we could also have one or two special attacks that paralyze and/or fear our opponents.

Counter-proposal.

If you're defeated in the open world during the Halloween Event, instead of going to the hospital, you have the option to become a Ghost (of yourself). Ghost forms can only be seen at relatively close distances (like within 20 yards), and likewise your character's "ghostly" Perception range is limited to a mere 20-30 yards (it fluctuates in slow cycles to keep it from being too "steady" and constant). Whether this is done via Dark Astoria Fog (or whatever) would be up to the Tech department to decide how they want to handle things. Given that City of Titans is going to have a Perception attribute, which can be debuffed, it's entirely possible that artificially "clamping" this attribute to not rise above a max value while in Ghost form would be sufficient.

While in Ghost form, you cannot (physically) interact with most of the game world ... EXCEPT FOR ... the mobs spawned by Trick or Treat door knocking. Upon defeating (or helping to defeat) enough "Trick" mobs that spawn when other PCs knock on doors, you will be given the option to Release Your Spirit and finally get resuscitated back at the Hospital.

So basically the whole Ghost form thing is basically something of a sort of open world mini-game in which you can altruistically aid other PCs going around knocking on doors to Trick or Treat so as to help them with the "Trick" mob spawn groups. Offer enough assistance and you can then rez at the Hospital. If you play the mini-game, the Debt incurred by your defeat is mitigated by how many "Trick" mobs you defeated and/or assisted in defeating.

How's that grab ya?


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Huckleberry
Huckleberry's picture
Offline
Last seen: 1 month 3 weeks ago
Joined: 01/03/2016 - 08:39
Redlynne wrote:
Redlynne wrote:

How's that grab ya?

like a whisper in the dark and a tap on the shoulder.

Both of our ideas do have one flaw: they depend on other players to get us out of it. Yours could potentially end up with all available players becoming ghosts and no on able or willing to get them out of it. (not likely, I'll admit, but possible) So you should probably have a way of getting out of it by fighting mobs or with a timer or an opt-out button that stays even after becoming a ghost.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
jtpaull
jtpaull's picture
Offline
Last seen: 1 week 6 days ago
Joined: 01/27/2015 - 15:00
I would add in for those

I would add in for those ideas where you turn into something when you die that you get the option to participate or not. For example, you die and get a pop-up message with 2 buttons, one says something like "Revive at Hospital" and the other would be "Become a ghost"...or something to that affect. I wouldn't want that to be forced on anyone that was just trying to play the game and didn't really want to be a part of the Halloween horror-fest.

I'm all for the theme playing out in the game though and haunting the open-world, though I would recommend not making it so difficult that you couldn't still easily get to where you want to get no matter what level you are. People are still going to be trying to quest and grind, they shouldn't be kept from the playing the game. I only mention that because it was mentioned above to make it dangerous for single players moving between destinations.

All we have to decide is what to do with the time that is given us.

Redlynne
Redlynne's picture
Offline
Last seen: 4 hours 30 min ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
Huckleberry wrote:
Huckleberry wrote:

you should probably have a way of getting out of it by fighting mobs or with a timer or an opt-out button that stays even after becoming a ghost.

Simple enough. There would always be an option to Release Your Spirit, so you can play the mini-game of assisting Trick or Treaters for as long as you want to. The UI element to do this would contain a "counter" showing you how much of your Debt that you would have incurred has been paid off. That way you can Release to go to the Hospital with 0% of your Debt paid off already, or you can go after 100% of your Debt is already paid off. Heck, if you're having a lot of fun playing as a Ghost, you could pay off all of your Debt and still keep playing as a Ghost if that's what you wanted, as a purely altruistic thing. So long as the Player always has "agency" to choose when to end the mini-game of playing as a Ghost, there shouldn't be any problems.

Oh and we should steal a page from World of Warcraft ... while you're dead, you only see the world in shades of black, white and grey ... and the ambient world music is different ...


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.